Desperation

EXBOTS

Released
May 14, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Patch Notes 1.38 (Changed 3rd Person View)

    New - I've moved the 3rd person camera closer to the player's character. This should align with the "Horror/Survival gameplay Desperation is going for! News - I made a few changes and fixed a few bugs. - I'm currently working on a whole new way to play Desperation so stay tuned f

  3. Developer post

    New Map "Genesis"

    Added the new map "Genesis" I've been very busy recently but I plan on making the transition into free-to-play for the Early Access time of Desperation very soon. I had to wait at least 2 months from the last sale date. That time is now!

  4. Developer post

    Quick Update - Updated "Mountains" Map

    - Added a decent amount of resources to the "Mountains" map - The map should now be properly playable - Added a new enemy to the maps "Mountains" and "Island F" - Reduced the number of Exploders spawning within the map "Mountains"

  5. Developer post

    Quick Update - Mountains Map added, worked on Island F as well

    The map "Mountains" is a WIP and is not fully ready for play. This map is a smaller map and will provide players with a faster-paced and more dangerous environment to survive in. Enemies will be around every corner so be prepared!

  6. Developer post
  7. Developer post

    Hot Patch - Added Stone & Iron resources and fixed the Ui map for "Onyx"

    Added Stone & Iron resources and fixed the Ui map for "Onyx" Also increased the frequency of airdrops on Onyx from every 30 minutes to every 15 minutes Worked on a few networking/performance optimizations

  8. Developer post

    Hot Patch - Optimization for Onyx Map

    Optimized the Foliage within the Onyx map which should offer better performance Also added a few things to the Safe Zone area

  9. Developer post
  10. Developer post

    Hot Patch - Changed Torch , worked on train yard area, random teleport

    - Changed the torch to offer a better look/feel - Added multiple items to the Trainyard - Temporarily removed under map teleport due to randomly being teleported. Will fix it asap to ensure you won't infinitely fall if you somehow glitch under the map.

  11. Developer post
  12. Developer post

    Patch Notes 1.36 - New Pois

    New - Added a few new pois that have lootable containers/areas - Worked on the Starting areas aesthetic - You can now encounter the Exploders, so be careful and kill them before they get too close!

  13. Developer post

    Hot Patch - Removed Crosshair

    Removed the crosshair as a test to see how the game feels without one. I also added a few lootable crates within the Pois and will be adding more in the near future

  14. Developer post

    Hot Fix - Thirst Bar

    Fixed the Thirst bar using the stats for Hunger instead of Thirst

  15. Developer post

    Hot Patch - UI changed

    Changed UI such as Health, Stamina, Thirst and Hunger Worked on ladders. Players might get stuck if approaching a ladder at a very slow speed

  16. Developer post

    Patch Notes 1.35

    New - Added airdrops to Island F - Added a new area to Island F - Updated some of the UI - Removed all maps except Island F and Forest Road - Fixed the lighting of the attachable weapon flashlight

  17. Developer post

    New Map : Island F! Decision to go free to play during Early Access.

    New - Added a new optimized map called Island F. This will be the new default and worked-upon map. Over the past 6 months, I have been working on a few different maps and learning along the way. I feel that my experience will now allow me to create a map that will be fun to play

  18. Developer post

    Patch Notes 1.34

    New - Testing out a more advanced loot system for the ai soldiers. Ai will now spawn with random gear and weapons for you to loot! - The game will now save upon loading into the map. This should help with any first initial save issues and not require the host to save once creatin

  19. Developer post

    Patch Notes 1.33

    New - When a player leaves, whether it be by using the quit , disconnect or main menu button. The game will now save automatically.

  20. Developer post

    Updated to Unreal Engine 4.27

    I have updated the engine version. This will help with future development. I have also updated a few minor things within the game.