Released
Sep 21, 2021
Platforms
Last updated
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Updates & announcements

17 posts
  1. Developer post

    0.7.8 Update Published

    0.7.8 Update Changelog: Fixed run-destroying NPC conversation softlock bug. NPC conversations would sometimes become unclickable, this was caused due to improper canvas order. Added 12 new “attack voices” to enemies that do spirit damage Added pixel filter and resolution fixes to

  2. Developer post

    0.7.6e Update - Beta Branch Launched!

    0.7.6e has been pushed to the new beta branch! This includes a ton of new balancing changes, aesthetic changes, and more. I'm pushing this to a new branch because I'm still testing the difficulty and balance with some of these new changes, and it'll take a ton of testing to make

  3. Developer post

    ToruTaru Experimental Branch Update (0.7.5e1)

    ToruTaru experimental branch has been updated with new sounds, visuals, ghost behaviors, and rebalancing / bugfixes. Here is a list of many of the changes: All spirits make distinct ambient foley sounds which reflect their state. Calm / benign spirits make soft rustling sounds, w

  4. Developer post

    0741 Patch

    Small patch to fix old player model appearing, pixel filter defaulting to off, and includes all Mac updates.

  5. Developer post

    ToruTaru 0.7.4 "Dimensions" Major Update

    0.7.4 "Dimensions" Update Massive Update I don't even really know how to categorize these changes, and I probably missed many, but below is a changelog of everything that's changed. First, the bad news: The game's intro sequence has not changed, so certain quality-of-life updates

  6. Developer post

    Achievements bug fixed.

    Achievements weren't working. Thanks rufus mcgayhee for pointing this out. It should now be fixed and achievements achieved while this was broken should come pouring in as you play.

  7. Developer post

    TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul - MAJOR UPDATE

    TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul MAJOR UPDATE Summary Been a while since I've posted to the default branch. Thanks for your patience while I took my time developing a health system on the experimental branch, adding tons of new features, et cetera. This past week I took

  8. Developer post

    Experimental Branch Update 0.7.2.0.G - "Heart" Major Overhaul

    0.7.2.0.G Experimental Branch HEALTH Player now has a health meter (instead of just dying after standing near enemies for too long) Player starts with 8 HP, shown in the top left of the screen as a circle with 8 pieces. The health meter shows only when taking damage, or when look

  9. Developer post

    0.7.1.9 "CURSES AND COMPANIONS" Update

    0.7.1.9 Patch Notes LEVELS - All levels now have more dynamic lights SPIRITS - 24 new spirit graphical sprites added - Spirits can now interact with lights. These interactions include turning lights on and off, popping light bulbs, and surging power (causes light to be much brigh

  10. Developer post

    0.7.1.8 "Sorry Cody, Yolo" Update

    0.7.1.8 Patch Notes LEVELS - 3 new floor types added, "luxury trailer", "velvet emporer", and "locker halls" - All floor types now have an equal chance of generating (they used to have weighted odds for certain rooms) - If a "dead end floor" is generated, instead of a travel tali

  11. Developer post

    0.7.1.7 Pre-hallo

    When tilde (~) key is pressed while holding a talisman, talisman info will be displayed. New voices added to spirits Secret stuff added

  12. Developer post

    Released Patch 0.7.1.7 - "BLACK SNOW" Update

    Patch 0.7.1.7 Changelog Less scary spirit models removed. 21 new spirit models added. Pain effects (e.g. "glitching") look cooler and there are more types. Bright spirits leave a distortion on the player's vision and a filter on all sound for a short time. Many spirits jerk their

  13. Developer post

    Released Patch 0.7.1.6 - "Rooms And Beacons" update

    Patch 0.7.1.6 Changelog Mac version patched up to date New rooms added to "villa" type and "cursed home under construction" type maps. Curtains and cloths with cloth physics have been added to various areas. Grass added to hedgemaze areas. Hanging talismans added to talisman room

  14. Developer post

    0715d Elevator & Item Talisman Fix

    Fixed bug where elevator would not bring player to next floor Fixed bug where object talisman's secondary ability would become interrupted if the talisman is dropped When "impossible" levels happen on "villa-type" floors, the N talisman will appear in a more random place.

  15. Developer post

    0715c Softlock Fix

    Fixed a bug where the esc key was causing the mouse to lock up.

  16. Developer post

    9/23/2021 Patch 0.7.1.5b

    Fixed on PC version: Dropped mouse sensitivity by 33% Made object talisman never drop a blank object Fixed "freeze" glitch when trying to open map and pause at the same time Made intro slightly less confusing Mac fixes coming by end of week

  17. Developer post

    ToruTaru Early Access coming this Tuesday !!

    Early Access Release Excited to announce that the randomly generated horror game ToruTaru will be released for early access on Steam Tuesday. We have a giveaway of 3 copies going on on twitter, the winners will be announced monday evening. Click here to check our twitter, there's