Neophyte

Regal Pigeon

Released
May 15, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Ending Early Access - What's Been Happening?

    Hi everyone, Max (aka Regal Pigeon) here. First of all, I'd apologize for my lack of responsiveness over the past two years. I want you to know that I had every intention of expanding Neophyte, but since its early access release a couple of life-changing events happened: my emplo

  2. Developer post

    v0.5.00 Hotfix 2

    Fixed a bug where rooting an enemy while having the Siren's Song emblem equipped could sometimes cause a crash.

  3. Developer post

    v0.5.00 Hotfix 1

    Fixed a bug that caused a crash upon collecting a spell rune.

  4. Developer post

    Evolution Update

    New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour. Player Character Reworks: In addition to starting with specific emblems and different stats

  5. Developer post

    Beta v0.5.00b Patch Notes

    Player The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility. Enemies Giant Rat (Rat

  6. Developer post

    Beta v0.5.00a Patch Notes

    New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour. Player Character Reworks: In addition to starting with specific emblems and different stats

  7. Developer post

    v0.4.01 Patch Notes

    Spells Electric Field: Damage increased from 25% of power per second to 40%. Ignite: Damage reduced from 125% of power to 115%. Emblems Blessing of Brutality: Bonus critical hit damage increased from 50% to 60%. Excessive Force: Bonus critical hit damage reduced from 50% to 45%.

  8. Developer post

    Scourge Update

    New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances. New Emblem - Death Mark: A random non-boss enemy is marked every 8 sec

  9. Developer post

    Beta v0.3.04d Patch Notes

    Bug Fixes Fixed a bug where Meteor Form could be used to gain permanent damage immunity. Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune. Fixed a visual bug where some enhanc

  10. Developer post

    Beta v0.3.04c Patch Notes

    Spells Burst: Adjusted gamepad targeting such that closer targets are given higher priority. Drain Soul: Healing cap increased from 30% of your maximum life to 50%. Meteor Form: Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.

  11. Developer post

    Beta v0.3.04b Patch Notes

    New Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 30% of your maximum life). Bug Fixes Fixed a bug that allowed the player to gain 2 basic or primary spells at the start

  12. Developer post

    Beta v0.3.04a Patch Notes

    New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances. New Emblem - Death Mark: A random non-boss enemy is marked every 8 sec

  13. Developer post

    v0.3.03 Patch Notes

    Other Gamepad button "B"/"O" can now be rebound. When rebinding a button using gamepad input, the "START"/"OPTIONS" buttons is now used to cancel the rebinding instead of "B"/"O".

  14. Developer post

    v0.3.02 Patch Notes

    New Added full controller support . Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles. Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (30

  15. Developer post

    Beta v0.3.02b Patch Notes

    Spells Burst: Adjusted gamepad targeting to better prioritize closer enemies. Bug Fixes Fixed bug where closing the pause menu could unintentionally interact with a nearby altar/collectible. Fixed bug where switching from gamepad to keyboard & mouse controls while spell inven

  16. Developer post

    Beta v0.3.02a Patch Notes

    New Added native controller support . Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles. Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (

  17. Developer post

    v0.3.01 Patch Notes

    Spells Lava Chakram: Damage reduced from 55% of power to 50%, orbit rate reduced, cast speed reduced slightly, duration reduced from 6 seconds to 5.5 seconds, mana cost increased from 22 to 25. Bug Fixes Fixed a bug where familiar followers were crashing the game when destroyed -

  18. Developer post

    Oracle Update

    New New Playable Character - The Oracle : Starts with the new Oracle's Eye emblem (see below), chooses any defensive spell at level 3, and chooses any expert spell at level 5, but has worse stats. ( Unlocked by winning a run with the Alchemist ) New Emblem - Oracle's Eye: Wheneve

  19. Developer post

    Beta v0.3.00e Patch Notes

    New Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds. Player Oracle: No longer receives less stats from tomes. Spells Black Hole: Radius reduced from 6 tiles to 5, cooldown increased from 7 seconds to 8. Chain Li

  20. Developer post

    Beta v0.3.00d Patch Notes

    Spells Drain Soul: Life bonus per stack reduced from 3% to 2%, cooldown increased from 10 seconds to 12. Ignite: Range increased from 5 tiles to 6, damage increased from 80% of power to 100%. Runes Ignite (Jumpstart): Damage increased from 180% of power to 200%. Static Discharge