v1.1.1: Minor Updates
v1.1.1 Updates Dungeon areas received additional props and decorations. Internal editor updates. Minor UI color adjustments. Fix bug with some room modules not connecting.

v1.1.1 Updates Dungeon areas received additional props and decorations. Internal editor updates. Minor UI color adjustments. Fix bug with some room modules not connecting.

v1.0.9 Fixes Fix bug with skeleton boss ending encounter early during crystal phase. Exploding mushrooms deactivated when underground boss is completed. Fix mushroom targeting collision layer. (Ignore raycast.) Fix error when loading save game that has no tutorial completion info

v1.0.8 Features Perks : Upgrade your skills with minor and major perks. Major perks significantly improve the behavior of each spell. New Trap : Exploding mushrooms? They're purple, they glow, and they explode! Major Perks The following is a quick rundown of the major perks for e

v1.0.7 Features New Dungeons : Two new dungeon areas. Cemetery Crypt and Arachnid Tunnels. These areas are procedurally generated, so the layout and number of creatures will change with every visit. New Creature : Venom spitting spider. New Spell : Fire Wall unlocks at level 8, d

As a first step towards some randomized play areas, the crypt area in the cemetery will see our first procedural dungeon show up in the next release. Lots of work has gone into integrating a wonderful third party asset, Dungeon Architect. It is now deeply tied into the core code

v1.0.5 2021-01-06 New spell, heat shield. Protects the caster from incoming damage. Added a silhouette to creatures. Seeing skeletons behind rock walls is now easier. Adjust camera dolly to position player 5% higher in frame. Helps balance view range above and below. Clicking spe

v1.0.3 2020-12-31 Massive FPS fix for the Orc boss fight. (Read about it over in the dev log .) Level experience requirements increased. From: 0, 440, 910, 1410, 1940, 2500, 3090, 3710, 4360, 5040 experience. To: 0, 695, 1610, 2865, 4580, 6875, 9870, 13685, 18440, 24255 experienc

TL; DR. Success! Much improved frame rates in the Manamancer Boss fight with v1.0.3 release. FPS Woes As I was recently expanding the playable area in the Mountain Pass scene, as usual I was doing some play testing. When testing the boss fight again, the lag was sticking out as a

v1.0.2 2020-12-30 Added a Spell Book! Added "S" hotkey to open the Spell Book. Added ability to drag spells from spell book to skill bar. Added level requirement for spells. Spells now gained more slowly based on level. Spells added automatically on level up if there is room on t

v1.0.1 2020-12-29 Add help tip to skeleton fight for the first recharge mechanic if player isn't making progress. Add visual indicator to level entrance point. Adjust some props that created a navigation hurdle in skeleton encounter. Also, thank you Zaxtor99™ for the video review

v1.0.0 2020-12-28 Bump version for final build! v0.9.9 2020-12-28 Minor minimap path improvements. Minor UI layer adjustments. v0.9.8 2020-12-28 Fix bug with impact sound missing from ratkin in underground. Final Cleanup: Removed extra story line canvas elements. Fixed splash scr

v0.8.6 2020-12-20 Add heal spell. Add skill bar tooltips, with colored descriptions for each spell. Add objective notification to each zone. Add quit to menu button. (Report any bugs!) Adjust story-line scenes to visually separate voiced text from non-voiced text. Include version

Get ready to engage in epic battles with corrupted spell casters. The mana stream has been infused with what the citizens have begun to call, Mana Gloom. Wishlist this title and get ready for December 29th as it releases on Steam for Windows. About the Developer Hello Adventurers

Sometimes I wonder myself, what takes so long to develop a game? Within a few hours of starting your project, you can have a character in a world, running around an island, swinging a sword. It shouldn't take that much longer to round it out and ship it. Right? Let me tell you so