Released
May 28, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Operator Official Release 1.0.3 Hotfix (June 9th, 2021)

    - "Bad loads" should no longer happen for any players. "Loading..." and the loading bar should now disappear and all players should appear. - Rooms from other regions will no longer appear after switching regions. - In-game voice chat should enable now

  2. Developer post

    Operator Official Release 1.0.2 Hotfix (June 2nd, 2021)

    - Hopefully fixed the issue of several character players instantiating. Now one character should instantiate for each player in the room. - Updated the screen and death effects - Reverted the AI changes. Dev's notes: Putting this one out kinda fast. I noticed that several charact

  3. Developer post

    Operator Official Release 1.0.1 Hotfix (May 31st, 2021)

    - Resolved the issue of the enemy not always appearing for guest clients - All players should now instantiate across all clients. - Slightly updated the AI - Tree leaves lighting up is less pronounced Dev's notes: Hoping this resolves the loading issue for everyone. Player charac

  4. Developer post

    Operator Full Release + Northridge Park is now here!

    Hi everyone! The full release version of Operator is now here! Purchase a copy on Steam today for the low price of $0.99 USD (regional pricing may vary)! I hope everyone enjoys the game and continues to support it as further development is made. Below are some FAQs: Why this pric

  5. Developer post

    Official Release out of Early Access

    Hi everyone! I understand development has been somewhat sporadic these past few weeks, with certain updates not always working for everyone and there still being some existing bugs. My goal this week is to try and patch up those last few remaining hiccups for those in the minorit

  6. Developer post

    Operator Alpha 1.3.2 Hotfix (May 22nd, 2021)

    - Fixed the issue of not being able to start a game on the "Northridge Park" map with friends. - The enemy should now appear for non-host players instead of sometimes disappearing for the rest of the game.

  7. Developer post

    Operator Alpha 1.3.1 Update (May 20th, 2021)

    - Fixed the issue of the enemy not appearing and affecting players who were not the host. - Added in a few UI fixes from the main menu. - Created a "testing_public" branch under the Betas tab of Steam, which loads players into the game scene a different way. If the game crashes/f

  8. Developer post

    Operator Alpha 1.3.0 Update (May 16th, 2021)

    - Fixed the bug where you could hear people far away on the local chat. - Re-did (once again) how player indexing is assigned - Made some AI improvements - Gave trees some slight movement with the wind (This is somewhat of a hotfix addressing the voice chat issue mostly, I intend

  9. Developer post

    Operator Alpha 1.2.9 Update (May 11th, 2021)

    - Page pickup sound now plays at the assigned volume with respect to the Master volume. - Push-to-talk should now function properly (you'll need to set this from the Main Menu options, as it is still bugged from the in-game pause menu) - Integrated Steam API, your username is now

  10. Developer post
  11. Developer post

    Operator Alpha 1.2.7 Update (May 7th, 2021)

    - Camera range is now 60-90 (previously was 27-60) - Players can now lower the mouse sensitivity (lowest setting is now 1, previously was 100, max is still 1000) - Added partial controller support - Included another optimization with rendering (should increase performance by arou

  12. Developer post

    Operator Alpha 1.2.6 Update (May 1st, 2021)

    - When observing/spectating a player, you should hear their local voice at full volume with no spatial blend or environmental effects (this was included in the last update but not mentioned). - Spectating text no longer appears when all players lose - Adjusted AI slightly again (

  13. Developer post

    Operator Alpha 1.2.5 Update (April 25th, 2021)

    - Player models now hold the flashlight instead of it hovering above their shoulder (yay! It still looks pretty rough though) - Flashlight light now moves with your character instead of remaining at the center of the camera (may change this depending on how it is received) - Game

  14. Developer post

    Operator Alpha 1.2.4 Update (April 20th, 2021)

    - Remaining players should now see a "Game Over" screen if the last remaining player leaves while alive - Picking up a battery after your flashlight dies should now restore some of the battery and turn on your flashlight immediately after picking it up - Flashlight now casts shad

  15. Developer post

    Operator Alpha 1.2.3 Hotfix (April 11th, 2021)

    - Fixed an AI bug causing the enemy to be not very aggressive - Added in a censor to stop users from entering in slurs and other profanity in text fields - Static observation fixed (got rid of it altogether for the time being, seriously how did this come back?)

  16. Developer post

    Operator Alpha 1.2.2 Hotfix (April 10th, 2021)

    - Battery pickup sound now follows the player instead of occurring at the point of pickup. - Added a Controls menu to the main menu. - Fixed a few issues with the AI (still a work in progress) - Updated the map graphic slightly - Screen now flickers for everyone when the enemy te

  17. Developer post

    Operator Alpha 1.2.1 Asset Update (April 8th, 2021)

    - Slightly increased the ambient lighting - Ambient sound should now be apart of the master volume - New Page Textures - New Tree Models - New Ambient Sounds - Tile steps are now concrete steps - Updated skybox

  18. Developer post

    Operator Alpha 1.1.1 Hotfix (March 21st, 2021)

    - Now when a player either disconnects or leaves, other players should still be able to pick up objects. - Spectating should function normally again, and not leave the other player seeing a screen full of static. - All previous changes in 1.1.0 are included in this patch.

  19. Developer post

    Operator Alpha 1.1.0 (March 19th, 2021)

    - Pause menu should now show up whenever a player pauses the game. - Fixed the enemy attacking another player right after already attacking one. - Lowered the ambient sounds of the crickets and owls. - Made walking left and right less fast. - Network optimization stuff (getting k

  20. Developer post

    Operator Alpha 1.0.9 (March 16th, 2021)

    - Added in a loading screen to try and help with de-sync issues/players not loading in properly - Included a version number in the bottom right corner of the main menu (players with different versions cannot see each other's hosted rooms) - Included a credits section to give cred