A lot of small fixes and slight game-balance changes.
Pixelation error fixed that was present for some graphics on some hardware
Auto-shooting cannons added for supercharged rocks
Supercharged slime-ray replaced with lava-arrows
Lava got a visual update and is now issuing on the tilemap itself
Catapult arrows now have a bigger range and supercharged, it is a ray to actively fire as well
Bouncing arrows now likely to bounce longer, the supercharged, bouncing morning stars deal more damage
Supercharged, big bombs now cast a damaging sphere at the end of explosions
Player-AI is now smarter and takes advantage of wrap-around scrolling of the arena
Unified warning markers, which make it easier to evade
Removed supercharge-bubbles, charging is now taking place without extra noise on the field
More performance optimisations
A lot of little graphic improvements
