Features: Online Multiplayer - Prototype feature. Current version is from 7.7.2025. Hotfixes incoming. New Season Mode Sports Complex Game Feel / Tuning: AI improvements Game feel improvements Performance: Multiple stadiums optimized Significantly reduced loading times Improvemen
Features:
Online Multiplayer - Prototype feature. Current version is from 7.7.2025. Hotfixes incoming.
Improvements: Improved catching variables Catching failsafe that uses fingertip position instead of wrist position. Bug Fixes: Hotfix for some season mode bugs.
Improvements: Improved catching variables Catching failsafe that uses fingertip position instead of wrist position.
New Features: In-game achievements. Player Spotlight interactive cinematic. Improvements: Better catching system. Stadium improvements across the board including improved lighting and effects. Increase in replay performance. New improved sideline characters including coaches and
New Features: In-game achievements. Player Spotlight interactive cinematic.
Improvements: Better catching system. Stadium improvements across the board including improved lighting and effects. Increase in replay performance. New improved sideline characters including coaches and security. Grass during gameplay now on by default. Can be turned off in settings. Hands close correctly when grabbing. QBs no longer throw out of bounds. They now throw to the boundary. Overall gameplay turning for more competitive games against AI. Animation improvements to strafing. Improvements to huddle cinematic.
Bug Fixes: Fixes to snow and rain systems. Net only on during field goals. Crowd now claps and cheers appropriately. Fixed jumbotrons in multiple stadiums. Fixes to mod.io interface.
Known Issues: Power meter fails to fill in some season mode games. Issue persists after match.
Beta Branch: Multiplayer is available in the [beta] branch for testing. Still a work in progress.
Behind The Scenes: New season mode sports complex is nearly complete. Work on multiplayer continues.
Improvements: New game feel. Playing very nicely. General physics feel is (finally) locked in. Huddle cinematic added. Physics based field goal nets added. Ongoing stadium improvements. Ongoing lighting improvements. Ongoing optimizations. Moddable football texture (work in progr
Improvements:
New game feel. Playing very nicely. General physics feel is (finally) locked in.
Huddle cinematic added.
Physics based field goal nets added.
Ongoing stadium improvements.
Ongoing lighting improvements.
Ongoing optimizations.
Moddable football texture (work in progress).
Bug Fixes:
Fixed “Default” physics not updating. Now it will update every time game loads. Play on “Default” to ensure the best experience. Other physics settings may be removed.
Welcome to the annual (except that one year I forgot) PC Gamer computer simulation of the Super Bowl! This year I used the early access physics-driven Football Simulator (using CPU-controlled teams) to perfectly predict the outcome of this Sunday's game between the Kansas City Ch
Welcome to the annual (except that one year I forgot) PC Gamer computer simulation of the Super Bowl! This year I used the early access physics-driven Football Simulator (using CPU-controlled teams) to perfectly predict the outcome of this Sunday's game between the Kansas City Chiefs and the Philadelphia Eagles... Read more.
Welcome to the annual (except that one year I forgot) PC Gamer computer simulation of the Super Bowl! Today I'm using the early access physics-driven Football Simulator to predict the outcome of this Sunday's game between the Kansas City Chiefs and the Philadelphia Eagles... Read
Welcome to the annual (except that one year I forgot) PC Gamer computer simulation of the Super Bowl! Today I'm using the early access physics-driven Football Simulator to predict the outcome of this Sunday's game between the Kansas City Chiefs and the Philadelphia Eagles... Read more.
Bug Fixes: Fixed most launching issues with Dive, Jump and other moves. Fixed punter animation issues Fixed throw target gfx issue Fixed dive inconsistency issues Fixed videos on Steam Deck Season mode UI fixes Fix for in-game keyboard not having shift button Fixed tipped pass ta
Bug Fixes: Fixed most launching issues with Dive, Jump and other moves. Fixed punter animation issues Fixed throw target gfx issue Fixed dive inconsistency issues Fixed videos on Steam Deck Season mode UI fixes Fix for in-game keyboard not having shift button Fixed tipped pass targeting (throw target) Fixed WR targeting issues Fixed some Mod.io issues
Improvements: Game tuned for tackling, post catch tackling and catch ball feel. AI throw lead tuned.
Known Issues: Need to fix out of bounds max pass issues. AI misses FGs Need to fix AI QB stepping out of bounds instead of throwing it away or throwing it deep
Features: Experimental new feature: Keyboard support. Look in Settings menu. How To Play with keyboard coming soon. Improvements: Tackling AI variable overhaul with numerous fixes. Players take pursuit angles correctly now and generally make their tackles appropriately. Defensive
Features: Experimental new feature: Keyboard support. Look in Settings menu. How To Play with keyboard coming soon.
Improvements: Tackling AI variable overhaul with numerous fixes. Players take pursuit angles correctly now and generally make their tackles appropriately. Defensive players make plays. Gameplay overall is much more realistic. Blockers hold the edge. AI QB can march down the field. AI coach calls more pass than run plays now, for a better overall experience. CPU optimizations Memory optimizations Fixed numerous crash bugs Minor season mode and playoffs improvements and fixes Numerous bug fixes Fixed fog during snow
Known Issues: Music manager stutters and has other issues Post catch tackle angles could be tuned. Need to add runPursuit_clutch and other vars for that. Players can still be launched in certain situations. Need to add new physics gameplay settings vars to menu.
In Development: Online Multiplayer Xbox Stadiums v2 Night lighting improvements
Coming Soon: Season Mode Complex v2 (built from scratch) Announcer v2 In-game cinematics Ranked online multiplayer Online seasons New online modes
Improvements: Best gameplay yet. Lots of tuning across the board for improved gameplay feel for Default physics. Heavily recommended you use this physics. Others will need tuning. Improved Catching System: Catching now using regular continuous collision not continuous speculative
Improvements:
Best gameplay yet. Lots of tuning across the board for improved gameplay feel for Default physics. Heavily recommended you use this physics. Others will need tuning.
Improved Catching System: Catching now using regular continuous collision not continuous speculative, allowing for more complex catches.
Clutch Tackle System: Players dive tackle at different angles after catches, in the end zone and when a QB is winding up for a pass.
In-season practice mode now is your team vs itself in your home stadium.
Added more gameplay footage to background video
Under the hood optimizations in CPU and GPU across the board.
Players fall down more realistically.
Better blocking with blockers that seal the edges.
Better tackling targeting.
Coverage defenders who cover a blocker will go back into zone coverage.
Better tipped passes.
Beginning stadium renovations and optimizations. Seats optimized in Atlanta, Houston, Kansas
Bug Fixes:
Fix for rumble issues.
Fixes for create a player
Fixes for all-star team players being incorrect.
Fix for OL flying up in the air during passrush.
Fix for UI sound issues.
Fix for jersey select not working in season mode.
Fixes for other issues in season mode with roster.
Fix for NPC feet dragging on ground.
Fix for coach in season mode not walking on floor properly.
Fix for QB sneak animation issues.
Known Issues:
AI misses too many FGs.
AI players can’t get up after plays.
Co-op issues like both possessing the QB at the same time and Player 2 needing to press A to snap even though he’s not the QB.
DB arms don’t reach out for ball sometimes in pass coverage.
Playbook line renderers on field have wrong points and rotations sometimes.
Punter doesn’t transition to run after punt animation
IK catching physics issues (edge case)
Defenders shouldn’t strafe when taking 45 degree pursuit angle
Catching is harder. Requires concentration. Needs a “vacuum” feature where it slowly pulls you into the correct catch point while also maintaining player control, kind of like aim assist.
Punts land too far downfield, farther than throw target reticle.
Run with ball animation isn’t used sometimes for ballcarrier when it should be, creating a fumble vulnerability by not tucking.
Improvements: How To Play (controls) page added to Main Menu Big head for referees, cheerleaders, and other NPCs Improvements to Season Mode free agent signings and trades Added option to disable auto-subs in settings menu Better jump animations on defense and without ball but no
Improvements:
How To Play (controls) page added to Main Menu
Big head for referees, cheerleaders, and other NPCs
Improvements to Season Mode free agent signings and trades
Added option to disable auto-subs in settings menu
Better jump animations on defense and without ball but not in air
Bug Fixes:
Season mode standing and schedule fixes
Fix for tipped pass issues with WRs
Fix for some menu sounds and animations
Fix for scroll bar not reaching the bottom on team stats, player stats, roster and depth chart screens
Features: Added Coach Mode (experimental) Improvements: Outside city now has snow Faster loading Improved jump animation in some cases Better erratic passing when planting foot and hitting when throwing. Erratic passing numbers are now tweakable in json. Still need to be in menu.
Features:
Added Coach Mode (experimental)
Improvements:
Outside city now has snow
Faster loading
Improved jump animation in some cases
Better erratic passing when planting foot and hitting when throwing. Erratic passing numbers are now tweakable in json. Still need to be in menu.
Bug Fixes:
Fixed QB pump throw
Fix for visor menu issue
Fixed free agents not being available in season mode
Fix for AI RB teleporting
Fixed Stats UI positioning when and of quarter.
Fix for getting hit while jumping and catching the ball sending you flying.
Added slerpCapsule logic that should fix some physics issues with knocking the ball loose.
Features: Upgraded to Unity 2021. New input system which should fix Steam Input controller issues Improvements: Improved menus and user interface. Configurable delay in grab tackling for more realism. New physics tuning playing very realistically. Game CPU and GPU Optimizations A
Features: Upgraded to Unity 2021. New input system which should fix Steam Input controller issues
Improvements: Improved menus and user interface. Configurable delay in grab tackling for more realism. New physics tuning playing very realistically. Game CPU and GPU Optimizations Adding game tips in loading screens Improved build size Better implementation of team and player stats in season mode Improved in-game user interface for diegetic indicators
Bug Fixes: Fixes to throwing animation and throw platform system Correct bus color in season mode Tons of fixes required by the upgrade and input system refactor
Changes: Default Mod files are now stored in StreamingAssets folder
Features: Added max distance and fade distance in settings. Improvements: Better depth of field. Minor optimizations. Discord button on main menu. Improved Ambient Occlusion Modern helmets in playoffs screen Better night time lighting. Bug Fixes: Fix for all-star teams missing en
Features:
Added max distance and fade distance in settings.
Improvements:
Better depth of field.
Minor optimizations.
Discord button on main menu.
Improved Ambient Occlusion
Modern helmets in playoffs screen
Better night time lighting.
Bug Fixes:
Fix for all-star teams missing endzone textures.
Fix for cheerleaders not ragdolling in season mode.
Features: QB throw platform system with proper QB throw animation (finally). Hold R1 to do running throws, which have 50% power reduction. Not holding R1 and releasing sets your feet to throw. More animations to come. Added Ratings to Data: Stamina, Durability, ThrowAccuracyShort
Features:
QB throw platform system with proper QB throw animation (finally). Hold R1 to do running throws, which have 50% power reduction. Not holding R1 and releasing sets your feet to throw. More animations to come.
Implemented Ratings into gameplay: Stamina, ThrowOnTheRun, BreakTackle, StiffArm, Tackle.
Improvements:
Significant gameplay improvements. Removed contextual muscleSpring and muscleDamper overrides which weren’t even implemented properly. Gameplay is very nice now. Everyone does their assignment. Hard hits. Minimal glitches. No random falling down.
Significant performance improvements including CPU, GPU, memory and disk usage, including loading and physics:
Game running on Steam Deck: 20-30 FPS on Steam Deck with everything on. 60 FPS achievable with specific settings.
Animation improvements to QB throw, P punting, C stance and others.