Released
Jul 29, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    CEO Indie Showcase Update

    This weekend Alan and I are at Community Effort Orlando, a.k.a. CEO! If you're coming too, check out our booth at the Indie Showcase within JebaileyWorld. Whether or not you're coming, we also have an update! Input Shortcuts You can now hold up+back or down+back to do backflip or

  2. Developer post

    Version 0.985 Update

    Patch Notes The Combo Breaker Event stage (based on our WIP stage 'The Gig') has been reverted to Paul's old 'mountain' stage... for now. 'The Gig' and its unique stage music will both return once they're fully ready to go in, although it will no longer be set in front of the Ren

  3. Developer post

    Compete in the special 4th Anniversary Edition of our online league!

    The Mega Knockdown League Every month the Mega Knockdown Discord holds an online league where players can test their mettle, get some games in and earn some bragging rights and a small (~$20) cash prize. The next league starts this week, and you can sign up for that here if you l

  4. Developer post

    Version 0.984 Update (Hotfix)

    In 16:10 aspect ratios, stages will no longer zoom in as much (1.1x instead of 1.2x). This zoom was originally to let stages completely fit on the screen without any black bars, but this level of scaling was making background characters HUGE on 16:10. We may eventually give up an

  5. Developer post

    Combo Breaker Weekend Event

    We're going to Combo Breaker this weekend! If you're coming too, see here for information on our planned meetup and after-hours tournament. Even if you're staying home, we're putting out a special 'Combo Breaker' version of Paul's in-development stage for this weekend only, toget

  6. Developer post

    Version 0.982 Update (Hotfix)

    This patch mostly tunes up the timing and chroeography of attacks, which is a sensitive system that was changed a lot in the previous update. If you are -10 or -20, but about to avoid the hitbox of an attack, you will appear to delay at the start of the turn for only half the usu

  7. Developer post

    The Cross-Update

    New and Updated Animations Maria and Noel now have an idle animations. Every character has an idle now! Adjusted a few Maria animations so they transition into/out of idle better. Nils and Marv have new air throw animations. Maria has new air throw, air throw whiff and air throw

  8. Developer post

    Version 0.981 Update

    Lewis' HP has increased from 1350 to 1400. Although his small HP pool emphasized his allergy to blocking, Lewis has seen some nerfs in the past year or two and might be better off with a more 'normal' HP value. If there are other players online, the "HOP IN!" or "QUEUE UP!" messa

  9. Developer post

    Version 0.9805 Update

    Tutorial Improvements When you clear a lesson, Paul now does his win pose. Likewise, if you lose a mission, Nick will do his win pose. After beating a mission, the stage no longer darkens as much so you can see the win/lose poses more clearly. If you manage to KO nick in the tuto

  10. Developer post

    Win Poses Update

    Win animations Characters now do a special animation when they win the round. Only a couple of characters (Nils, Paul) have bespoke win pose animations, the rest are mostly reusing sprites from other animations. This will change--our artist is working on it. Characters now do a s

  11. Developer post

    Lobbies Revamp

    A lot of our recent development efforts have gone toward something that will release alongside the 1.0 release of the game later this year , but in the meantime, we made the lobbies better and fixed a couple small things. Hope you enjoy. Bigger & Better Lobbies Online lobbies

  12. Developer post

    Year in Review & 2026 Dev Goals

    In 2025, our small team continued to put a bunch of time and effort into improving Mega Knockdown. Let's recap a few of last year's updates, and our goals for 2026. 2025 Recap First of all, in 2025 we expanded the game's roster for the first time ever, adding Nils, our first 'cha

  13. Developer post

    November Update: THE RUSH

    Nick Beardguy - New Moves and Rebalance Nick's Faith Smasher is now a command throw with a unique animation. It does 350 damage, pushes 1 square, and can't be teched except by another Faith Smasher. It will still lose to the Big Billy Buster. Nick already had a good back throw, b

  14. Developer post

    Version 0.9791 update (Hotfix)

    Fixed an issue in the Arcade mode where clicking to advance would skip dialogue instead of first advancing to the end of the current dialogue. Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read eve

  15. Developer post

    October Update: SUPLEX

    New Animations, Visual Improvements & Fixes Billy has an all-new back throw animation. New reaction animations have been added to Billy and Paul's back throws. Billy now has a proper idle animation. Several of Billy's sprites have been updated to fix pixelation/edge effects.

  16. Developer post

    Version 0.9776 Update (Hotfix)

    Fixed a rare issue causing Maria's Cruel Intentions to trigger the punish state too early after a certain (frame perfect) series of events. Found a bug, or have feedback to share? You can press F8 at any time during gameplay to send the developers a direct message. We read everyt

  17. Developer post

    Impact Update II: Bigger Hits!

    This update adds a lot more "juice" to hit impacts. By that I mean I've put in more effects and adjusted some animations to enhance the visceral feel you get from hitting and getting hit. Our artist Alan has been asking for some of these changes for a long time, and after EVO I g

  18. Developer post

    Compete in the special 3rd Anniversary Edition of our online league!

    Sign up here: The Mega Knockdown League is a friendly online competition that can be played at your own pace. Free to enter. No region restriction. Players must be on the Mega Knockdown Discord to receive communciations. League play starts 7PM eastern USA time on August 8. You ma

  19. Developer post

    Version 0.9751 Update (Hotfix)

    Fixed a rare hit detection issue involving Maria's jumping C vs Nils' Paulcano or Paul's Void Cutter at a specific spacing and timing. Thanks to MegaS for reporting this. Fixed a couple small typos in the most recent draft of the story mode. Thanks to SuperHC for reporting this.

  20. Developer post

    New Challengers Update

    Mega Knockdown's roster is finally expanding! Maria is an oppressive rushdown character, and Nils is a zoner for the true "Charge Character Sickos." We're hoping to add even more in the future. In addition, this update has a bunch of visual improvements and quality of life change