Patch Notes 0.21.1
Overview
- Bug fixes
- Performance improvements
Added
- Warp In and Warp Out Visual Effects use an appropriate size for the warping ship
- Error popup on application start-up if Steam is not running
Changed
- Improved performance for projectile collision checks
- Improved performance for Shockwave Explosions
- Kherson Heavy Corvette: Increased subsystem auto repair rate to bring inline with the other corvettes
- Reduced subsystem repair rate for the Sumer Dynasty Battlecruiser and increased its sensor subsystem HP
- Projectile Highlights will fade out in close proximity to the camera
- Adjust lighting intensity and maximum range for explosions
Fixed
- Updated Rewired API: Axis name will now be displayed when bound to a button action (for Unknown Controllers)
- Projectile Tails for Artillery now extend from the firing point instead of immediately being set to maximum tail length
- Player view can become obscured for a short time during Chapter 5 Mission 2 & 3
- Corrected Medium and Small Artillery Head VFX offset
- Playing a skirmish match then going into campaign mission will use the last used skirmish match background instead of the campaigns
- Donetsk Medium Corvette colliders not aligned with model silhouette
- Corrected Sun flare position in Chapter 2 Mission 2