v1.0.8
Features
- Perks: Upgrade your skills with minor and major perks. Major perks significantly improve the behavior of each spell.
- New Trap: Exploding mushrooms? They're purple, they glow, and they explode!
Major Perks
- The following is a quick rundown of the major perks for each skill. There are also two minor perks which slightly improve the core skill.
- Fireball: Explodes on impact for additional area damage.
- Self Heal: Instantly heals for 100% health.
- Blast Wave: Casts a second ring of fire outside of the first after the first expires.
- Short Teleport: Teleporting deals damage around the hero at the start and end locations.
- Electric Fire: Splits into three separate blasts.
- Heat Shield: Deals damage to nearby enemies while active.
- Molten Core: Can hit a second enemy, both impacts with area damage.
- Fire Wall: Casts a second wall perpendicular to the first.
Improvements
- Simple tutorial tooltip when the first perk becomes available.
- Can drag the perk to the skill bar to activate that spell.
- Reworked projectile casting to support perks.
- When opening windows, the most recently opened window will show up on top.
- Dragging a spell off the skill bar will remove it from the skill bar.
- Dragging spells between slots will swap their positions.
- Triggering a boss encounter and being locked out of the encounter area will now allow the encounter to reset.
- Minor visual fix to incorrect minimap visual in crypts.
Developer's Note
Spell perks are a major new feature. They vastly expand the various configurations available to load out your hero. You can set up your hero with different focuses, from an AOE damage focus, to a mobility focus, to a defensive focus, to a single target focus. Let me know what you think!

Hope you enjoy the changes.
- Sarynth