DreamScapes Dimensions

AHDS

Released
Jan 22, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Resource Harvesting Hotfix

    1) Fixed crash when harvesting resources (e.g. stone) due to harvesting tool condition not saving/loading correctly

  2. Developer post

    Resolution Fixes Part 2

    1) Prevented duplications in the settings panel resolution dropdown selection 2) Fixed players starting with the wrong, and potentially incompatible, game resolution 3) Updated the launch screen UI to improve its handling of different resolutions

  3. Developer post

    Resolution Fixes

    1) Set default game resolution to 1920x1080, or the closest the players PC can handle 2) Limited the selectable game resolutions to 16:9 formats in the settings panel 3) Removed being able to resize the game window if it is windowed

  4. Developer post

    v0.194a

    1) Improved character creation name generation 2) Made the server more robust to database connection pool timeouts

  5. Developer post

    v0.193a

    1) Fixed player 'double death' 2) Fixed client crash when accessing a resource node with no tools 3) More lighting optimisations and improvements

  6. Developer post

    v0.192a

    1) Improved placing crafting stations and storage chests in player built houses 2) Improved interaction with crafting stations and storage chests 3) Prevented quitting in a forest scout instance so the instance server can reset properly

  7. Developer post

    v0.191a

    1) Fixed invisible wall lights in player built houses 2) Fixed issues when logging in inside a player built house 3) Fixed navmesh update when building new stairs and floors in houses 4) Fixed issues with the 3x3 second floor frame in player built houses

  8. Developer post

    v0.190a

    1) Fixed flickering sun/moon light shadows 2) Smoothed shadow changes as the sun/moon moves in the sky 3) Improved the character selection camps and the way objects were blending with each other 4) Fixed unwalkable stairs in player built houses 5) Fixed invisible floor tiles in 3

  9. Developer post

    v0.189a

    1) Fixed keybinds 2) Fixed client->server endurance modification when walking/running 3) Player previews in character selection no longer trigger NPC/MOB spawns

  10. Developer post

    v0.188a

    1) Updated to Unity 6.3 and upgraded the game server 2) Optimised server database query performance 3) Optimised server NPC and MOB spawn handling 4) Optimised server monster AI calculations 5) Optimised server combat handling 6) More improvements to graphics and lighting 7) Opti

  11. Developer post

    Updates

    Many performance optimisations for server and client, and several small fixes.

  12. Developer post

    v0.187a

    1) Improved graphics and lighting 2) Improved the settings menu to allow configuration of graphics and environment 3) Expanded the settings menu keybinding configuration 4) Fixed accidentally using a recall rune when using the shop in an instanced zone 5) Fixed lighting glitches

  13. Developer post

    v0.186a

    1) Improved reliability of monster spawning in procedurally generated zones

  14. Developer post

    v0.185a

    1) Fixed the misalignment between the minimap markers and map in the Adventurers guild HQ 2) Remodelled Lilenena, Kiela and the Shifty-Eyed Man 3) Fixed bonus information displayed on attribute tooltips 4) Equipment armour class now accounts for the current condition in tooltips

  15. Developer post

    v0.184a

    1) Players no longer dismount in character view 2) Redesigned and reopened forest scout procedurally generated random zones 3) Fixed guild details staying on screen when the character panel is closed

  16. Developer post

    v0.183a

    1) Optimised and reopened cave raid procedurally generated random instances

  17. Developer post

    v0.182a

    1) Optimised and reopened dungeon crawl procedurally generated random instances 2) Improved monster loot drops and loot chest items scaling with player level in instances 3) Improved loot drop/chest scaling in instances with the difficulty of instance that has been selected 4) Ad

  18. Developer post

    v0.181a

    1) Fixed logging in bug when tutorial quests have not been started and other quests have

  19. Developer post

    v0.180a

    1) Fixed and optimised bindpoints 2) Improved snow on terrain, objects and vegetation 3) Added tree billboard snow effects 4) Optimised client occlusion culling 5) Improved environment effect removal when not outside 6) Optimised lights and particles performance 7) Optimised game

  20. Developer post

    v0.179a

    1) Fixed occlusion culling problems when exiting instances 2) Fixed some shader issues in the forest scout instances 3) Fixed terrain lighting in the forest scout instances 4) When harvesting the required tool is now equipped again