*Fixed a bug where rerolling chest in endless mode caused the game to crash *Fixed a bug where the boss chest would cause a crash for the stats only option challenge run
*Fixed a bug where rerolling chest in endless mode caused the game to crash
*Fixed a bug where the boss chest would cause a crash for the stats only option challenge run
*Reduced rice slowing enemy speed from 25% to 10% *Increased strawberry recharge timer from 1 minute to 2 minutes *Decreased heart rate drop for enemies *Fixed bug where second coin dropped with the pineapple upgrade didn’t have any experience *Fixed a bug where the magazine size
*Reduced rice slowing enemy speed from 25% to 10%
*Increased strawberry recharge timer from 1 minute to 2 minutes
*Decreased heart rate drop for enemies
*Fixed bug where second coin dropped with the pineapple upgrade didn’t have any experience
*Fixed a bug where the magazine size wouldn’t increase after purchasing it in the permanent upgrade shop
*Slightly increased starting enemy spawn rate
*Reduced butter slowing enemies in range from 30% to 20%
*Fixed a bug where the helper would constantly damage an enemy causing them to die immediately. There is now a slight delay before the helper can damage the enemy again
*Made it clearer that the freeze and burn enemy is based on hitting them
Patch notes v0.6.0: Daily challenges and online leaderboards *Every day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run
Patch notes v0.6.0:
Daily challenges and online leaderboards
*Every day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run. These challenges change every day, so be sure to check back!
*The daily challenges and regular runs have their own leaderboards.
Other changes include:
*Pineapple changed from 5% > 10% for enemies to drop second collectible
*Burger patty now targets closest enemy on first bounce only, all bounces after will be random
*Legendary ingredient and meal upgrades now only available after a boss fight
*Adjusted the increase in enemy health, experience, and speed
*Rebuilt upgrade system to accommodate incorporating seeds
*Improved UI in menu rooms
*Changed sausage from 20% less common upgrades to 10% chance to heal fully when picking up a heart
*Fixed watermelon and cake throwing enemies not being effected by the cheese upgrade (they were still throwing accurately)
*Fixed wonky battle cry text for sous chef boss
*Fixed bug where buying the pizza upgrade seemed to permanently increase bullet size, not just when the timer reached 2 minutes
*Fixed bug where ice cream sundae upgrade did not gather all collectibles on screen after defeating mini-boss
Patch notes v0.5.5: *Biggest change is the upgrade percentage increases. Before, most upgrades were calculated from current stat rather than base stat. This means if you had 200 damage and chose the 25% damage increase, your damage would go up to 250. Now the increase is calculat
Patch notes v0.5.5:
*Biggest change is the upgrade percentage increases. Before, most upgrades were calculated from current stat rather than base stat. This means if you had 200 damage and chose the 25% damage increase, your damage would go up to 250. Now the increase is calculated from your base damage, i.e., what you started the run with. That means if you started the run with 50, a 25% damage increase will give you 12.5 damage, regardless of your current damage. This is also reflected in reload rate, fire rate, and movement speed upgrades.
*Characters and weapons are now unlockable when beating the current level as opposed to the new level, i.e., you don’t need to beat the teppanyaki restaurant to unlock the sushi chef, you only need to beat the kitchen to unlock the restaurant, character, and weapon. This is not retroactive—if you’ve unlocked the teppanyaki restaurant but not the sushi chef, you will need to beat the kitchen again. Achievements have also been changed to reflect this.
*Other changes:
*Decreased sous chef boss speed from 3.15 -> 2.75
*Orange upgrade has increased from 100 enemies until healing to 250
*Enemies now stay frozen for 3 seconds down from 5
*Decreased the UI size in inventory so it doesn’t overflow
*Tomato now indicates that you will shoot through the table rather than solid objects to clear any confusion
*Dash and heart are now drawn on screen when selecting an upgrade or inventory is open
*Pizza and spaghetti upgrades are now every 60 seconds rather than 200 enemies
*Pizza and spaghetti sprites are now drawn in stats display to show how long until these upgrades happen
*Fire rate and reload rate are no indicated by numbers rather than percentages. Fire rate is number of shots per second and reload rate is how many seconds it takes to reload
*Fixed bug where reload rate took longer with a larger magazine size
*Changed a few upgrades:
*Chocolate now upgrades damage by 15% down from 30%
*Burger bun now decreases damage by 20% up from 15%
*Chicken now increases reload rate by 50%, down from 100%, and decreases movement speed by 15% rather than fire rate by 25%
*Wheat now doubles fire rate and quarters your damage, changed from doubling both reload and fire rate and decreasing damage by 30%
*Final XP gain at end of round decreased (was 1 XP point every 30 enemies, it’s now every 40). This is to change the overcompensation from the last update that went from 60 enemies to 30.
*Final XP gained at end of run now continues into endless rather than stopping after second boss *Final XP gained increased 2x to help with permanent shop upgrade purchases *First boss in kitchen speed decreased from 3.5 > 3.15 *Fixed bug with snap peas upgrade *Fixed meatball
*Final XP gained at end of run now continues into endless rather than stopping after second boss
*Final XP gained increased 2x to help with permanent shop upgrade purchases
*First boss in kitchen speed decreased from 3.5 > 3.15
*Fixed bug with snap peas upgrade
*Fixed meatballs giving crit chance upgrade even after snap peas are purchased or crit chance is over 100%
*Changed background of mini-boss health bar to make its health more clear
*Changed “+2 boss rerolls” to “+2 chest rerolls” to make it clearer that it’s for the chest drops, regardless if it’s from the boss or a mini-boss
*Damage indicator on mini-boss is now drawn higher than the health bar—helps with late game when it takes a lot to kill them.
*Projectiles in kitchen and teppanyaki restaurant now have red outline to make them easier to see
*Decreased orbiting blueberry upgrade size
*More to come:
Unlock the next character and weapon after beating the prior level, not the current. (i.e., you won’t need to beat the teppanyaki level with the chef to unlock the sushi chef, unlocking the teppanyaki level also unlocks the sushi chef at the same time)
Damage scaling. Right now the damage increases by multiplier so 25% damage increase is based on your current damage, not base damage. This can cause the damage to get insane. Working on a fix for this now! Enjoy the ridiculous OPness while you can ;)
There’s a slight bug with the windowed mode, working on it!
Patch notes v0.5.0: New character, weapon, and level! *Baker: start with sugar cane upgrade: spawn a helper that collects coins and does 25% damage *Croissant gun: start with 2 bounce Unique enemies in new level! *Includes cake bomb which explodes into cake slices! Two new bosses
Patch notes v0.5.0:
New character, weapon, and level!
*Baker: start with sugar cane upgrade: spawn a helper that collects coins and does 25% damage
*Croissant gun: start with 2 bounce
Unique enemies in new level!
*Includes cake bomb which explodes into cake slices!
Two new bosses in new level!
Other minor changes include:
*Changes to difficulty settings (the math was not being calculated correctly!)
*Enemy stats increase more quickly
*New achievements for unlocking the bakery, the baker, and defeating every boss with each character (with mix and match off!)
*Various UI changes, particularly in the menu rooms
Patch notes v0.4.0: 10 new upgrades! *Cherries: Every 20th shot, shoot an exploding bullet *Walnuts: Shoot a circle of ice shards when hit *Cucumber: 1 free reroll every upgrade *Cream cheese: Gain 20% movement speed when out of dashes *Wheat: Double reload and fire rate, but dec
Patch notes v0.4.0:
10 new upgrades!
*Cherries: Every 20th shot, shoot an exploding bullet
*Walnuts: Shoot a circle of ice shards when hit
*Cucumber: 1 free reroll every upgrade
*Cream cheese: Gain 20% movement speed when out of dashes
*Wheat: Double reload and fire rate, but decrease damage by 30%
*Meatballs: Gain a random epic stat increase
*Oregano: Every 20th shot, shoot a circle of fireballs
*Ice cream sundae (recipe with achievement): Attract all collectibles on screen after defeating a mini-boss
*Afternoon tea sandwich (recipe with achievement): 30% chance to instantly reload
*Spaghetti (recipe with achievement): Every 200 enemies, have infinite and fast ammo for 5 seconds
*Also altered bacon: Shoot 3 bullets, but decrease reload speed by 30%
Patch notes v0.3.5: *Added an auto-fire option *Hearts and coins will now fly to player once they’ve entered the pickup range, even if the player moves quickly and the loot is no longer in range *Adjusted the ice throwing enemy to make it more clear where the ice is being thrown
Patch notes v0.3.5:
*Added an auto-fire option
*Hearts and coins will now fly to player once they’ve entered the pickup range, even if the player moves quickly and the loot is no longer in range
*Adjusted the ice throwing enemy to make it more clear where the ice is being thrown
*Decreased the frozen timer from being hit by ice from 5 seconds to 3 seconds
*Added a magazine upgrade to the permanent upgrade shop
*Upgrades no longer reset when hit while the strawberry shield is active
*Decreased starting mini-boss spawn time from every 60 seconds to every 50 seconds
*Changed the enemy death sounds to something a little lighter
Patch notes v0.3.0: New character, weapon, and level! *Ice cream scooper: start with mozzarella upgrade--gain 20% reload rate every 2 minutes, resets when hit, max 80% *Ice cream gun: every 20th shot, shoot an exploding bullet Unique enemies in new level! *Includes an enemy that
Patch notes v0.3.0:
New character, weapon, and level!
*Ice cream scooper: start with mozzarella upgrade--gain 20% reload rate every 2 minutes, resets when hit, max 80%
*Ice cream gun: every 20th shot, shoot an exploding bullet
Unique enemies in new level!
*Includes an enemy that can freeze you and slow you down
Patch notes v0.2.0: Altered character starting traits: Chef now starts with the apple upgrade (heal every level up) Sushi chef now starts with the soy sauce upgrade (critical hits damage surrounding enemies by 20%) Redid unlocked ingredients and checkmarks due to a memory leak. T
Patch notes v0.2.0:
Altered character starting traits:
Chef now starts with the apple upgrade (heal every level up)
Sushi chef now starts with the soy sauce upgrade (critical hits damage surrounding enemies by 20%)
Redid unlocked ingredients and checkmarks due to a memory leak. The ingredients you originally selected are still unlocked, but the checkmark will not appear until you’ve selected it in-game again. Apologies for any inconvenience.
Added a mix and match system so each level has a chance to spawn any enemy and any boss.
Changed the difficulty settings—these can still be customised, but there is now level options for those who do not want to fully customise their difficulty
Added a windowed mode option in the options menu.
New upgrades:
Eggplant (common): Explode when hit
Parmesan (uncommon): Gain 30% movement speed when at 1 health
Mozzarella (rare): Permanently gain 20% reload rate every two minutes, resets when hit, max 80%
Pancakes (meal; uncommon): Attract all collectibles on screen when hit
Spicy crab soup (meal; rare): Magazine size is equal to your current health
Pineapple pizza (meal; legendary): Every 200 enemies, triple your bullet size for 10 seconds
Sushi (meal; epic): Permanently decrease all enemy health by 20%
Eggplant parmesan (meal; rare): Drop an eggplant bomb when dashing
Achievements for new meals:
Pancakes
Spicy crab salad
Pineapple pizza
Sushi
Eggplant parmesan
Improved optimisation for enemy deaths—there were heavy framerate drops when killing too many enemies at one time. This has been optimised so there will hopefully be less framerate drops in the future.
Bugs: Fixed bell pepper checkmark not appearing Fixed framerate issues in menu rooms Improvements: Included total enemies killed in shop to help keep track of the Station Chef achievement Increased overall mini-boss speeds to help with automatic aiming Increased enemy speed overa
Bugs:
Fixed bell pepper checkmark not appearing
Fixed framerate issues in menu rooms
Improvements:
Included total enemies killed in shop to help keep track of the Station Chef achievement
Increased overall mini-boss speeds to help with automatic aiming
Increased enemy speed overall—this also increases exponentially like their health and XP
Changed ‘Pickup range’ to ‘Area of effect’ to demonstrate that this will also effect upgrades such as explosions.
Balancing:
Decreased size of orbiting blueberries
Removed orbiting blueberries destroying boss weapons
• Drastically reduced damage upgrade increases:
15% > 10% (common)
25% > 15% (uncommon)
35% > 20% (rare)
45% > 25% (epic)
• Reduced movement speed upgrade increases:
20% > 15% (uncommon)
30% > 20% (rare)
• Reduced critical damage upgrade increases:
150% > 125% (epic)
• Bullets can now destroy the ninja master boss throwing stars
It's official, Too Many Cooks will release in early access tomorrow at 12pm GMT! Be sure to wishlist the game so that you can get notified when it is officially live. Early access will include two unique characters, weapons, and levels. Each character and weapon have their own at
It's official, Too Many Cooks will release in early access tomorrow at 12pm GMT! Be sure to wishlist the game so that you can get notified when it is officially live. Early access will include two unique characters, weapons, and levels. Each character and weapon have their own attributes. Each level also has unique enemies and bosses! Updates are planned to include four additional characters, weapons, and levels plus more upgrades as early access goes on.
It's official, Too Many Cooks will release in early access in just one week! Be sure to wishlist the game so that you can get notified when it is officially live. Early access will include two unique characters, weapons, and levels. Each character and weapon have their own attrib
It's official, Too Many Cooks will release in early access in just one week! Be sure to wishlist the game so that you can get notified when it is officially live. Early access will include two unique characters, weapons, and levels. Each character and weapon have their own attributes. Each level also has unique enemies and bosses! Updates are planned to include four additional characters, weapons, and levels plus more upgrades as early access goes on.
It's official, Too Many Cooks will release in early access on November 1st! Be sure to wishlist the game so that you can get notified when it is officially live. Early access will include two unique characters, weapons, and levels. Each character and weapon have their own attribu
It's official, Too Many Cooks will release in early access on November 1st! Be sure to wishlist the game so that you can get notified when it is officially live. Early access will include two unique characters, weapons, and levels. Each character and weapon have their own attributes. Each level also has unique enemies and bosses! Updates are planned to include four additional characters, weapons, and levels plus more upgrades as early access goes on.
Early access coming this November! Be sure to wishlist so you don't miss out on the new characters, weapons, levels, and upgrades that will be added! Full demo patch notes: New boss New enemy Collect ingredients to unlock new upgrades Better customisable difficulty settings Keybi
Early access coming this November! Be sure to wishlist so you don't miss out on the new characters, weapons, levels, and upgrades that will be added!
Full demo patch notes:
New boss
New enemy
Collect ingredients to unlock new upgrades
Better customisable difficulty settings
Keybindings
Hello fellow chefs! We have a major update for you today based on some player feedback and the roadmap for the game. I would also like to say thank you to those who have been alpha testers to help make sure this is all working! First new feature for today's update is controller s
Hello fellow chefs!
We have a major update for you today based on some player feedback and the roadmap for the game. I would also like to say thank you to those who have been alpha testers to help make sure this is all working!
First new feature for today's update is controller support!
The default aiming is now automatic rather than manual to better handle controller support. Although there is currently no option for customizable keybindings, this will be added in future updates.
The second feature is customizable difficulty settings!
Once you've completed your first run of 20 minutes, you will unlock the customizable difficulty settings. Do you want enemies to have loads of health but move super slowly? Or how about a challenge run where you'll die in one hit? Play around with the settings and make your game as difficult or as easy as you'd like!
NB: Previous save data is not compatible, but this should not be the case for future updates.
Be sure to sign up for beta testing in order to help test out new features before they are released to the public.