The Hopebringer is now available at an 80% discount, it's largest to date. This discount will apply from now until March 20th. This also applies to the Punch and Slash Bundle Happy adventuring!
The Hopebringer is now available at an 80% discount, it's largest to date. This discount will apply from now until March 20th.
The Hopebringer's v1.6.1 patch is now live, and includes new Potions of Amnesia. These were a recent user recommendation from ToyMachine on the forums. These potions can be purchased from magic vendors, and are also a rare drop from any boss or miniboss. They will allow you to re
The Hopebringer's v1.6.1 patch is now live, and includes new Potions of Amnesia. These were a recent user recommendation from ToyMachine on the forums.
These potions can be purchased from magic vendors, and are also a rare drop from any boss or miniboss. They will allow you to respecialize both your stats and your skills.
We are happy to announce that we have moved the latest Public Beta branch into the live build. This patch updates from Unreal Engine 5.1 to Unreal Engine 5.3, and in the process it adds automatic DLSS support if you have a DLSS compatible video card. This update should improve pe
We are happy to announce that we have moved the latest Public Beta branch into the live build.
This patch updates from Unreal Engine 5.1 to Unreal Engine 5.3, and in the process it adds automatic DLSS support if you have a DLSS compatible video card. This update should improve performance and stability for most users.
If you run into any unexpected issues with this patch, please provide feedback in this thread, and we will address it as soon as possible.
In case anyone does have issues, we have set up a new SafeMode branch. This branch will utilize the previous version on Unreal Engine 5.1. This is a safe fallback for users who the game ran fine for before, but for some reason experience issues unexpected issues, or crashes. It will allow them to play the game until we can address any issue that may sprout up.
We do not anticipate you needing this branch, but if you do here is how to activate it:
How to Enable the Safe Mode Branch
1) Right Click on The Hopebringer in your Steam client and select Properties. 2) Click on the betas tab of the Properties window. 3) Up at the top will be a drop down for Beta Participation. Select the "SafeMode - If you run into any issues try this branch". Select it. If you do not see the SafeMode branch, you may need to restart Steam in order to make it appear.
We have been working behind the scenes on a port to Unreal Engine 5.3, which includes DLSS integration. This build is currently available on a special beta branch which you can enable if you would like to participate in beta testing this branch before it goes live. This test has
We have been working behind the scenes on a port to Unreal Engine 5.3, which includes DLSS integration. This build is currently available on a special beta branch which you can enable if you would like to participate in beta testing this branch before it goes live.
This test has performed well in internal testing, but it will need to be run through the ringer by others, including on systems that do not support DLSS. If you run into any problems with the build, please report them in this thread.
How to Enable
1) Right Click on The Hopebringer in your Steam client and select Properties. 2) Click on the betas tab of the Properties window. 3) Up at the top will be a drop down for Beta Participation. Select the "PublicBeta - Public Beta Test" branch. If you do not see the PublicBeta branch, you may need to restart Steam in order to make it appear.
This will update your files to the UE 5.3 and DLSS beta build. DLSS will currently automatically enable and configure itself, if supported.
In preparation for the new year, we have updated the games logo: We have also updated each of the game's achievement icons. A few examples of those are listed below:
In preparation for the new year, we have updated the games logo:
We have also updated each of the game's achievement icons. A few examples of those are listed below:
We hope that everyone has a great Halloween. This seemed as good of a time as any to introduce a new Vampire boss type into the game. Audio Added new coin looting sounds. NPCs Introduced new Vampire bosses. Vampires are undead melee NPCs, with a powerful life draining bite, and r
We hope that everyone has a great Halloween. This seemed as good of a time as any to introduce a new Vampire boss type into the game.
Audio
Added new coin looting sounds.
NPCs
Introduced new Vampire bosses. Vampires are undead melee NPCs, with a powerful life draining bite, and regenerative abilities. They can only be found in night time or planar encounters. They are resistant to disease and poison, but vulnerable to fire. They also feature new particle effects.
We have a small patch today, which introduces automatic proximity looting of gold. Thanks to Shamiah for this suggestion. From this point forward, gold will automatically be collected whenever you move near it. There is a subtle FX that will also be played when it happens.
We have a small patch today, which introduces automatic proximity looting of gold. Thanks to Shamiah for this suggestion.
From this point forward, gold will automatically be collected whenever you move near it. There is a subtle FX that will also be played when it happens.
The v1.5.5 patch focused primarily on bringing Transmuting up to date with some of the newer item types. Transmuting Recipes You can now transmute some jewelry pieces with multiple runes to create a version of jewelry with reactive procs. Added new transmuting recipes which take
The v1.5.5 patch focused primarily on bringing Transmuting up to date with some of the newer item types.
Transmuting Recipes
You can now transmute some jewelry pieces with multiple runes to create a version of jewelry with reactive procs.
Added new transmuting recipes which take two items of the same type, one typically a magic variation and one a rare variation. Combining those two with the appropriate ingredient can in some cases create a Legendary piece of equipment.
Added a new recipe type which can take a specific type of jewel and a flask to create consumable explosive.
Miscellaneous
Sorcerer's Gloves are now appropriately named. Previously this item had been templated from the Cloth Gloves and improved, but the item name was showing up as Cloth Gloves. That has been fixed.
The v1.5.4 patch brings new consumable items, longer decay times, and small UI improvements. Items and Loot Introduced new single use items, which are activated using the consumable slots, similar to Potions. But unlike potions, these are for more general world abilities, such as
The v1.5.4 patch brings new consumable items, longer decay times, and small UI improvements.
Items and Loot
Introduced new single use items, which are activated using the consumable slots, similar to Potions. But unlike potions, these are for more general world abilities, such as AoE attacks or circle spells.
Rare, Epic, and Legendary loot will now take longer to decay when on the ground than more common items. Rare items will despawn after 90 seconds, legendary and epic items will spawn after 2 minutes. Common and uncommon loot will still despawn after 1 minute.
NPCS
Nerfed two overpowered NPC special abilities.
Added new random loot to a variety of NPCs. Spell casters and demons, primarily.
User Interface
Changed the Remove Skill tooltip text to be Replace Skill, as that more accurately reflected what the option did. It can be used to both replace a skill slot with a different skill, or it can return the slot to empty.
Skill tooltips on the action bar now indicate that you can use ALT+Left Click to replace a skill in all circumstances. Previously it would display this information if the slot was empty. But once you slotted a skill, there was no indication of how to remove or replace it. That has been fixed.
Today's patch adds ricocheting projectiles, which are now supported by some NPC bosses (thanks to Astrochronic for the suggestion). Wizards also have a new spell which utilizes this feature. We'll be adding it to more abilities in the future. NPCs Barbarian Witch-Doctors and Lich
Today's patch adds ricocheting projectiles, which are now supported by some NPC bosses (thanks to Astrochronic for the suggestion). Wizards also have a new spell which utilizes this feature. We'll be adding it to more abilities in the future.
NPCs
Barbarian Witch-Doctors and Liches now have ricocheting projectile attacks.
Skills and Abilities
Wizards (Mage) now gain access to train the Chain Lightning spell at level 12. It requires the Lightning spell to have been trained previously. This new spell is a projectile attack which will launch three multiple bolts, which can ricochet off of objects, and can damage multiple targets before they consumes themselves. This can be used to fire three shots around objects, or to fire into crowds where it can bounce many times. Each additional skill rank adds an additional bolt.
Our third month of Early Access brought a price reduction, and a variety of changes. This month brought items with reactive procs, and a variety of new NPCs added to the bestiary. You can find highlights of the changes this month in the notes below. Dungeons and Scenarios Adjuste
Our third month of Early Access brought a price reduction, and a variety of changes. This month brought items with reactive procs, and a variety of new NPCs added to the bestiary.
You can find highlights of the changes this month in the notes below.
Dungeons and Scenarios
Adjusted the spawners in the majority of scenarios. This was done to both add in the new NPC minibosses, but also to adjust the miniboss distribution. Allowing some minibosses to cross over into different themes, wherever it made sense. It will for example, be much more common to get an Orc boss on an orc map. But it is also possible to get a Gorgon, Troll, or Mage from time to time.
The Protecting the Artifact scenario now features multiple new potential NPC and miniboss types available for its wave spawners.
Items and Loot
Items can now process special effects after you get hit, or when you defeat an enemy. The time at which it processes will vary by the item type. In the near future we will also be adding weapon procs which will fire when attacking with that weapon.
Introduced multiple new types of items which take advantage of this capability. These will begin appearing around level 5. We'll continue adding these in the upcoming patches.
NPCs
Harpies have been added to the game. Harpy songs can bewilder heroes and their companions, and they also have some deadly talon attacks, and debuffs. They are vulnerable to elemental effects, but resistant to poison. Harpies come in a variety of feather color configurations, and can be found as rare spawns in most scenarios.
Introduced a new Giant Spider miniboss type. These have a new appearance, unlike the smaller spiders. They are as you would expect, quite a bit larger, and have a different mesh and textures. These spiders will leap and have a deadly poison, like their smaller cousins. But they also have a spider web attack which can restrict your movement and make you unable to attack for a time. They are resistant to poison, but vulnerable to both fire and cold.
Introduced new Night Blade NPCs. These are a new rogue type that will only appear on Undead or mixed maps. They can use stealth, backstab, and penetrate armor.
Introduced new Ice Caller minibosses. These are a specialized human mage type which casts frost based magical attacks. This includes slowing attacks which will reduce your movement. They can also blink, which will not only relocate them, but boost their damage for a period of time afterwards. They can easily be identified by their light blue robes.
There is a new NPC mage miniboss type: Fire Bringer. These human spell casters are similar to the Ice Callers, except their abilities are fire based. They can not warp, but have more offensive minded abilities, including reactives and proximity damage. They can be easily identified by their red robes.
Werewolves and Scraggly Werewolves are now more dangerous when flanking their opponents, gaining a damage bonus in those situation.
Made some adjustments to the reactive fireball attacks on Minibosses. The mini-boss variation will now spawn less projectiles and will randomly choose which directions are chosen. We also toned down the damage on these attacks.
Skeleton Captains can now backstab.
Added a slew of new items which were thrown into various NPC loot tables.
Skills and Abilities
Optimizations were made to the Energetic Skill.
Sounds
Added new NPC pain, death, and taunt sounds.
Optimized some animation notifies which were runing on the server and client, but only needed to run on the client.
Fixed a bug that had an orc pain sound on one of the smaller spider hit reactions.
Miscellaneous
Virtual shadow map optimizations.
Localization Updates.
Fixed an issue with the liches ice blast attack. It erroneously had a tiny effect radius.
Items and Loot Items can now process special effects after you get hit, or when you defeat an enemy. The time at which it processes will vary by the item type. In the near future we will also be adding weapon procs which will fire when attacking with that weapon. Introduced multi
Items and Loot
Items can now process special effects after you get hit, or when you defeat an enemy. The time at which it processes will vary by the item type. In the near future we will also be adding weapon procs which will fire when attacking with that weapon.
Introduced multiple new types of items which take advantage of this capability. These will begin appearing around level 5. We'll continue adding these in the upcoming patches.
NPCs
Added a slew of new items which were thrown into various NPC loot tables.
Harpies have been added into the game. Harpy songs can bewilder heroes and their companions, and they also have some deadly talon attacks, and debuffs. They are vulnerable to elemental effects, but resistant to poison. Harpies come in a variety of feather color configurations, an
Harpies have been added into the game.
Harpy songs can bewilder heroes and their companions, and they also have some deadly talon attacks, and debuffs. They are vulnerable to elemental effects, but resistant to poison.
Harpies come in a variety of feather color configurations, and can be found as rare spawns in most scenarios.
This is a small performance related patch, to try to address a report that we received on poor performance in some situations. Although we were unable to duplicate the issue, we believe that it was likely virtual shadow map related, and have made some tweaks which we hope will ad
This is a small performance related patch, to try to address a report that we received on poor performance in some situations.
Although we were unable to duplicate the issue, we believe that it was likely virtual shadow map related, and have made some tweaks which we hope will address the issue.
If anyone experiences any odd or transient performance related issues, please do let us know about it on the forums. Especially if you can recall anything leading up to when they occurred, as this information can help aid in narrowing down the possible causes.
The Hopebringer's v1.4.9 patch has gone live and includes new additions to the bestiary, along with some miscellaneous improvements. Dungeons and Scenarios The Protecting the Artifact scenario now features multiple new potential NPC and miniboss types available for its wave spawn
The Hopebringer's v1.4.9 patch has gone live and includes new additions to the bestiary, along with some miscellaneous improvements.
Dungeons and Scenarios
The Protecting the Artifact scenario now features multiple new potential NPC and miniboss types available for its wave spawns.
NPCs
Introduced a new Giant Spider miniboss type. These have a new appearance, unlike the smaller spiders. They are as you would expect, quite a bit larger, and have a different mesh and textures. These spiders will leap and have a deadly poison, like their smaller cousins. But they also have a spider web attack which can restrict your movement and make you unable to attack for a time. They are resistant to poison, but vulnerable to both fire and cold.
Introduced new Night Blade NPCs. These are a new rogue type that will only appear on Undead or mixed maps. They can use stealth, backstab, and penetrate armor.
Sound
Optimized some animation notifies which were runing on the server and client, but only needed to run on the client.
Localization updates.
Fixed a bug that had an orc pain sound on one of the smaller spider hit reactions.
The v1.4.8 patch has gone live. You can find the release notes below. NPCs Introduced new Ice Caller minibosses. These are a specialized human mage type which casts frost based magical attacks. This includes slowing attacks which will reduce your movement. They can also blink, wh
The v1.4.8 patch has gone live. You can find the release notes below.
NPCs
Introduced new Ice Caller minibosses. These are a specialized human mage type which casts frost based magical attacks. This includes slowing attacks which will reduce your movement. They can also blink, which will not only relocate them, but boost their damage for a period of time afterwards. They can easily be identified by their light blue robes.
There is a new NPC mage miniboss type: Fire Bringer. These human spell casters are similar to the Ice Callers, except their abilities are fire based. They can not warp, but have more offensive minded abilities, including reactives and proximity damage. They can be easily identified by their red robes.
Werewolves and Scraggly Werewolves are now more dangerous when flanking their opponents, gaining a damage bonus in those situation.
Made some adjustments to the reactive fireball attacks on Minibosses. The mini-boss variation will now spawn less projectiles and will randomly choose which directions are chosen. We also toned down the damage on these attacks.
Skeleton Captains can now backstab.
Scenarios
Adjusted the spawners in the majority of scenarios. This was done to both add in the new NPC minibosses, but also to adjust the miniboss distribution. Allowing some minibosses to cross over into different themes, wherever it made sense. It will for example, be much more common to get an Orc boss on an orc map. But it is also possible to get a Gorgon, Troll, or Mage from time to time.
Sounds
* Added new NPC pain, death, and taunt sounds.
Miscellaneous
Localization Updates.
Fixed an issue with the liches ice blast attack. It erroneously had a tiny effect radius.
In addition to the usual weekly report, we have another bit of news this week. The Hopebringer has had its priced reduced to an every day price of just $4.99. Our focus moving forward will be on getting the game out of early access, and preparing a demo for the game. As has been
In addition to the usual weekly report, we have another bit of news this week. The Hopebringer has had its priced reduced to an every day price of just $4.99. Our focus moving forward will be on getting the game out of early access, and preparing a demo for the game.
As has been the traditional to date, here is a summary of the updates that made it into the live game this week:
Dungeons and Scenarios
Added additional ground clutter to the following scenarios: Retrieve the Artifact, Destroy Their Supplies, Defeat the War Leader, Rescue, Seal the Rift, and War Plans.
Terrain optimizations were made to the Destroying their Supplies and Defeating the War Leader scenarios.
Graphics
Bone material optimizations.
NPCs
Introduced a new NPC ability: Backstab. This ability will only be available if an NPC is behind a player or a companion, but will deal a large amount of damage in those situations.
Certain NPCs can now enter into stealth mode, preventing you from seeing them unless you close within a certain distance. When an NPC enters or exits stealth mode their body will disappear in a puff of smoke.
Introduced new Orc Assassin NPCs. These are the first rogue NPCs in the game. these NPCs can stay in stealth mode until they are near the player. They can use the new NPC backstab ability which can deal large amounts of damage from behind. In addition to this they have special abilities which can ignore armor. They can also dodge to reposition, and in general will deal more damage, while being able to absorb less damage than an Orc Grunt. They have a new outfit with a hood to make them easy to identify.
Added new human Rogues NPCs. These are very similar to the Orc Assassins. With the ability to backstab, ignore armor, and stealth. They feature improved defense at the expense of critical damage, in comparison to the orc variation. An easy way to recognize rogues are by the darker clothing and bloodied masks.
Sound Effects
Fixed a bug that was causing some barbarians to use orc pain sound effects.
Introduced a new NPC ability: Backstab. This ability will only be available if an NPC is behind a player or a companion, but will deal a large amount of damage in those situations. Certain NPCs can now enter into stealth mode, preventing you from seeing them unless you close with
Introduced a new NPC ability: Backstab. This ability will only be available if an NPC is behind a player or a companion, but will deal a large amount of damage in those situations.
Certain NPCs can now enter into stealth mode, preventing you from seeing them unless you close within a certain distance. When an NPC enters or exits stealth mode their body will disappear in a puff of smoke.
Introduced new Orc Assassin NPCs. These are the first rogue NPCs in the game. these NPCs can stay in stealth mode until they are near the player. They can use the new NPC backstab ability which can deal large amounts of damage from behind. In addition to this they have special abilities which can ignore armor. They can also dodge to reposition, and in general will deal more damage, while being able to absorb less damage than an Orc Grunt. They have a new outfit with a hood to make them easy to identify.
Added new human Rogues NPCs. These are very similar to the Orc Assassins. With the ability to backstab, ignore armor, and stealth. They feature improved defense at the expense of critical damage, in comparison to the orc variation. An easy way to recognize rogues are by the darker clothing and bloodied masks.
Fixed a bug that was causing some barbarians to use orc pain sound effects.
Added a new Berserker (Warrior) skill: Reckless Rage. This skill is unlocked at level 15, if you have previously unlocked the Overpower ability. It will instantly decrease your health by 25%, in order to boost your power instantly, and grant a temporary boost to your damage for t
Added a new Berserker (Warrior) skill: Reckless Rage. This skill is unlocked at level 15, if you have previously unlocked the Overpower ability. It will instantly decrease your health by 25%, in order to boost your power instantly, and grant a temporary boost to your damage for the next 10 seconds. Additional ranks increase the amount of the damage bonus, while additional ranks of the Overpower skill will increase the amount of power restored.
Added additional ground clutter to the following scenarios: Retrieve the Artifact, Destroy Their Supplies, Defeat the War Leader, Rescue, Seal the Rift, and War Plans.
Terrain optimizations were made to the Destroying their Supplies and Defeating the War Leader scenarios.