A-Spec First Assault

Digitum Software

Released
Jul 31, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.1.0 Patch

    Patch Notes 1.1.0 Overview Minor fixes and improvements Added A dedicated light source for enhancing the visibility of displayed asset models in the menus (including the ship selection and fitting screens) Changed Cartridge Direct/Explosion Damage multiplier value updated (by inc

  2. Developer post

    Patch 1.0.2

    TL;DR: This is a coldfix (hotfixes are for servers, plus its a space game!) for a projectile trails visual bug that sneaked into the 1.0 release. For the enquiring minds, some of you may have noticed projectile trails jittering slightly due to small velocity discrepancies per fra

  3. Developer post

    Patch 1.0.1

    Patch Notes 1.0.1 Overview Fixed a critical issue with renaming a profile causing all profile save data to be lost Minor changes and bug fixes Changed Match Speed Close distance setting reduced to 2500 (from 3,333 metres) Fitting Screen Ship Stats: Display names for the Burst Aut

  4. Developer post

    1.0 Patch Notes

    Patch Notes 1.0.0 Overview A-SPEC: First Assault 1.0 Release Added Player Profile Manager. Manage multiple profiles for campaign save game data. Note: The profile with the "(Steam)" suffix is your persistant Steam profile which cannot be renamed (as its pulled from your steam pro

  5. Developer post

    The complete release of A-SPEC First Assault is out now

    Hey pilots, A-SPEC First Assault 1.0 is now available. A tactical space dogfighting combat simulation, flying a wing of corvettes and going up against increasingly more difficult opposition through a single player campaign of 6 chapters, 3 main missions per chapter, and a variety

  6. Developer post

    The demo has been updated

    Hey pilots, As the release date for A-Spec First Assault looms, I have updated the demo to bring it in line with the full release. The demo is limited to the prologue and serves as a light-story based tutorial series. Some important changes from the original Prologue: Players hav

  7. Developer post

    Release data announcment

    Hey pilots, I am happy to say A-Spec First Assault will be leaving Early Access for a big 1.0 release on the July 31st, 2026 . Between now and then I'll be adding polish, fixing bugs and wrapping up on implementing non-gameplay features to ensure the best possible experience on r

  8. Developer post
  9. Developer post

    Incoming pricing change based on purchasing power

    Hey pilots Just a quick notification that prices are being adjusted based on purchasing power! Perhaps the game is much more affordable in your region? Learn more about these new pricing options from the Great Gaben via Steam

  10. Developer post

    Update 0.22.0 brings huge performance improvements. No exaggeration.

    Patch Notes 0.22.0 Overview This update provides significant performance improvements, along with general bug fixes and improvements and fixed the accuracy of the players primary guns when enabling the "Homing Projectiles" option Added AI manager to handle management of AI Actor

  11. Developer post

    Patch 0.21.2 issued for Control Bindings Screen Fix

    Patch Notes 0.21.2 Overview A fix to the controller bindings, with some performance improvements and lighting quality adjustments thrown in Added Tender loving care Changed Improved performance for damage checks resulting from explosions Improved performance for AI pilots checkin

  12. Developer post

    0.21.1 Patch Notes

    Patch Notes 0.21.1 Overview Bug fixes Performance improvements Added Warp In and Warp Out Visual Effects use an appropriate size for the warping ship Error popup on application start-up if Steam is not running Changed Improved performance for projectile collision checks Improved

  13. Developer post

    New 0.21.0 Update : Chapter 5 - Hidden Threat

    Welcome along pilots. Here is the next update bringing the eagerly and patiently awaited Chapter 5! While you try out this new update, and all the goodness it holds, I'll be starting work on Chapter 6. Be sure to post me your feedback and any bugs/issues encountered on this updat

  14. Developer post

    Patch 0.20.3 R2 - Unity Runtime Security Exploit Patch

    There are no new features. This is purely a security update to protect players systems. Please note the game version is not updated on the menu and remains at 0.20.1. The demo has also been patched and the version number remains at 0.13.3. If you want to know more then this threa

  15. Developer post

    Patch 0.20.1 is live

    Patch Notes 0.20.1 Note: This update will reset all existing bindings to default values to avoid conflicts with new generic HOTAS and generic flight pedal default bindings Overview Added an overview screen as a place to easily reference control bindings Artillery and Autocannon w

  16. Developer post

    Welcome to the front lines, Commander.

    Greetings, Commander. There is a lot to digest in the patch notes below, so I'll cover some of the more noteworthy inclusions for update 0.20.0: Chapter 4 3 new main story missions brings the player to the front lines of the war. Encounter tougher and bigger enemies than before.

  17. Developer post

    Pilots, come and try the 0.19.0 Release Candidate on the Beta Channel

    "Why is making a video game so slow!?!" - Many anonymous (indie) game developers (and potential customers) in existence. Hey Pilots! I use the term Release Candidate to state a patch that has not quite got everything in that I want for that patch. Effectively, its not officially

  18. Developer post

    Quick Fix (0.18.0) for missing rewards and inconsistent functionality

    Is is a quick fix patch to fix the following: Added launcher rewards missing from the campaign. The requisition officer has been advised of this oversight. Fixed the 3rd person camera from being too far out for various ships. The AI drone camera system has been retrained to no lo

  19. Developer post

    Patch 0.17.0 - Neat and tidy edition

    Welcome pilots, the 0.17.0 update is here. This latest update was intended to include the campaign's Chapter 4, which will be released in the next planned milestone release. With this features update out of the way I will be focussing on the story campaign. In an effort to get mo

  20. Developer post

    Quick Fix (0.16.1)

    Patch Notes 0.16.1 Fixed Bug: Radar blips no longer appearing skewed on the radar panel (introduced from last patch)