Small Patch
Updated Unity version with Unity's security patch

Developer posts and news about this game.

Updated Unity version with Unity's security patch

Hey folks, The Pelican Empyrean demo has just launched for the upcoming Steam Next Fest! It's a roguelike cooking card game where food and magic combine into a fantastical adventure. We're excited to share this with everyone! This game has come from a very genuine place of strugg

Hi everyone, We've nominated After Light Fades for the DevGAMM awards and we'd love your support! You can vote for it here, and we've love your shares to help spread the word ❤️

Hey folks! Now that After Light Fades is done and dusted we're ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026. It's a roguelike cooking card game blending elements of food and magic into fantastical adventure! Check out the Early Look Trailer be

Hey all, After Light Fades is out today! It's a mystical, magical sokoban puzzle odyssey where each world culminates in an artefact you master and eventually leave behind. Explore seven emotionally resonant fantasy worlds, casting away artefacts tied to grief, memory, and transfo

Hey folks, I'm counting down the days until ALF releases on 20th June! In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just for the joy of cr

Hey folks, The After Light Fades demo is featuring in Steam Box Pushing Fest! We've been hard at work polishing it up to bring you a more wondrous and challenging experience, and we hope you'll be moved and inspired by what it has to offer Check it out here on Steam, and stay tun

Hey all, it's been a while! We've just put the game up for streamers on Lurkit, so we'll start do a few patches here and there. This one fixes the dreaded level1-10 One of the challenges of game dev is that you get too good at your own game and can lose perspective on how hard it

Hey folks, We've just added 3 Orchid of Redemption games to Lurkit, the content creator platform. If you are, or you know, content creators who'd like a key to any/all of our titles, check out or share the links below After Light Fades Dream of the Star Haven Joon Shining Cheers!

Hey folks Our puzzler After Light Fades has a new trailer and a much more polished demo up on its Steam page Check out the trailer here We're a while away from release so it's still all WIP, but as always we'd love to hear your impressions Remember to wishlist and check out the d

Hi folks! We've entered our sokoban puzzler After Light Fades into the DevGAMM Awards and we'd love your support! It’s easy to vote for us: 1️⃣ Head to and log in with your email. 2️⃣ Find our game in the list and submit your vote! Feel free to share the link with your friends to

-fixed level skip bug on level1-13 -fixed issue with menus not responding to cursor in story scenes. Now you can’t open the menu in story scenes. Problem solved

Many people have requested this feature, so here it is! You can now freely skip levels via the menu - so what are the ins and outs? • you'll still need to collect enough droplets to enter later worlds that require droplets to unlock. This means you can't just skip your way throug

Hey folks, Check out our first Dev Plays video where we do a playthrough of all Qualifier and Varidia levels, getting all golds in each level. No droplets collected so as not to spoil any secrets!

Joon Shining has launched! For those of you following the game's development, this means we're now out of Early Access and have released an official version 1.0 Soundtrack has also just launched! The game's amazing soundtrack by composer Angus Barnacle is also now available on St

• Fixed "restart level" button in menu (it was previously not unpausing the game) • added "exit game" from title screen • fixed menu-pausing when picking up a slow-motion gem, so those two things don't interfere with each other • fixed tutorial level 2 and 3 so slow-motion in tho

• the game now officially has an ending! While the bosses were previously in the game, there's a bit more clarity about how the two different paths to completion work, and there's a narrative conclusion to it all • added proper pausing when you open the in-game menu, so you can n

Gold ranks are now only achievable when easy mode is off This was a tricky decision, but we landed on this because ultimately, Joon Shining’s sweet spot is as a challenging game, and the gold ranks, especially in later levels, are carefully formulated puzzles which didn’t transla

Officially announcing Joon Shining's release date of February 17! Check out our new release date trailer here Release Trailer What started as a tiny experiment in creating a minimum loveable product game has turned into an epic two year development journey, culminating in a game,

The final boss is in! For the first time ever you can (technically) complete the game! Ok cards on the table it's a bit rough, but it's all coming together quickly so we'll have more updates soon! Other than that, lots of tweaks throughout, massaging the new environments in and m