Released
Mar 3, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Graphics update

    Quite some graphics and effects were replaced with better animations and images One gameplay change: Players can now again have minus points. This prevents players with 0 points to suicide and get full health with that. Other than that just minor changes and fixes

  2. Developer post

    Update - Controller issues fixed

    Some mentioned controller problems have been fixed - there was a problem with the controller-configuration which had to be removed for the while being - you control per default layout now. (You might need to configure your controllers in the Steam controller settings.) - other th

  3. Developer post

    Update 3.10.1

    Fixed some minor bugs resulting from the port to the latest Unity version.

  4. Developer post

    Update to latest Unity version

    Manic Archers was updated to the latest Unity version which means it should run faster and more stable on most machines.

  5. Developer post

    Bugfix part #2

    The last bugfix did still include some XControl libraries which under certain cirmcumstances still led to memory leaks on Windows machines. These libraries are now completely removed and the game should run much more stable on Windows. Minor gameplay improvements were made as wel

  6. Developer post

    Windows Update - Bugfix

    This update fixes a bug which made the game crash under certain circumstances when using X-Box controllers (or compatibles) in the Windows version. The crashes were happening often and are fixed with this update.

  7. Developer post

    Fixes - 3.9.3

    This update contains bug-fixes: Many potential causes for crashes have been fixed, Manic Archers should run much more stable now Issues with sound volume settings were fixed, attract videos and some single sounds now play at the correct volume

  8. Developer post

    Small fix

    Fixed ice spikes freezing the owner Reduced wolf health so the powerup becomes less dominant

  9. Developer post

    Polishing

    Further performance improvements and polishing.

  10. Developer post

    Big update - performance etc.

    First big update after release - major performance improvement Some powerups now cause a much higher combo count Ultra health mode - this mode is lifting Manic Archers out of the one-hit-kill zone Beginner mode with only 5 powerups - this mode changes gameplay drastically The amo

  11. Developer post

    Update 3.8.14 - Fixes for crashes

    A lot of reasons for crashes have been routed out after long-term testing Controllers being plugged in or out during the game should be fine now Bonus: Big catapult arrows now stay on the field and are destroyable

  12. Developer post

    Patch 3.8.13

    Fixes of several bugs surfacing after long-term testing which occasionally could lead to crashes. The game should be much more stable now especially in matches over several hours.

  13. Developer post

    Update 3.8.10

    Fixing the last fixes... should be final by now. Especially updated the combo-system and display Powerups are now only collectible when on ground Fixed powerups not disappearing on collection in some cases Many more fixes & improvements

  14. Developer post

    Update 3.8.6 - final on probation

    If there are no more bugs popping up in the extended testing phase, this might be the final version to publish. New intro animation Fixed "Catch the chicken"-mode, scoring works again now Added attract mode videos to the intro screen Many smaller fixes & improvements

  15. Developer post

    Update 3.8.4 - new intro

    The last bugs are fixed, new intro screen, everything polished. This might be it and we are well in time. Nevertheless this version will be tested for a while until the variants for consoles (PS5, Xbox and Switch) will be built. New game intro, randomly day or night mode Tendrils

  16. Developer post

    Update 3.8.3 - last few fixes

    Manic Archers is in the last testing phase and many smaller issues were found and fixed. There might be a few more smaller updates delivering fixes that might pop up. Keyboard input for Join Game Menu fixed Teams can be set again for AI players New player indicators (toggle via s

  17. Developer post

    Current status - almost finished

    We are currently testing the game intensively to locate and eventually fix the last bugs. The game should be finalized very soon and after another testing phase official publishing should take place. Apart from that we are planning to do some more artworks to support more intense

  18. Developer post

    Update 3.8.2

    Updated the startscreen image Collecting the ray- and fireballshot-powerup twice now prolongs the time The playerfireball-powerup is now collectable if player is shooting rays and ends the rays Added more debris on toss-collisions Many more fixes and improvements

  19. Developer post

    Update 3.8.1 - Player portraits

    Finally proper player portraits New events showing the progress on the world map Fixed a bug in the join game menu where player 1 caused inputs for player2 Little player portraits in game in the corners which signify status New slowdown time on dash deflects or fireball deflects

  20. Developer post

    Big overhaul - almost completed

    Generally to many improvements to list Fixed a nasty bug which resulted in laggy/sluggish movement/shooting New map selection involving a world map Fists are now tendrils New map "Cloud Pass" Dashing while dashing now ends the dash You can now dash while being tossed New animatio