1.171 mech controls quick fix
just a quick tweak to the mech boost controls on gamepad.

Developer posts and news about this game.

just a quick tweak to the mech boost controls on gamepad.

Mech completely overhauled how mech boosting works. player is no longer punished and ultimately destroyed for zealous boosting, the desire to boost, etc., rather rewarded with additional boost via simple minigame fixed mech engine audio sometimes not playing enabled pause menu wh

hello, I'm making a small update to add a much requested "air stop" move, and to fix existing time trials. 1.16 Changelog added a new base move: air stop. this allows players to stop mid-air by pressing F on keyboard / left stick click gamepad. this hugely improves air control an

quite a few people reported that damage wasn't working after the last patch. this simply fixes that by ensuring that your dealt damage is multiplied by min. 1 (instead of 0) in case you hadn't sunk any points into the power attribute yet.

I've tested this between Steam Deck and Desktop and it seems to work. if any issues arise, please let me know in the Discord.

Changelog fixed vertical wallrun raycast being too long and causing jank royal chef now immediately reacts to you breaking all mirrors in the ice acropolis (before you had to leave then re-enter) royal chef now immediately reacts to you giving pig king sweets (before you had to l

this week I'm back working on the game full-time, after a short winter holiday. here is an update which mainly brings the highly requested "player controls help" in the form of a simple, easy-to-ignore, but just as easy-to-read menu window. you can find this new control tips wind

today marks the milestone: 10,000 copies of eternity egg sold. that's more than I expected to sell in the first 12 months of early access, sold in the first 12 days. what does this mean? well, for one, I can continue to work on the game as planned without having to worry about ge

Changelog: added controller x/y sensitivity settings added basic resolutions menu (just 16:9 for now) fixed gamepad input on main menu (recent patch broke this somehow) improved gamepad navigation on volume sliders fixed tree core door spawn coordinates fixed flautista infinite g

this update took a bit longer than usual due to the time spent reworking save/load data to prevent issues in the future. now there should be fewer issues with save corruption/random save files appearing in slot 3/other stuff like that. I also fixed a bunch of bugs. some stuff tha

Somewhere between the most saccharine dream and the gaudiest nightmare, there is Eternity Egg , a game that looks a bit like Cruelty Squad vomited on a promotional render for Nights Into Dreams . Taking after '90s CG imagery like those Bryce 3D renders —you'll recognize the visu

I'm currently working on a fix to prevent future save corruptions. In the mean time, I'd recommend people back up their saves. It just means you're less likely to lose progress in a worst-case scenario. You can do that by making a copy of the "EternityEgg" folder at /yourusername

Day 1 bug fixes/minor improvements: added more clear save/quit button to pause menu buffed idiot giant made intro cutscene skippable fast travel regens health instantly standing around energy shrines will ambiently recharge health fixed broken colliders in upper frogton and orb h

Eternity Egg is out NOW in early access im pretty happy with where the game is at for an initial early access release, but there's surely still a ton of work to do that said, the game currently has: an intro cutscene to establish the lore/setting of the game 15 different location