TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul MAJOR UPDATE

Summary
Been a while since I've posted to the default branch. Thanks for your patience while I took my time developing a health system on the experimental branch, adding tons of new features, et cetera. This past week I took a week off at my job, and hammered out a ton of new features and bugfixes. Very excited to show you the work that's been done. This update is going to the default branch as an official update.
COINS
- Blessed fountains - drop a coin into it to gain a passive buff, which spawns more useful items in random places (talismans) over time. At the end of the buff, coins are spawned in a random place. This buff stacks, so dropping many coins in will produce many talismans spawning on levels. Lasts a few minutes.
- Standing in blessed fountains heals the player, up past max HP to 6++ HP.
- Cursed fountains - drop a coin into it to gain a passive debuff, which spawns drifting spirits (idle, nuisance spirits) in random places over time. At the end of the buff, a black angered spawn cloud is spawned in a random place. This buff stacks, so dropping many coins in will produce a chaotic swarm of spirits spawning all over the level. Lasts a few minutes.
- Standing in cursed fountains causes the player to hallucinate, similar to the effects experienced when the player is at 1HP.
- Jukebox - insert a coin into it and music will play, and the jukebox will dance around. Within a radius (shown by purple particles) spirits will not come close to the jukebox while music is playing. When song is over, the buff is disabled until another coin is inserted.
- Small chance that jukebox plays cursed music, which spawns drifting spirits (idle, nuisance spirits) and calls them to the jukebox. Music will appear backwards and downpitched.
TALISMANS
- Dispel talisman no longer wipes the whole floor. Instead, it produces a bubble (about 15 feet radius), and anything within the bubble is dispelled.
- Changed beacon talisman behavior to make it trap spirits better.
- Protection talisman secondary ability now pushes physics objects around.
HEALTH
- Player now starts with 6HP as max HP.
- Using the heart talisman, or by standing in a blessed fountain, player can heal past 6HP for a total of 8HP. (6+ and 6++ HP)
- Health meter graphics changed.
- Health meter buffs and debuffs changed.
FLOORS
- New floor type "Grandpa's Wooden House" which features 111 unique wall decorations
- "Hedgemaze" floor type now spawns with 1 of 3 daytimes - day, night, or redsky.
- All floors now have "Large Furniture" objects, which are either bookshelves or cabinets. Cabinets can be opened by walking up to them. They contain either talismans or coins.
- "Hedgemaze" and "Villa" floor types can spawn fountains. Rare in Hedgemaze floor type, VERY rare in Villa floor type.
- Floor generation has been slightly altered for better generation.
- New room types can spawn in "Villa" floor type.
- Many small "clutter" physics props removed or changed, including the fishbone and food container. New props have been added, like randomly sized books and others. Colors changed on remaining props.
- All floors which can spawn Large Furniture objects have a small chance to spawn a Jukebox.
MISC
- 2 new "alone" songs added, played on dulcimer.
- Over 30 new "death tips" written, bringing the total death tips to 51.
- 6 new character models with unique voices added. (Although I haven't seen them spawn yet so I don't know if they work yet)
- Backspace key can now be used, in addition to the ~ key, to "study" talisman effects. (I did this because someone on Steam complained that they have no ~ key. I still can't program user-rebinds, sorry, bad programmer, everything's hardcoded, I'm stupid, I know)
BUG FIXES
- 4k resolution no longer has glitched dialog boxes or cut off screen effects
- Probably more stuff
