VSCS-II Version 1.2.3
Rewrote the game intro cutscene text to fix a typo and clarify initial story details.

Developer posts and news about this game.

Rewrote the game intro cutscene text to fix a typo and clarify initial story details.

Bugfixes Fixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation. Fixed bugs where physics in minigames would act differently based on monitor framerate, causing unexpected behaviour. Gam

Re-added the "Skip to Most Recent". It has been redesigned such that it's less obtrusive and will not block interaction with other UI elements. Added dark mode support to the new "Skip to Most Recent" UI. Fixed spelling mistakes in conversations, articles, and text files.

Fixed a bug where certain player story choices would make the game's Epilogue unreachable due to an error in how player progression was tracked. Also added a fix to detect and patch any corrupted saves affected by this bug, ensuring they can progress as usual.

Fixed a bug in the Epilogue where making certain dialogue choices in one ending would cause the game to freeze.

Fixed a logic error that would incorrectly lock off certain endings if the player made specific dialogue choices. Edited some articles that were not "signed off" by their authors, as this was making it difficult to determine who wrote them without immediate context.

Fixed a bug where choosing specific dialogue options on the final convo of Day 15 would make it impossible to progress to the Epilogue. Also added a fix to detect and patch any corrupted saves affected by this bug, ensuring they can progress as usual.

Temporarily disabled the "Skip to Most Recent" UI for chats, as it was still not being dismissed when clicked on some player's systems. For now, chat focus will simply snap to the most recent message when a new message arrives. This will be reworked once a solution can be found o

Fixed a bug which caused certain save information (IDs of articles that have been read) to be duplicated each time the game was saved, resulting in save and load times that would increase the more times the save file was loaded and/or saved. Any save file with slow load times can

Fixed a bug where five specific calls that could be completed in a time window would not "expire" a the end of that window once the game was reloaded, allowing them to be repeated and triggered at story moments that did not make sense. Fixed a bug where an optional conversation o

Fixed a bug where an optional conversation on Day 15 was unreachable. Fixed a bug where the conditions for the achievement "Sibling Rivalry" could not be met. Fixed a bug where some dialogue options on Day 9 would result in incorrect responses. Fixed a bug where the conditions fo

Fixed a bug where the "skip to most recent" chat UI would not disappear after scrolling to the bottom of the chat window due to a rounding error. Fixed an issue where on Day 9 where some dialogue was assigned to the wrong character. Added sound effects to the fifth minigame. Made