Improvements:
- Best gameplay yet. Lots of tuning across the board for improved gameplay feel for Default physics. Heavily recommended you use this physics. Others will need tuning.
- Improved Catching System: Catching now using regular continuous collision not continuous speculative, allowing for more complex catches.
- Clutch Tackle System: Players dive tackle at different angles after catches, in the end zone and when a QB is winding up for a pass.
- In-season practice mode now is your team vs itself in your home stadium.
- Added more gameplay footage to background video
- Under the hood optimizations in CPU and GPU across the board.
- Players fall down more realistically.
- Better blocking with blockers that seal the edges.
- Better tackling targeting.
- Coverage defenders who cover a blocker will go back into zone coverage.
- Better tipped passes.
- Beginning stadium renovations and optimizations. Seats optimized in Atlanta, Houston, Kansas
Bug Fixes:
- Fix for rumble issues.
- Fixes for create a player
- Fixes for all-star team players being incorrect.
- Fix for OL flying up in the air during passrush.
- Fix for UI sound issues.
- Fix for jersey select not working in season mode.
- Fixes for other issues in season mode with roster.
- Fix for NPC feet dragging on ground.
- Fix for coach in season mode not walking on floor properly.
- Fix for QB sneak animation issues.
Known Issues:
- AI misses too many FGs.
- AI players can’t get up after plays.
- Co-op issues like both possessing the QB at the same time and Player 2 needing to press A to snap even though he’s not the QB.
- DB arms don’t reach out for ball sometimes in pass coverage.
- Playbook line renderers on field have wrong points and rotations sometimes.
- Punter doesn’t transition to run after punt animation
- IK catching physics issues (edge case)
- Defenders shouldn’t strafe when taking 45 degree pursuit angle
- Catching is harder. Requires concentration. Needs a “vacuum” feature where it slowly pulls you into the correct catch point while also maintaining player control, kind of like aim assist.
- Punts land too far downfield, farther than throw target reticle.
- Run with ball animation isn’t used sometimes for ballcarrier when it should be, creating a fumble vulnerability by not tucking.