Released
Nov 10, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Kitsu's Destiny is coming to Android, and we need beta testers!

    I'm officially announcing that 1.6.0 will release on Android! I don't have a launch date yet, as Google has new requirements for new apps on Google Play, so we're looking for beta testers to help us meet those. Sign-up with your email here. The ideal launch date is November 11th,

  2. Developer post

    Version 1.5.4

    Hey, small update for you all today in preparation for an Android release. Changes in 1.5.4: Fixed positioning of copyright text. Prepared first Android release. Thanks for continuing to enjoy Kitsu's Destiny. P.S: I also just re-enabled Steam Cloud. You're welcome. -Nexxus

  3. Developer post

    Demo Update 1.2

    I've just updated the Demo Version to 1.2 to fix some instability and possible bugs. There is no real changelog, as the instability and bugs are considered minor fixes. It still mostly mirrors the full game's Version 1.5.3. The changes are all behind-the-scenes and don't affect t

  4. Developer post

    Version 1.5.3

    Hey, Nexxus here with a new version update. Have a changelog: Updated demo to the latest version with a new ending cutscene. Changed the splash screen to the new company name. Cut out all unneccesary extra files as development is basically complete and only balance and bugfix cha

  5. Developer post

    V1.5.2 Update

    Fix: Game crashes on new or otherwise non-NG+ saves when talking to old man. I have no idea how it passed QA, my beta testers have since been lectured. Thanks to Silent Flame Spirit for the bug report via Steam review.

  6. Developer post

    Version 1.5.1 Patch Notes

    Version 1.5.1 of Kitsu's Destiny has been released ahead of the RPG Maker Festival. I've also re-enabled Steam Cloud, and suggest deleting or overwriting any saves which break. Changes: Bump RMMZ corescript to v1.10.0 Disable leftover debug mode Under-the-hood debugging changes T

  7. Developer post

    V1.5 "Kazumi" Update

    I finally found the time to remake V1.4.1 and update the game! After the release of v1.4.0 under the MPL, I figured that code was actually broken and unreleased in-progress v1.4.1 code. I've taken that code and I am working on a "Definitive Update" now I'm finally in a much bette

  8. Developer post

    Kitsu’s Destiny V1.4.0 Goes Open Source

    I'm excited to announce the open source release of Kitsu’s Destiny v1.4.0 under the Mozilla Public License 2.0 ! This version is not the current release build, but it provides a solid foundation for modders, developers, and curious minds to build upon. All third-party assets—such

  9. Developer post

    Soundtrack Released!

    The soundtrack for Kitsu's Destiny has released for US$2.99. It features music made by Extrasolar Detonation, aka, Kitsu's Destiny developer Pyra Drake. It features nine tracks used in the game in rough chronological order.

  10. Developer post

    Credit Corrections and True Ending Info

    As the game codebase has been lost, I issue the final corrections to the credits, as well as the distribution of information regarding the "True Ending". Corrections to Credits Lead Developer and Designer is Pyra Drake (aka Nexxus Drako). All mentions of ZeroDei are intended to b

  11. Developer post

    End of Development Announcement

    I will no longer be updating the game in any fashion as I've lost the code to the game in a major incident of data loss. Furthermore, I'm currently having legal issues which I cannot talk about under advice of my lawyer, but which may seriously impact my future ability to make up

  12. Developer post

    Update Notes for 1.4.1

    This patch once again breaks old saves, for the last time, hopefully. - Added Achievement Reinitializer to the Debug Piano right of the Dark Lady on New Game+ - Added effects to all attacks where missing. - Changed the font to Junction, an open source font. - No more RPG Maker de

  13. Developer post

    Version 1.4 "Kalliope" Released!

    We are excited to announce the release of Version 1.4 "Kalliope" for Kitsu’s Destiny! This update brings a host of new features, improvements, and fixes to the game. First and foremost, we have removed the accidental debug menu that was causing some confusion for players. We apol

  14. Developer post

    KitsuNet's Nexxus Drako Gaming Plays Kitsu's Destiny; Faer Solo GameDev Project

    My name is Celeste and this is Kitsu's Destiny. This game development all started when I decided to create an RPG Maker game like Cookie Clicker in 2015. At the time, I had no idea that this game would turn out to be so special. Since its release, this RPG Maker game has taken of

  15. Developer post

    Tiny update notes for June 30th

    I forgot to remove the debug menu. Also, 1.4 will be in beta testing soon. Seriously... I genuinely forgot to remove ONE damn thing. It's only 3.5 KB thankfully.

  16. Developer post

    Version 1.3 Released: Patch Notes

    Doubled the damage of Judgement, I made it way too weak. Added a bloodline bonus of 2% for every kill to EXP and Gold gains. Nerfed confusion to drop your attack to 25% of normal so you can't OHKO yourself. Credits adjustments and updates. Major changes to True Ending. Some achie

  17. Developer post

    UPDATED MAY 29: V1.3 Public Beta (Release Candidate 2)

    Update: Release Candidate 2 is out, this time with Achievements. They also work this time, and you can actually see them, you couldn't before because I accidentally 10 variables. All achievements will need new saves, but please don't get too upset, as I'll have to add new achieve

  18. Developer post

    Discontinuation Notice: Dark Lady 18+ Pinup Pack DLC + Update on KitsuNet

    I've come to the decision that I will be discontinuing the Dark Lady 18+ Pinup Pack DLC on April 30th. This is mainly so the entire Deluxe Edition can be bought without needing to disable the explicit content filter and the entire game as available sans that DLC, which adds zero

  19. Developer post

    Post-Drama Price Increase

    Now the (admittedly self-created) drama from January has passed, I have changed the game's price to what I believe it to be once I've completed balancing, testing, and whatever new features. I apologise for the radio silence, I've been having an absolute nightmare of a time offli

  20. Developer post

    Version 1.2 + Mac Support

    Due to the lack of negative feedback… or feedback at all, I have followed through on my promise to publish V1.2 after a week in beta. This includes the official macOS release, which I still have zero input about, but assume works, if it doesn't, let me know. I'm relying on some S