OpenTTD

OpenTTD

Released
Apr 1, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    OpenTTD 16.0-beta2 released

    Bugs? Fixed. Features? Added. Time for a second beta release. The latest beta includes the following: The game no longer crashes when switching between road and tram toolbars. Depots can now be built under (very tall) bridges. The maximum vehicle limit has been doubled, so you ca

  2. Developer post

    OpenTTD 16.0-beta1 released

    We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release. The first beta of OpenTTD 16 is now available with a host of new featur

  3. Developer post

    OpenTTD 15.3 released

    It's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: Don't desync multiplayer clients when a train crashes When a he

  4. PC Gamer

    OpenTTD asks people to please stop being mad at Atari for forcing the game off Steam: 'OpenTTD as a project retains its full independence,' and you can still get it for free

    We warned you last week that the window was closing on OpenTTD , the open source remake of Transport Tycoon Deluxe that was, until quite recently— we warned you, bro —available for free on Steam and GOG. The reason, the OpenTTD team explained, was the imminent return of the real

  5. GamingOnLinux

    OpenTTD devs clarify store changes with Transport Tycoon Deluxe re-release as Atari contribute server funding

    The OpenTTD developers have released a statement to clarify some confusion and misinformation on the Transport Tycoon Deluxe re-release from Atari. Read the full article here:

  6. Developer post

    An update on Steam changes for OpenTTD

    I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcemen

  7. Developer post

    Changes to OpenTTD distribution on Steam

    OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It ca

  8. Developer post

    OpenTTD 15.2 released

    Hopefully the last bug fix release in this series, OpenTTD 15.2: Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1. Crash on start up on mac OS with 2x or more interface scaling. And a few fixes for various crashes reported in 15.1.; see the full changelog

  9. Developer post

    OpenTTD 15.1 released

    Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes. Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include: Trees grow on partially-snowy tiles again Town cargo graphs show correct dates The online conten

  10. GamingOnLinux

    Based on Transport Tycoon Deluxe, OpenTTD gets some big new features in v15

    Keeping classic video game ideas alive, OpenTTD is based on Transport Tycoon Deluxe. It's free, open source and now better than ever with v15 out now. Read the full article here:

  11. Developer post

    OpenTTD 15.0 released

    New Year, New You, New OpenTTD! OpenTTD 15 is now out and ready for you to play! New features include: Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead Island maps can be surrounded by infinite water inste

  12. Developer post

    OpenTTD 15.0-RC4 released

    Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate. We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti

  13. Developer post

    OpenTTD 15.0-RC3 released

    Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15. Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please repo

  14. Developer post

    OpenTTD 15.0-RC2 released

    We have now released 15.0-RC2, the second release candidate for the upcoming release. You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a la

  15. Developer post

    OpenTTD 15.0-RC1 released

    Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate! With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the player

  16. Developer post

    OpenTTD 15.0-beta3 released

    Did you have a lazy summer? Over at OpenTTD HQ, we did not! We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include: Bridges can now be built over stations (NewGRF stat

  17. Developer post

    OpenTTD 15.0-beta2 released

    April 1st has come and gone, but have no fear, for beta2 is here. We've fixed a bunch more since beta1, and need more testing. Also, we added some new features! Highlights include: Snow-covered rocks are now visible Steep hills from map generation or heightmap import now get extr

  18. Developer post

    OpenTTD 15.0-beta1 released

    Ho, ho, ho, Santa is in town. And he's brought a gift with him. The first beta version of the coming OpenTTD 15 release comes faster, with road waypoints, fewer passwords, better scenario editor, and hopefully with a lot less bugs. To be a bit less vague, here are some of the hig

  19. Developer post

    OpenTTD 14.1 released

    Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games. In all those hours, you've found some bugs, and we've done our best to fix them. The first maintenance

  20. GamingOnLinux

    OpenTTD 14.0 brings a scalable font, a new ship pathfinder, social platform integration

    Twenty years after the first release, OpenTTD 14.0 has been made available bringing with it some really useful sounding features to enable new ways to play. Read the full article here: