Developer postOriginal post (opens in a new tab)

Big Patch v1068

Main Addition

- Enabled joining online Arena matches in progress

No more waiting for the matches to end, you can join-in right away now.

Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.

Multiplayer & Co-op

- Improved connection stability, joining matches in progress, and reconnecting.

- Fixed several issues with players leaving, being kicked, or changing hosts.

- Improved synchronization of player positions, weapons, respawns, teams, and character sizes.

- Fixed allies taking damage multiple times from a single attack in co-op.

- Improved online hit detection and fixed several damage inconsistencies.

- Fixed mines and gadgets sometimes appearing or behaving incorrectly online.

- Improved enemy movement and scripted sequences in co-op.

- Fixed incorrect lobby messages, ping readings, and match-ending screens.

Gameplay & Controls

- Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.

- Made Slippery Floors movement more consistent across different frame rates.

- Fixed bots failing to switch weapons correctly after being disarmed.

- Fixed random weapon changes ignoring Melee Only.

- Improved NPC pathfinding and made escorts and civilians easier to push out of the way.

- Improved controller compatibility and fixed individual invert-look settings in split-screen.

- Fixed weapon sway jumps on computer stutters.

Visuals & Mission Endings

- Fixed weapons occasionally becoming invisible after switching weapons or respawning.

- Fixed weapons and characters appearing when they should be hidden during cutscenes.

- Fixed several animation and muzzle-flash issues.

- Soother helicopter movement.

- Improved transition stability between gameplay, mission endings, credits, and results screens.

- Fixed lingering death effects, mistimed music, and missing mission-completion audio.

- Fixed mission-time tracking and objective messages disappearing too early.

- Fixed cutscene skipping affecting later missions in Online Coop.

Audio & Stability

- Improved voice-chat stability and performance.

- Fixed microphone testing interfering with voice chat or transmitting leftover test audio.

- Improved save reliability to better protect existing saves when saving fails.

- Fixed deleted profiles leaving behind custom campaign progress.

- Fixed several potential multiplayer crashes and freezes.

- Reduced unnecessary processing in audio, cutscenes, and lobby menus.

Arena Progression

- Added unlock progression when you complete regular multiplayer Arena matches.

- Added clearer locked-content entries in Arena menus.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25286265 · public branch

    Steam updated · First observed

  • Build 25302888 · public branch

    Steam updated · First observed