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CHANGELOG
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fixed issue with stats not properly loading until you interacted with an energy shrine
fixed sludge on Oil Foundry insta-killing everything on the level (and also sludge now behaves more like sludge)
loading your game now forces new game values before loading saved data, making some issues less likely
fixed issue with certain idiot's domain quest data not saving
made some changes to how scene loads would update player coordinates, to reduce instances of incorrect placement
you can now save/load the game while piloting mech
wallrun and slide movespell triggers now behave slightly differently (no more infinite stamina exploit).
spells will trigger on entry for wall run, and each subsequent trigger in a single "ungrounded session" (any amount of time spent ungrounded, i.e. wall running) will become progressively weaker.
for sliding, triggers are timed every ~1 second of active slide time.
