Released
Jul 8, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    UPDATE #100

    🆕 New PvE Mode — Survival • The first PvE mode based on a wave system • Survive 8 waves of robots — each wave is stronger than the last • The more waves you survive, the higher your chance of getting a cosmetic TechBox • No AI teammates — only real players • The number of bosses

  2. Developer post

    UPDATE #99.4

    Fixed FPS drops when there are many missiles on the level Falling projectiles had incorrect gravity calculations Changed Missiles now always fly where you aim, regardless of whether there is a target there or not Missile speed has been increased Returned the bounce property for p

  3. Developer post

    UPDATE #99.2

    Fixed Changes about FOV adjustment range have been reversed Weapon cooling rate has been doubled All armor icons have been updated and also the description of the energy module (now Cooler) The new overheating system was a little broken when playing in VR Laser pointers sometimes

  4. Developer post

    UPDATE #99

    Fixed Fixed an issue where the Gear would slow down in the air Axel had trouble clinging to a huge cross-shaped building on the Tokyo map Sometimes the energy was split if you used 2 grenade launchers The game menu broke when the player accepted the invitation without starting th

  5. Developer post

    UPDATE #98

    Fixed Sometimes the progress of capturing points was displayed incorrectly General changes Increased the number of maximum points for victory for modes with control points Slightly reduced the capture radius of control points Ranked Mode Changes Game mode is available again if th

  6. Developer post

    UPDATE #97

    Fixed There were invisible walls near some buildings in Tokyo Some buildings on the Tokyo map levitated slightly above the ground Axel couldn't crawl on some buildings on the Tokyo map Sometimes cones could appear along the entire length of the Elevated Train When using large FOV

  7. Developer post

    UPDATE #96

    Fixed Banners on the Tokyo map were of low quality at the start of the game When playing in VR as Walker, if you lean back, a flying plane was visible Fixed some localization errors Numbers displaying improved weapon parameters overlapped other interface elements When starting in

  8. Developer post

    UPDATE #95.1

    Fixed When playing in VR, robots did not jump when swinging both arms In the lobby (not a custom game) you could invite 3 friends Changed Credits have been updated (thanks to Iwan Gabovitch) Zone color in game modes changed to red Laser targeting for weapons has been returned whe

  9. Developer post

    UPDATE #95

    Fixed Lighting on the Flooded City map was broken on low graphics settings Sometimes the missile launcher targeting icon was displayed for other players and was also missing in VR mode In some places the font may have gone beyond its bounds Sometimes when controlling Trak in VR,

  10. Developer post

    Sale 90%

    Combots is in the summer sale and has a 90% discount for two weeks. It's time to give some gifts to friends.

  11. Developer post

    UPDATE #94.1

    Fixes Sometimes the weapons of VR players could simply teleport around the robot Walker and Axel's controls could sometimes be inverted when playing VR Changes Improved rendering optimization for low-end pc

  12. Developer post

    UPDATE #94

    Fixes Sometimes the resolution scaling setting showed invalid values The frame in the player statistics (tab) did not scale if there were not 8 players in the game Some graphical artifacts on Plasma weapons for Gear, Drone and Axel Overcharge could detonate in the air near the fl

  13. Developer post

    UPDATE #93

    Fixes Axel had an empty energy for the ability when spawned Sometimes key binding reset buttons didn't work Sometimes the overcharge of the Repair Beam was very large General changes Overcharge projectiles now detonate automatically if someone is in range (even while in the air)

  14. Developer post

    UPDATE #92.1

    Fixes The respawn camera could be inside buildings on the Tokyo map General changes Default keys swapped between Move Down and Use Ability Missile Launcher now requires the player to aim at a target Ability Change Increased the speed of transition into invisibility for Axel Axel

  15. Developer post

    UPDATE #92

    General changes Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming) Removed auto-aim using gamepad (gyro-aiming is enough) Changed the visual design of the interface Added default monitor selection setting

  16. Developer post

    UPDATE #91.1

    Fixes Armor description of Health, Damage and Energy has not been updated Changes Slightly reduced transition speed for Invisible Armor (still more than before update #91)

  17. Developer post

    UPDATE #91

    Fixes The daily task was not displayed correctly when you need to use Walker Bubbles from the flamethrower remained after the death of the robot on the map of Megapolis Sometimes the Invader Laser was displayed incorrectly in the main menu For some, the game crashed immediately u

  18. Developer post

    UPDATE #90

    Fixes Axel AI didn't jump on some buildings in Megapolis and got stuck in them Drone AI could not fly over some buildings in Megapolis If the player was near the border of the map, then his teammate could appear behind the map On "round" maps in Deathmatch mode, you could appear

  19. Developer post

    UPDATE #89

    Fixes The spray was still not displayed on some buildings in Megapolis Some buildings in Megapolis had invisible walls above them Axel could not climb some buildings in Megapolis When using the camera from 3rd person, the camera passed through many buildings in the Megapolis A qu

  20. Developer post

    UPDATE #88

    Fixes When you were connected to someone, energy was not wasted when firing from the Railgun The level icon for the flamethrower was not displayed The spray was not displayed on some buildings in Megapolis Sometimes the spray was not displayed for other players Changes Added the