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OpenTTD 15.3 released

It's April, time for a new OpenTTD version?

Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes.

Fixes include:

  • Don't desync multiplayer clients when a train crashes

  • When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)

  • Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD

If you find any more bugs, please report them here.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 22650649 · public branch

    Steam updated · First observed

  • Build 22650608 · 15.3 branch

    Steam updated · First observed

  • Build 22650825 · 15.2 branch

    Steam updated · First observed

  • Build 22650836 · 15.1 branch

    Steam updated · First observed