Bugfixes
- Fixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation.
- Fixed bugs where physics in minigames would act differently based on monitor framerate, causing unexpected behaviour. Game physics now account for framerate. As a result:
- BiTCRUSH '86 will no longer run fast at higher framerates, making the game too difficult due to lava speed.
- Infinite Monkeys letters will no longer stutter and overlap significantly at high game framerate.
- Infinite Monkeys game progress will no longer be slowed at low game framerate due to blocks waiting to spawn.
- Progression will no longer be affected by framerate in Amalgam, as it uses the same logic as Infinite Monkeys.
- Improved load times when loading a save file or quitting the game, among other loading improvements:
- Fixed the game always stuttering or freezing when loading (hardware dependent).
- Improved the loading popup so that it blocks other inputs when another scene is loading, as this no longer halts the game.
- Applied similar loading fixes to loading the game after the player skips the intro cutscene.
- Applied similar loading fixes to loading the game/main menu from any variation of the end credits.
Narrative / Writing
- Rewrote the binOX guide text file to improve rule clarity and fix a typo.
- Fixed a typo on the "call failed" popup.
User Interface
- Fixed an issue where some window and header sprites included very dark grey pixels instead of black pixels.
- Fixed an issue where epilogue main menu floppy icons would be slightly warped due to incorrect sprite sizes.
- Fixed a UI layering bug where VS Paint would sometimes render incorrectly and would not align to the pixel grid.
- Fixed a UI layering bug where the grid in VS Paint would sometimes not appear.
- Fixed a UI bug where clicking the binOX window body allowed the same click-and-drag behaviour as the window header.
Other
- Upgraded the game's Unity version to fix a security vulnerability (CVE-2025-59489).
- Disregarded usual versioning to include more '2's. Happy two years of VSCS-II!
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.