v1.0.5
2021-01-06
- New spell, heat shield. Protects the caster from incoming damage.
- Added a silhouette to creatures. Seeing skeletons behind rock walls is now easier.
- Adjust camera dolly to position player 5% higher in frame. Helps balance view range above and below.
- Clicking spells in the spell book or skill bar now casts the spell if a target is not required.
- Spell book window now shows the cooldown for spells. Adjusted sizing to show more spells.
Ratkin Valley
- New area has been released! Forge through the ratkin valley, eliminating the gloom crazed warriors.
- Includes new boss fight with the Ratkin Necromancer.
- Kill the two ratkin lieutenants and then liberate the main fortified camp.
- Ratkin horde introduced: Slave, Warrior, Rogue, Mercenary, Necromancer (+Marauder from caverns map.)
Spells
- Molten rock cooldown increased from 4s to 6s.
- Electric fire damage increased from 14-22 damage to 20-28 damage. Critical damage multiplier reduced from 1.5x to 1.4x. Cooldown improved from 0.5s to 0.4s.
- Fireball damage decreased from 20-35 damage to 20-32 damage.
Minor
- Support for multiple attack impacts from a single animation. (Creature combo attacks.)
- Fixed bug where spell would fire backwards when clicking very close to hero. With this fix, the skeleton boss needed a melee range attack for close combat.
- Fixed material on wizard hair and beard so it behaves better with particle effects.
- Fix bug where dying on mountain pass while torch was active would log an exception.
- Fixed bug with skill bar initialization when more than 7 skills.
- Refactored cooldown handling to support multiple visual representations of remaining time.
- Spell icons updated to better reflect their actions.
- Add more variation to melee creature impact sounds.
- Developed damage logic to support shield and buffs that may alter incoming damage.
- Fix bug where damage popup was not showing on orc boss damage spells.
Internal Development
Some developer improvements for those with curious minds.
- Add global sound helper for common sound effects.
- Animancer clip state GUI now works with Odin foldout groups.
- Improved default values such as movement for hero debug window.
- Add rapid in-editor scene changer.
- Slider to adjust dolly zoom limits during playtesting.
- Minimap editor improvement, which increasesspeed and accuracy of positioning minimap areas.
- Adjust game data editor to include spell folders.
- Automated spell layer damage mask data integrity check.
- Improved custom build player build pipeline to handle exceptions.
