The Corpsmen OST released on Spotify
Hey everyone, Just a quick announcement that The Corpsmen OST by the ever talented Simon Leong is now available over on Spotify! - Multicell Games Team.

Developer posts and news about this game.

Hey everyone, Just a quick announcement that The Corpsmen OST by the ever talented Simon Leong is now available over on Spotify! - Multicell Games Team.

Primarily an update focused on card and upgrade tweaks. Mainly with an eye towards balancing, as well those upgrade combinations that break the game a little too much. We're also sharing a Google Sheets in the Discord with some raw data on Cards/Upgrades, for the curious and/or f

Hey everyone! This one's more of a regular update. We've improved readability of Token values by having them show up in the tooltip. We've also reworked Flail in to the new Topple Card, which should be a bit more useful. As well as a general fix for stat-based Achievements that w

Just a quick patch, primarily to fix Boss minions in Easy/Normal encounters getting extra starting block, when the Balance Patch was trying to reduce it. Come join the discussions in the Discord ! - Fixed Block Reduction for Easy/Normal Boss encounters with minions, that increase

Hey everyone! We're back with a more sizeable post-launch Balance Patch. From lowering the difficulty for Easy missions, to significant reworks of certain Bosses. As well as overhauling the Fly Cards to be more viable. We've also slightly increased the limb drop rates some, thoug

Hey everyone! We're pushing out the first half of our Balance Patch early, mostly to deal with the much maligned Rabid, notorious run-killer that it is, among other tweaks. We'll also be tackling the somewhat underwhelming Wing cards soon to bring them up to par with everything e

Just a mini-patch. Including the silently patched bug introduced last patch that had some player's endlessly loading in at the landing page. That only affected saves that had monsters with passives on them. Other than that, fixed up a couple of card bugs that have cropped up. Com

A quick patch coming off the full release. Though we silently patched in the fix for the Dispatch/Preserve a bit earlier. This patch mostly deals with some of the more prominent/easy to fix bugs that have popped up as the game gets in to more peoples' hands. We'll be continuing t

The Corpsmen - the Frankensteinian Deckbuilder is now out of Early Access! Grab it now with the 25% Launch Discount. The Corpsmen is a Deck-builder Roguelite Card Battler where you fight and harvest monster parts to build your own frankensteinian creatures for deadly battle. With

The Corpsmen , the Frankensteinian Deckbuilder, will finally be releasing out of Early Access on the 6th of September. It's been a long journey, but after the latest Update, we're finally happy with where The Corpsmen is as a game. We've overhauled the card mechanics and gameflow

A quick patch primarily to deal with a missing codec issue that locked up the game on launch, ever since we added the opening cutscene back in to the game. It also fixes a spat of upgrades that weren't being applied or working properly. Come join the discussions in the Discord !

Hey Everyone! The Wetlands Update is finally releasing out of Beta! This is a massive update that's been a long time coming, and we're excited to share it with everyone. We've been putting it through its paces for the last two months, minimizing bugs and tweaking the play experie

For players who've been checking out the Beta patch notes, this is a combination of all 4 Beta patch notes, with an additional tweak to the Cyclopsian Viper's AI, and a fix for the Tier Up announcement showing up for dead monsters. For everyone else, here's some 25k characters ou

Took a little longer to push out this more sizeable patch, due to various overlapping issues, in particular the sometimes huge unpredictable swings in enemy damage that can happen. Ended up cannibalizing what should have been 2-3 smaller patches all in to one. But this should hav

Come join the discussions in the Discord ! - Added Biome Icons to limbs in The Mess and Chop Shop so players know which Biomes the Monster can be found in - Added sfx to indicate when Cards can't be played due to Threaten or Meek - Fixed game music volume being overriden by sfx v

Come join the discussions in the Discord ! - Cards gained/lost during Events now stay on screen until you click through them, unless when fast-forwarding - Token Events reworked to be stackable and with drawbacks that can be mitigated more easily - Replaced the Token Events with

Hey, its been more than a little while since the last update, but we're finally back with more. We're pushing out a hopefully short Beta before releasing the Wetlands Update proper, with almost 2 years worth of updates at this point (sorry about that!), so there's quite a bit of

- Added Tier 2 Cards - New Alt-Monsters - recolour/redesigns, stats, encounters - Added Wetlands Biome - combat backgrounds, stage map, BGM, dialogue - Overhauled and reshuffled Biome encounters - Major Card Rework - changes, rebalancing, more custom and specific upgrades - New M

Hotfix to primarily deal with a bug that made the town map interactable when it shouldn't have been during the tutorial, causing unpredictable behaviour and softlocks. And a fix for Beefy and Hidden Claws. Update Log: - Town map hides temporarily while cutscene loads in - avoids

A quick hotfix to deal with the NewGame+ option appearing when it shouldn't, updating health prediction to match the new Vulnerable, and Banded Coons now having Claws instead of Feet. Update Log: - New players are no longer presented with New Game+ - Additional check so New Game+