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v1.0.8: Spell Perks

v1.0.8

Features

  • Perks: Upgrade your skills with minor and major perks. Major perks significantly improve the behavior of each spell.
  • New Trap: Exploding mushrooms? They're purple, they glow, and they explode!

Major Perks

  • The following is a quick rundown of the major perks for each skill. There are also two minor perks which slightly improve the core skill.
  • Fireball: Explodes on impact for additional area damage.
  • Self Heal: Instantly heals for 100% health.
  • Blast Wave: Casts a second ring of fire outside of the first after the first expires.
  • Short Teleport: Teleporting deals damage around the hero at the start and end locations.
  • Electric Fire: Splits into three separate blasts.
  • Heat Shield: Deals damage to nearby enemies while active.
  • Molten Core: Can hit a second enemy, both impacts with area damage.
  • Fire Wall: Casts a second wall perpendicular to the first.

Improvements

  • Simple tutorial tooltip when the first perk becomes available.
  • Can drag the perk to the skill bar to activate that spell.
  • Reworked projectile casting to support perks.
  • When opening windows, the most recently opened window will show up on top.
  • Dragging a spell off the skill bar will remove it from the skill bar.
  • Dragging spells between slots will swap their positions.
  • Triggering a boss encounter and being locked out of the encounter area will now allow the encounter to reset.
  • Minor visual fix to incorrect minimap visual in crypts.

Developer's Note

Spell perks are a major new feature. They vastly expand the various configurations available to load out your hero. You can set up your hero with different focuses, from an AOE damage focus, to a mobility focus, to a defensive focus, to a single target focus. Let me know what you think!

Hope you enjoy the changes.

- Sarynth