v1.0.0
2020-12-28
- Bump version for final build!
v0.9.9
2020-12-28
- Minor minimap path improvements.
- Minor UI layer adjustments.
v0.9.8
2020-12-28
- Fix bug with impact sound missing from ratkin in underground.
Final Cleanup:
- Removed extra story line canvas elements.
- Fixed splash screen resolution.
- Baked navmesh and lighting for all scenes.
v0.9.5
2020-12-28
- Wrap up achievements for release.
- Add wizard staff charge achievement with persistent visual.
- Fix major bug with skeleton boss protecting vulnerable crystal.
Minor:
- Added missing sounds to in game menu. Reduce menu button sound volume.
- Cleaned up some sounds on skeleton fight. Re-added missing summon visual.
- Fixed infrequent bug with skeleton boss moving too quickly after shield.
- Moved version string to in game menu, out of main game UI.
- Add rock golem growl sound.
2020-12-27
- Add credits window to main menu.
- Linked credits up to game victory.
- Clean up player logs, keeping useful debug logs.
- Fixed bug with screen shake error on scene changes.
v0.9.4
2020-12-27
- Add guidance tip to help player unlock first checkpoint, with blocker until unlocked.
- Fix navigation stutter when mouse pointer is not a viable destination.
- Fix hero mindlessly walking forward sometimes.
- Checkpoint teleport will warp instead of reloading the entire scene when teleporting to another checkpoint in the same scene.
Minor:
- Fix bug with player AOE persisting through death, or scene change.
- Fix bug with encounter bosses re-engaging after fade is triggered. Must wait for respawn.
- Removed excess candle particles that flickered inappropriately.
v0.9.3
2020-12-26
- Fix up rock golem fight since last major encounter update.
- Further reduced automatic health regen since heal spell works well.
- Massive update of sound effects for creatures and spells.
- Add visual effects to skeleton boss spawning.
Minor:
- Fix some null checks. Minor improvements to creature death logic.
- Fix bug with creature death sounds playing damaged sound.
v0.9.2
2020-12-26
- Add load checkpoint UI. Wired up ability to teleport between checkpoints (and scenes.)
- Unlocked checkpoints now show unlocked when loading back into a level.
- Loading game or using continue now loads at checkpoint.
- Main menu now properly highlights and disables Continue and Load Game buttons.
- Major framework change, reworked singleton and toolkit reloading.
- Toolkit reloading fixes bug with stats not updating when loading a different save game.
Minor:
- Fixed bug with sound errors when moving through story scene too quickly.
- Fixed spiders excessively sliding during turning to attack.
- Load Game no longer shows active if there are no games to load.
- Keeping some debug statements in for troubleshooting with players.
v0.9.1
2020-12-25
- Fix steam load race condition.
- Adjust experience requirement scale to better fit the creatures in the first zone.
- Clean up corrupted crystals.
- Move checkpoint outside boss area.
- Identified bug with steam race condition causing continue button to fail.
Minor:
- Remove unused input actions.
- Remove extra keys from game controls. (QWER should not have triggered 1234.)
- Reduce particle count on zone torches.
- Remove extra development files.
v0.9.0
2020-12-25
- Note: Partial beta build released for beta testing.
- Bumping version, major changes deployed. Final rundown to release.
- Wire experience gain to enemy creature AI death routine.
- Tested leveling up to max level 10. Updated experience tooltip to reflect.
- Added level up notification with fade.
- Improve bug with casting AOE on non-ground targets. (Solves issue with casting on crystals.)
- Door trigger can update objective!
Minor:
- Fix light on checkpoint prefab.
- Separate door trigger.
- Fix fast blink debug tool.
- Create experience requirement tables.
- Disabled InlineEditors as they seemed to cause the serialization issue.
- Add level up sound and notification visual.
- Add checkpoint sound and notification visual.
- Clean up and organize maps.
- Create checkpoints for mountain zone.
- Started setting up crystal prefab.
2020-12-24
- Re-architect load/save logic.
- Wire up load game menu.
- Create notification displays.
- Wire up checkpoint to trigger save.
- Add level indicator.
- Levels gaining correctly.
- Adjust skeleton boss spawn rate tiers to reflect plan.
Minor:
- Clean up main menu vertical alignment for more screen resolutions.
- Further improvements of Return to Main Menu button.
- Vastly improve Hero Debug editor windows.
- Build Debug loader for scene testing with save game initialization.
- Wire up experience bar.
- Debug experience gain tools.
- Increased size of tooltip text.
2020-12-23
- Add silhouette to hero when behind walls or objects.
- Rework celtic cross check points with interaction system.
- Created experience bar with tooltip.
- Created load game window.
- Reworking save/load checkpoint system.
Minor:
- Includes deep framework for reliable unique object IDs.
- Fixed checkpoint bug resetting on continue.
v0.8.7
2020-12-21
- Restructure game data organization.