StarCrawlers Chimera

Juggernaut Games

Released
May 13, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    StarCrawlers Chimera v1.3.1 (7 July 24)

    Small patch to address a few bugs and add the first Artifact weapon. NEW STUFF Added the first Artifact weapon: Rock's Pike . Thanks Quiggsy! Rock's Pike is a Heavy Melee Weapon that deals Piercing, Slashing, and Crushing damage and features a unique ability to be thrown, dealing

  2. Developer post

    StarCrawlers Chimera updated to v1.3 (ChimeraLinq Update)

    ChimeraLinq is back online! With a saucy new user interface and controller support, you can finally indulge yourself with some pointless social media drama (to get free stuff)! Changes: The ChimeraLinq tutorial will only show the first time you encounter ChimeraLinq, not for each

  3. Developer post

    StarCrawlers Chimera updated to v1.2 (Controller Update)

    With today's patch, the Controller Update is officially live with full support for a variety of PC controllers and special optimizations for Steamdeck. Here's what's inside: Changes: Players can now manually override the base quality of the game in the Options Menu. If you are ha

  4. Developer post

    Tiny patch to v1.1.7

    Mini patch to address some bugs and make some changes. Fixes: Beat Rush, Reckless Charge, and other ability that combine attack and movement have additional checks in to prevent softlocks if the target is dead / moved unexpectedly / teleported / fall through a wormhole in spaceti

  5. Developer post

    Controller Update Pre Patch to v1.1.4 is live!

    A pre patch that takes the game to v1.1.4 is now live. For controller users, you'll notice a few major differences, for keyboard and mouse users, you shouldn't notice much! Fixes: Fixed quest items sometimes spawning inside of blocked spaces. Loading a save with an item on a bloc

  6. Developer post

    Tiny patch to v1.1.4

    Fixed an issue with final floor generation causing Giant Floating Words. Fixed creating a character preset failing to allow hitting Accept button.

  7. Developer post

    Update to v1.1.3

    Small update to do some fixes, make some changes, and up some loot drop chances. Fixes: Fixed a returning issue with text input on the Feedback form when playing with permanent freelook enabled. Changes: Drop chances on contract rewards for psykers & smarties have been increa

  8. Developer post

    StarCrawlers Chimera updated to v1.1

    Happy launch week! I'm blown away by your positive reviews (and spicy ones!), feedback, and suggestions. I've already got to work on them - take a look: Fixes: UPDATED Fixed vendorbots rebelling and provoking you to attack them. Fixed an issue preventing Gadgeteer’s Upcycle from

  9. Developer post

    Controller Support

    Controller support integration is going well! Already the basics of the interface and gameplay are functional, but I want support for specific devices while still allowing players to customize their set ups. You can help with this : Tell me which controllers you use! Have a devic

  10. Developer post

    StarCrawlers Chimera v1.0 is live!

    What’s new in v1.0? Quite a few things. Primarily: The final floors of the Chimera building are unlocked. You can now level to 30+ to fully unlock all trees in most build combinations. New enemies, weapons, gear, quest rewards, and boss loot across all floors. New sassy UI polish

  11. Developer post

    StarCrawlers Chimera v1.0 launches 13 May 2024

    It's happening! StarCrawlers Chimera v1.0 will launch on 13 May 2024 at 10am PST / 1pm EST / 5pm GMT. We've been toiling away in secret the last few months and we're ready to unleash v1.0 on the world. Prep your build, grab your gear, and dive in on Monday, 13 May, to discover wh

  12. Developer post

    Hotfix to Beta 2.0.1

    Hotfix to Beta 2.0.1 Fixes: Fixed an issue with activating a hotkey for an ability while also dragging its icon off the actionbar - thanks Chroma! Fixed a needle in a haystack trap misplacement - thanks Chroma! Fixed an issue with Vendorbots not scaling their current health to a

  13. Developer post

    Patch notes for Beta 2.0 - Eclipse Edition

    Happy Eclipse Day for those who celebrate! Small update to Beta 2.0: Changes: Added support for Steam stats and achievements - these will go live with launch! Added support for Lore drops - these will go live with launch! Added secret stuff - this will go live with launch! Some d

  14. Developer post

    Patch Notes for Beta 1.9.1 (20 February 2024)

    Bonus Contract Crates Bonus Contract Crates now award unique weapons, objects, and gear of Rare (or better) quality on every floor. Rewards also now adapt to your skill selections, ensuring that rewards align with needs of your character. Thanks to all the amazing backers that cr

  15. Developer post

    Patch notes for Beta 1.9 (23 January 2024)

    New year, new patch: Dev Update & Stealth System! Dev Update Progress has been steady through the holidays and is accelerating once again. The final floors after Special Projects have been completed and will be revealed when StarCrawlers Chimera launches this year. When this

  16. Developer post

    Patch notes for Beta 1.8 (11 October 2023)

    The clandestine department with the very normal name of "Special Projects" houses some of the most dire creations of the Chimera corporation. Fortunately, you have help in the form of a hacked NAV-E drone, courtesy of the the Client. Make your way through the Biohybrid Trials, Hu

  17. Developer post

    Patch notes for Beta 1.71 (8 August)

    A small patch that lays the groundwork for the Lore system to go live soon, tweaks breakable glass, and makes minor graphic updates.

  18. Developer post

    Patch notes for Beta 1.7 (24 July 2023)

    Please sanitise your hands thoroughly before reading the following. Descending in to the Bio Labs, you'll swiftly notice that not everything is working as intended. Rampaging experiments, uncontrolled mutations and a security lockdown mean new challenges to overcome - and new loo

  19. Developer post

    Coming Soon : The Bio Labs

    Before you've even arrived on the 5th floor, things are already going wrong. The secretive Bio Labs of the Chimera building are experiencing some technical difficulties, including rampaging test subjects, uncontrolled experiments, and virulent mutation. With the entire department

  20. Developer post