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Final Rundown to v1.0.0

v1.0.0

2020-12-28

  • Bump version for final build!

v0.9.9

2020-12-28

  • Minor minimap path improvements.
  • Minor UI layer adjustments.

v0.9.8

2020-12-28

  • Fix bug with impact sound missing from ratkin in underground.

Final Cleanup:

  • Removed extra story line canvas elements.
  • Fixed splash screen resolution.
  • Baked navmesh and lighting for all scenes.

v0.9.5

2020-12-28

  • Wrap up achievements for release.
  • Add wizard staff charge achievement with persistent visual.
  • Fix major bug with skeleton boss protecting vulnerable crystal.

Minor:

  • Added missing sounds to in game menu. Reduce menu button sound volume.
  • Cleaned up some sounds on skeleton fight. Re-added missing summon visual.
  • Fixed infrequent bug with skeleton boss moving too quickly after shield.
  • Moved version string to in game menu, out of main game UI.
  • Add rock golem growl sound.

2020-12-27

  • Add credits window to main menu.
  • Linked credits up to game victory.
  • Clean up player logs, keeping useful debug logs.
  • Fixed bug with screen shake error on scene changes.

v0.9.4

2020-12-27

  • Add guidance tip to help player unlock first checkpoint, with blocker until unlocked.
  • Fix navigation stutter when mouse pointer is not a viable destination.
  • Fix hero mindlessly walking forward sometimes.
  • Checkpoint teleport will warp instead of reloading the entire scene when teleporting to another checkpoint in the same scene.

Minor:

  • Fix bug with player AOE persisting through death, or scene change.
  • Fix bug with encounter bosses re-engaging after fade is triggered. Must wait for respawn.
  • Removed excess candle particles that flickered inappropriately.

v0.9.3

2020-12-26

  • Fix up rock golem fight since last major encounter update.
  • Further reduced automatic health regen since heal spell works well.
  • Massive update of sound effects for creatures and spells.
  • Add visual effects to skeleton boss spawning.

Minor:

  • Fix some null checks. Minor improvements to creature death logic.
  • Fix bug with creature death sounds playing damaged sound.

v0.9.2

2020-12-26

  • Add load checkpoint UI. Wired up ability to teleport between checkpoints (and scenes.)
  • Unlocked checkpoints now show unlocked when loading back into a level.
  • Loading game or using continue now loads at checkpoint.
  • Main menu now properly highlights and disables Continue and Load Game buttons.
  • Major framework change, reworked singleton and toolkit reloading.
  • Toolkit reloading fixes bug with stats not updating when loading a different save game.

Minor:

  • Fixed bug with sound errors when moving through story scene too quickly.
  • Fixed spiders excessively sliding during turning to attack.
  • Load Game no longer shows active if there are no games to load.
  • Keeping some debug statements in for troubleshooting with players.

v0.9.1

2020-12-25

  • Fix steam load race condition.
  • Adjust experience requirement scale to better fit the creatures in the first zone.
  • Clean up corrupted crystals.
  • Move checkpoint outside boss area.
  • Identified bug with steam race condition causing continue button to fail.

Minor:

  • Remove unused input actions.
  • Remove extra keys from game controls. (QWER should not have triggered 1234.)
  • Reduce particle count on zone torches.
  • Remove extra development files.

v0.9.0

2020-12-25

  • Note: Partial beta build released for beta testing.
  • Bumping version, major changes deployed. Final rundown to release.
  • Wire experience gain to enemy creature AI death routine.
  • Tested leveling up to max level 10. Updated experience tooltip to reflect.
  • Added level up notification with fade.
  • Improve bug with casting AOE on non-ground targets. (Solves issue with casting on crystals.)
  • Door trigger can update objective!

Minor:

  • Fix light on checkpoint prefab.
  • Separate door trigger.
  • Fix fast blink debug tool.
  • Create experience requirement tables.
  • Disabled InlineEditors as they seemed to cause the serialization issue.
  • Add level up sound and notification visual.
  • Add checkpoint sound and notification visual.
  • Clean up and organize maps.
  • Create checkpoints for mountain zone.
  • Started setting up crystal prefab.

2020-12-24

  • Re-architect load/save logic.
  • Wire up load game menu.
  • Create notification displays.
  • Wire up checkpoint to trigger save.
  • Add level indicator.
  • Levels gaining correctly.
  • Adjust skeleton boss spawn rate tiers to reflect plan.

Minor:

  • Clean up main menu vertical alignment for more screen resolutions.
  • Further improvements of Return to Main Menu button.
  • Vastly improve Hero Debug editor windows.
  • Build Debug loader for scene testing with save game initialization.
  • Wire up experience bar.
  • Debug experience gain tools.
  • Increased size of tooltip text.

2020-12-23

  • Add silhouette to hero when behind walls or objects.
  • Rework celtic cross check points with interaction system.
  • Created experience bar with tooltip.
  • Created load game window.
  • Reworking save/load checkpoint system.

Minor:

  • Includes deep framework for reliable unique object IDs.
  • Fixed checkpoint bug resetting on continue.

v0.8.7

2020-12-21

  • Restructure game data organization.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.