Agent 64: Spies Never Die

Replicant D6

Released
Aug 11, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1073

    - Fixed aim assist using the wrong player’s settings in co-op. - Fixed briefcases spawning in locations marked as excluded. - Fixed CRT effect disabling cameras in Tower cutscenes. - Disabled unnecessary collision on the first-person helmet model.

  2. Developer post
  3. Developer post

    Big Patch v1068

    Main Addition - Enabled joining online Arena matches in progress No more waiting for the matches to end, you can join-in right away now. Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good. Multiplayer & Co-op

  4. Developer post

    v1057

    - Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives sync more direct in Online Coop.

  5. Developer post

    v1042

    - Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)). - Changed log messages to also include a timestamp. - Attemp

  6. GamingOnLinux

    Agent 64: Spies Never Die is pure retro FPS nostalgia bait

    Designed to be very much like a slightly more modern version of the Nintendo 64's classic GoldenEye - this is well and truly nostalgia bait. Read the full article here:

  7. Developer post

    v1037

    - Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.

  8. Developer post

    v1032

    - Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player. - Fixed lobby creation dialog being stuck if the creation failed. - Fixed som

  9. Developer post

    v1031

    - Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos.

  10. Developer post

    v1028

    - Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle. - Fixed Japanese formatting for briefings. - Fixed missed texture tr

  11. Developer post

    Hotfix v1026

    - Fixed all the lobbies being invisible in lobby search.

  12. Developer post

    v1024

    - Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door in Castle.

  13. Developer post

    v1020

    - Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. - Made a few Achievements retroactive in case you missed those before their fix.

  14. Developer post

    v1018

    - fixed the text overflowing when character names are too long in the arena score board. - Rebuild a few Arena maps to avoid issues. - Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode. - Mountain: Made it so the last door isn't locked after th

  15. Developer post

    Supporter Edition Available Now!

    Hello Agents, New mission objective: Get the Supporter Edition now! A token of appreciation for those who go the extra mile in supporting Agent 64: Spies Never Die. The Supporter Edition contains a Gilded Sparrow G5 and the Original Soundtrack. It was delayed for half a day, but

  16. Developer post

    v1017

    - Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection.

  17. Developer post

    v1015

    - Temporarily replaced hotjoining Arena matches into a queue for the next match. The hotjoin sequence had issues that could cause desync or crashes. So it is being disabled while I investigate and find the cause of the bug.

  18. Developer post

    Online Arena joining issue hotfix

    Hello Agents, The online arena live joining sequence had quite a few bugs that could cause desync and crashes. Somehow I managed to never encounter such issues in my own tests and beta... So, in order to restore the stability of the game, instead of joining matches mid-game, the

  19. Developer post

    Hotfix v1011

    - Attempt at fixing/finding the issues in hotjoining player making others crash in Online Arena. - Fixed the tutorial message on the helicopter trying to query a non-existent text and crashing the game. - Fixed a visual glitch in the Catacombs map.

  20. Developer post

    Working on fixing the Online Arena issue

    Hello Agents, No launch is ever without it's mishaps. And the launch of agent 64 revealed a crash in online arena that happens sometimes when a player joins the lobby. Don't worry, I'm working on fixing it. I will solve this as fast as possible in the coming hours. Thank you for