Update: Release Candidate 2 is out, this time with Achievements. They also work this time, and you can actually see them, you couldn't before because I accidentally 10 variables.
All achievements will need new saves, but please don't get too upset, as I'll have to add new achievements in 1.4. Also, I'm extending the beta by another week. I'll definitely have it out before summer sale at the very least. Sorry I missed the Spring sale, I forgor 💀
Yep, I just had a bunch of brainwaves and it's time for the game to hit 1.3. I want folks to do some public beta testing, you can do it via the regular Steam beta system. Please reply to this post or on the Steam forums to send feedback. I really want this feedback. If all is bug-free, this will be the next public release.
- Doubled the damage of Judgement, I made it way too weak.
- Added a bloodline bonus of 2% for every kill to EXP and Gold gains.
- Nerfed confusion to drop your attack to 25% of normal so you can't OHKO yourself.
- Credits adjustments and updates.
- Major changes to True Ending.
- Some achievements added for story. Money and Battle cheevos to come.
- Added more CGMZ plugins to use later.
- Started tracking some extra stats for cheevos. Only affects V1.3 and beyond.
- Added a splash screen.
- Heavily boosted bloodline items.
- Allowed Radiant Blade a cnance to Blind.
- Moved some skills to be learned a little earlier.
Thanks to Denis Berger for his review for the inspiration, and especially thanks to my cutie of a girlfriend, Nix. She kinda gave me the stability in my life to push myself to get this done! Love you Nixxy~!
No extra KitsuNet update until the public release, a lot of stuff has happened, and there may be a lof of unexplained stuff. And feel free to join KitsuNet's discord at https://discord.gg/DrmSpvtPzD as I don't just do gamedev, I do a lot of other stuff too!