Hi everyone, Max (aka Regal Pigeon) here. First of all, I'd apologize for my lack of responsiveness over the past two years. I want you to know that I had every intention of expanding Neophyte, but since its early access release a couple of life-changing events happened: my emplo
Hi everyone, Max (aka Regal Pigeon) here.
First of all, I'd apologize for my lack of responsiveness over the past two years. I want you to know that I had every intention of expanding Neophyte, but since its early access release a couple of life-changing events happened: my employer closed, leaving me without a stable source of income, and an unexpected, sudden illness and subsequent death of my mom, which depleted my savings during a time when I wasn't able to work.
While Neophyte sold much better than I ever could have imagined for my first commercial game, it unfortunately wasn’t enough to sustain long-term support and the way it was coded made adding new content time-consuming and prone to crashes and bugs. I've had to take on other work to support myself financially, which has left me with no time to work on Neophyte. Therefore, I will be releasing the game out of early access shortly without any updates for the foreseeable future. However, I am glad to say that this isn't the end of my game development career.
Thank you to everyone who supported me and played the game. I’m truly sorry that I wasn’t able to realize its full potential. It has been a life-changing experience.
New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour. Player Character Reworks: In addition to starting with specific emblems and different stats
New
Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
New Rune - Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.
Player
The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
The Oracle: Ghosts now appear during combat and attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.
Spells
Ignite: Range reduced from 8 tiles to 7.
Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
Ravage: Damage per second increased from 340% of power to 360%.
Static Discharge: Damage increased from 700% of power to 800%.
Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.
Runes
Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
Starfall (Consecration): Duration increased from 4.5 seconds to 5.
Emblems
Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse.
Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
Blessing of Vitality: Bonus maximum life increased from 30 to 50.
Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
Fire Insight: Bonus power increased from 10% to 15%.
Mana Shield: Renamed to Hermit's Incantation.
Markman's Brew:Removed. (now an Alchemist potion ingredient - see above)
Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
Potion Guzzler:Removed. (now an Alchemist potion ingredient - see above)
Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
Ward: Damage reduction increased form 25% to 30%.
Enemies
Reduced attack speeds of most enemies.
Reduced move speeds of most enemies slightly.
Boss enrage attack and move speeds reduced slightly.
Boss - Conservator: Life increased significantly.
Boss - Scourge: Lightning dance lightning fist interval increased and duration reduced.
Boss - Warden: Reduced damage of all attacks, reduced life.
Clockwork Golem: Lasers now deal ranged damage.
Other
Potions heal less but drop more often.
True damage icon updated.
Tome - Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
Tome - Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
Tome - Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.
Bug Fixes
Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.
Fixed a visual bug where Chain Lightning spell could pass through walls.
Player The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility. Enemies Giant Rat (Rat
Player
The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility.
Enemies
Giant Rat (Rat King): Chance for evolution reduced from 20% to 15%, projectiles per attack reduced from 20 to 15.
Skeleton (Revive): Chance for evolution reduced from 100% to 25%, life after revive increased from 60% to 100%, revived skeletons now revert to their normal unevolved color.
Bug Fixes
Fixed bug where arrow turret hazard attempting to trigger would cause a crash (introduced in last beta patch).
Fixed a visual bug where Chain Lightning could pass through walls.
New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour. Player Character Reworks: In addition to starting with specific emblems and different stats
New
Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
New Rune - Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.
Player
The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
The Oracle: Ghosts now appear during combatand attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.
Spells
Ignite: Range reduced from 8 tiles to 7.
Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
Ravage: Damage per second increased from 340% of power to 360%.
Static Discharge: Damage increased from 700% of power to 800%.
Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.
Runes
Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
Starfall (Consecration): Duration increased from 4.5 seconds to 5.
Emblems
Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse.
Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
Blessing of Vitality: Bonus maximum life increased from 30 to 50.
Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
Fire Insight: Bonus power increased from 10% to 15%.
Mana Shield: Renamed to Hermit's Incantation.
Markman's Brew:Removed. (now an Alchemist potion ingredient - see above)
Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
Potion Guzzler:Removed. (now an Alchemist potion ingredient - see above)
Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
Ward: Damage reduction increased form 25% to 30%.
Enemies
Reduced attack speeds of most enemies.
Reduced move speeds of most enemies slightly.
Boss enrage attack and move speeds reduced slightly.
Boss - Conservator: Life increased significantly.
Boss - Scourge: Lightning dance lightning fist interval increased and duration reduced.
Boss - Warden: Reduced damage of all attacks, reduced life.
Clockwork Golem: Lasers now deal ranged damage.
Other
Potions heal less but drop more often.
True damage icon updated.
Tome - Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
Tome - Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
Tome - Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.
Bug Fixes
Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.
Spells Electric Field: Damage increased from 25% of power per second to 40%. Ignite: Damage reduced from 125% of power to 115%. Emblems Blessing of Brutality: Bonus critical hit damage increased from 50% to 60%. Excessive Force: Bonus critical hit damage reduced from 50% to 45%.
Spells
Electric Field: Damage increased from 25% of power per second to 40%.
Ignite: Damage reduced from 125% of power to 115%.
Emblems
Blessing of Brutality: Bonus critical hit damage increased from 50% to 60%.
Excessive Force: Bonus critical hit damage reduced from 50% to 45%.
Enemies
Clockwork Golem: Laser beams of elites are now rendered in black and red for clarity.
Bug Fixes
Fixed a visual bug where lightning from the Scourge boss could be seen in the "Defeat" screen.
Fixed a typo in the Grasping Vines (Bloom) spell rune description.
New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances. New Emblem - Death Mark: A random non-boss enemy is marked every 8 sec
New
New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
New Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 50% of your maximum life).
Reworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below)
New Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
New Rune - Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
Reworked Emblem - Chronoblade (previously Kill Time): Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
Reworked Emblem - Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.
Reworked Emblem - Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.
Reworked Emblem - Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.
Reworked Emblem - Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.
Reworked Emblem - Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.
Reworked Emblem - Withdraw: After casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
Reworked Boss - The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.
Reworked Enemy - Sentry (previously Clockwork Cannon): Large automaton that occasionally fires a barrage of small missiles at the player.
Player
Evading damage from most area of effect attacks now prevents player knock back.
Spells
Cooldown for most spells (especially defensive spells) increased.
Adjusted mana costs for various spells.
Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
Buzzsaw: Now has a 6 second cooldown, damage increased from 450% of power to 600%.
Electric Field: Damage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
Ignite: Damage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
Lash: Damage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
Meteor Form: No longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased, now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.
Runes
Buzzsaw (Rebound): Damage increased from 350% of power to 450%.
Buzzsaw (Sol): Damage increased from 300% of power to 400%.
Chain Lightning (Amplify): Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
Ignite (Jumpstart): Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
Meteor Form (Hypervelocity): Base cooldown increased from 5 seconds to 8.
Whirling Death (Pirouette): Dash casts now deal 30% less damage.
Emblems
Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.
Arcane Invocation: Bonus resistances per stack increased from 4 to 8.
Backstab: Mark duration increased from 1.5 seconds to 4.
Blessing of Accuracy: Bonus critical hit chance increased from 8.5% to 10%.
Blessing of Dexterity: Bonus attack speed increased from 10% to 15%.
Blessing of Haste: Bonus move speed increased from 1.5 to 2.5.
Blessing of Elusivity: Bonus melee resistance increased from 12 to 30.
Blessing of Rejuvenation: Bonus life regeneration increased from 2 to 2.5.
Blessing of Strength: Bonus power increased from 10 to 15.
Blessing of Toughness: Bonus melee resistance increased from 12 to 30.
Blessing of Vitality: Bonus maximum life increased from 30 to 45.
Boulder Stance: Bonus resistances increased from 30 to 60.
Brawler: Bonus damage factor reduced from 30% of resistances to 20%.
Emergency Supply: Lesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
Enlightened: Bonus resistances increased from 20 to 40.
Excessive Force: Bonus critical hit damage increased from 30% to 50%.
Grit: Bonus resistances per stack increased from 4 to 10.
Mana Shield: Bonus resistances per stack increased from 2 to 5.
Reckless Strikes: Self-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
Reflect: Damage increased from 100% of unmitigated damage taken to 150%.
Sumo: Instead deals (2x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1, knockback greatly reduced.
Enemies
Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.
Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.
Danger zones of missiles/attacks from elite enemies have special indicators along their radius to show that they deal more damage.
Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
Many boss attacks now scale at lower life.
Boss - The Conservator: Gains new attacks: lay eggs and launch drones, trailblaze attack duration and cooldown greatly reduced.
Boss - The Warden: Gains a new attack: flail spin, flail slam attack now launches rock missiles in all directions.
Clockwork Golem: Laser now deals true damage and turns in a fixed direction.
Giant Frog: Attacks instead launch an explosive missile at the player's predicted position, visuals updated.
Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.
Screecher: Attacks instead fire a wave of projectiles at the player.
Vulture: Reduced move speed and turn rate.
Other
Damage for all hazards reduced.
Healing potions healing amount reduced, but potions drop more frequently and consistently.
Default controller button for dash changed from "left stick button" to "A".
Default controller button for interact changed from "A" to "X".
Tome - Attack Speed: Bonus increased from 4% to 5%.
Tome - Maximum Life: Bonus increased from 10 to 15.
Tome - Melee Resistance: Bonus increased from 5 to 12.
Tome - Move Speed: Bonus increased from 0.5 to 0.7.
Tome - Ranged Resistance: Bonus increased from 5 to 12.
Bug Fixes
Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
Fixed a bug where the Ghost Form spell was interrupted by free/pseudo spell casts.
Fixed a bug where the Lash (Hydra) spell branches were misaligned if using a gamepad.
Fixed a bug where the Meteor Form spell could be used to gain permanent damage immunity.
Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
Fixed a bug which was reducing performance while many enemies were alive at the same time.
Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.
Bug Fixes Fixed a bug where Meteor Form could be used to gain permanent damage immunity. Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune. Fixed a visual bug where some enhanc
Bug Fixes
Fixed a bug where Meteor Form could be used to gain permanent damage immunity.
Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune.
Fixed a visual bug where some enhanced danger zones were being rendered with the wrong number of spikes (introduced in beta).
Spells Burst: Adjusted gamepad targeting such that closer targets are given higher priority. Drain Soul: Healing cap increased from 30% of your maximum life to 50%. Meteor Form: Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.
Spells
Burst: Adjusted gamepad targeting such that closer targets are given higher priority.
Drain Soul: Healing cap increased from 30% of your maximum life to 50%.
Meteor Form: Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne.
Enemies
Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3).
Vulture: Reduced move speed, turn rate, and power.
Other
Damage for all hazards reduced.
Bug Fixes
Fixed a bug where Buzzsaw spell was not triggering cooldown spell cast effects (bug introduced in beta).
New Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 30% of your maximum life). Bug Fixes Fixed a bug that allowed the player to gain 2 basic or primary spells at the start
New
Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 30% of your maximum life).
Bug Fixes
Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run.
Fixed a visual bug where Oracle altars were invisible (from v0.3.04a).
New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances. New Emblem - Death Mark: A random non-boss enemy is marked every 8 sec
New
New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances.
New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds.
New Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%.
Reworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below)
New Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have 5 bonus life regeneration while on enchanted ground.
New Rune - Grasping Vines (Sprawl): This spell instead roots all enemies but its base cooldown is increased to 16 seconds.
Reworked Emblem - Chronoblade (previously Kill Time): Whenever you deal critical spell damage, all cooldown timers are reduced by 0.5 seconds. This effect can only occur once per spell cast.
Reworked Emblem - Elemental Dominance (previously Elemental Devotion): The element that is most prevalent among your equipped spells is empowered, increasing damage you deal of that element by 20%.
Reworked Emblem - Fairy Ring: Every 6 seconds, enemies within 5 tiles are rooted for 2.5 seconds.
Reworked Emblem - Flesh Weaving (previously Reaper): Every 5 enemies you kill during combat grants you 1 bonus maximum life (up to 100) until end of combat.
Reworked Emblem - Kinetic Impact (previously Dynamo): Moving grants you charge, becoming fully charged after 12 tiles. Casting a damage spell expends all charge to grant it up to 50% bonus damage.
Reworked Emblem - Masochism (previously Dark Thirst): Whenever you take damage, you restore (100% unmitigated damage) mana.
Reworked Emblem - Withdraw: After casting a defensive spell, create a small zone at your position for 5 seconds. While in the zone, all damage you take is reduced by 75%.
Reworked Boss - The Scourge (previously The Matriarch): The corpse of an ancient mage held together by magic and metal, the Scourge summons lightning fists and evil spirits to attack the player.
Reworked Enemy - Sentry (previously Clockwork Cannon): Static enemy that occasionally fires a barrage of small missiles at the player.
Player
Evading damage from most area of effect attacks now prevents player knock back.
Spells
Cooldown for most spells (especially defensive spells) increased.
Adjusted mana costs for various spells.
Buzzsaw: Now has a 6 second cooldown, damage increased from 450% of power to 600%.
Electric Field: Damage reduced from 60% of power per second to 25%, slow increased from 25% to 60%.
Ignite: Damage increased from 110% of power to 125%, range increased from 6 tiles to 8, cast speed reduced.
Lash: Damage increased from 65% of power to 80%, cast speed reduced, sound effect volume and pitch reduced.
Meteor Form: No longer grants bonus move speed, stun duration increased from 2 seconds to 2.5, flight time increased.
Runes
Buzzsaw (Rebound): Damage increased from 350% of power to 450%.
Buzzsaw (Sol): Damage increased from 300% of power to 400%.
Chain Lightning (Amplify): Damage increased from 85% of power to 100%, damage bonus per cast reduced from 30% to 25%, stack limit increased from 4 to 5.
Ignite (Jumpstart): Damage increased from 220% of power to 300%, self-damage type changed from true to melee or ranged (whichever resistance is higher).
Meteor Form (Hypervelocity): Base cooldown increased from 5 seconds to 8.
Whirling Death (Pirouette): Dash casts now deal 30% less damage.
Emblems
Aftershock: Instead deals (15% enemy max. life) lightning damage per second to enemies that are stunned, feared, or rooted (rooted enemies take 50% less damage). Deals 75% less damage to bosses.
Arcane Invocation: Bonus resistances per stack increased from 4 to 8.
Backstab: Mark duration increased from 1.5 seconds to 4.
Blessing of Elusivity: Bonus melee resistance increased from 12 to 30.
Blessing of Toughness: Bonus melee resistance increased from 12 to 30.
Boulder Stance: Bonus resistances increased from 30 to 60.
Brawler: Bonus damage factor reduced from 30% of resistances to 20%.
Emergency Supply: Lesser healing potion healing increased from 50% of normal potions to 75%, effect now triggers on spell cast end instead of on spell cast.
Enlightened: Bonus resistances increased from 20 to 40.
Excessive Force: Bonus critical hit damage increased from 30% to 50%.
Grit: Bonus resistances per stack increased from 4 to 10.
Mana Shield: Bonus resistances per stack increased from 2 to 5.
Reckless Strikes: Self-damage type changed from true to melee or ranged (whichever resistance is higher), damage bonus increased from 20% to 25%.
Reflect: Damage increased from 100% of unmitigated damage taken to 150%.
Sumo: Instead deals (4x bonus max. life) damage, refresh time reduced from 3.5 seconds to 1.5.
Enemies
Enemy projectiles are now standardized into types (basic and flaming) so they deal consistent damage regardless of enemy type.
Projectiles fired by elite enemies are rendered in black and red to show that they deal significantly more damage.
Danger zone indicators of missiles/attacks from elite enemies have special indicators along their radius to show that they deal significantly more damage.
Many boss attacks now scale at lower life.
Boss - The Conservator: Gains new attacks: lay eggs and launch drones, trailblaze attack duration and cooldown greatly reduced.
Boss - The Warden: Gains a new attack: flail spin, flail slam attack now launches rock missiles in all directions.
Clockwork Golem: Laser now deals true damage and turns in a fixed direction.
Giant Frog: Attacks instead launch an explosive missile at the player's predicted position, visuals updated.
Ogre: Attacks no longer launch missiles but instead cause a line of melee spikes to erupt from the ground.
Screecher: Attacks instead fire a wave of projectiles at the player.
Other
Healing potions healing amount reduced.
Default controller button for dash changed from "left stick button" to "A".
Default controller button for interact changed from "A" to "X".
Tome - Melee Resistance: Bonus increased from 5 to 10.
Tome - Ranged Resistance: Bonus increased from 5 to 10.
Bug Fixes
Fixed a bug which was reducing performice while many enemies were alive at the same time.
Fixed a visual bug where rune icons for spells in the spell slots were being draw under the spell inventory button.
Other Gamepad button "B"/"O" can now be rebound. When rebinding a button using gamepad input, the "START"/"OPTIONS" buttons is now used to cancel the rebinding instead of "B"/"O".
Other
Gamepad button "B"/"O" can now be rebound.
When rebinding a button using gamepad input, the "START"/"OPTIONS" buttons is now used to cancel the rebinding instead of "B"/"O".
New Added full controller support . Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles. Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (30
New
Added full controller support.
Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles.
Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (300% power) fire damage and stuns enemies within 3.5 tiles for 2 seconds. You move 50% faster while airborne.
Reworked Rune - Power Fist (Flashover, previously Flash): Uppercuts instead trigger every 5 casts and also release a cone of electricty up to 10 tiles towards target direction, dealing an additional (150% power) lightning damage to enemies.
Spells
There is no longer a 1 frame delay between casts - spells can now be cast on that same frame that the current spell cast ends.
Apparition: Spirits are now summoned in front of the player.
Black Hole: The black hole is now summoned in front of the player and slowly moves towards target direction.
Chain Lightning: If no target is detected, this spell now targets the furthest position towards target direction instead of targetting the cursor position.
Electric Field: Now targets player position, damage reduced from 65% of power to 60%, duration increased from 5 seconds to 6, radius reduced from 7 tiles to 6.
Fireball: Projectile speed greatly increased.
Ignite: Damage increased from 100% of power to 110%.
Lava Chakram: Cast speed slightly increased.
Power Fist: Spell description changed for clarity.
Ravage: Familiar bite size and speed increased, spell description changed for clarity.
Teleport: Maximum range reduced from 15 tiles to 12.
Runes
Apparition (Terrify): Stun duration reduced from 3.5 seconds to 3.
Ghost Form (Exorcism): Ghost familiar now lasts for 6 seconds and bounces off walls.
Ignite (Jumpstart): Damage increased from 200% of power to 220%.
Meteor Form (Hypervelocity): Flight time reduction reduced from 50% to 25%, now increases airborne move speed bonus to 100%.
Teleport (Telefrag): Target detection radius increased from 1.5 tiles to 2, added visual effects to show target detection radius.
Emblems
Enlightened: Fixed typo in emblem description.
Enemies
Enemies have lower base stats but now gain bonus life and power at later arenas, which should make runs easier at the beginning and harder towards the end relative to previous versions of the game.
Challenge elites appear less often and have less bonus power, but have higher bonus life.
Challenge Elite - Infested (Purple): Spawn fewer spiders on death.
Other
Added separate menu pages for audio, video, and game settings.
Added button to reset controls to default.
Improved control input icons.
Tome - Cooldown Speed: Bonus reduced from 18% to 15%.
Bug Fixes
Fixed a bug where the game would crash after pressing the "start" button in the main menu.
Fixed a bug where the Invigorating Strike emblem was granting more mana than intended when casting spells with specific runes (e.g. Lash (Hydra)).
Fixed a bug where the Time Leak emblem could cause the game to freeze if triggered while standing next to a wall.
Spells Burst: Adjusted gamepad targeting to better prioritize closer enemies. Bug Fixes Fixed bug where closing the pause menu could unintentionally interact with a nearby altar/collectible. Fixed bug where switching from gamepad to keyboard & mouse controls while spell inven
Spells
Burst: Adjusted gamepad targeting to better prioritize closer enemies.
Bug Fixes
Fixed bug where closing the pause menu could unintentionally interact with a nearby altar/collectible.
Fixed bug where switching from gamepad to keyboard & mouse controls while spell inventory was open prevented spells from being equipped.
Fixed bug where spell runes could not be cycled using keyboard & mouse controls in the spell inventory.
New Added native controller support . Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles. Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (
New
Added native controller support.
Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles.
Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (300% power) fire damage and stuns enemies within 3.5 tiles for 2 seconds. You move 50% faster while airborne.
Reworked Rune - Power Fist (Flashover, previously Flash): Uppercuts instead trigger every 5 casts and also release a cone of electricty up to 10 tiles towards target direction, dealing an additional (150% power) lightning damage to enemies.
Spells
There is no longer a 1 frame delay between casts - spells can now be cast on that same frame that the current spell cast ends.
Apparition: Spirits are now summoned in front of the player.
Black Hole: The black hole is now summoned in front of the player and slowly moves towards target direction.
Chain Lightning: If no target is detected, this spell now targets the furthest position towards target direction instead of targetting the cursor position.
Electric Field: Now targets player position, damage reduced from 65% of power to 60%, duration increased from 5 seconds to 6, radius reduced from 7 tiles to 6.
Fireball: Projectile speed greatly increased.
Ignite: Damage increased from 100% of power to 110%.
Lava Chakram: Cast speed slightly increased.
Power Fist: Spell description changed for clarity.
Ravage: Familiar bite size and speed increased, spell description changed for clarity.
Teleport: Maximum range reduced from 15 tiles to 12.
Runes
Apparition (Terrify): Stun duration reduced from 3.5 seconds to 3.
Ghost Form (Exorcism): Ghost familiar now lasts for 6 seconds and bounces off walls.
Ignite (Jumpstart): Damage increased from 200% of power to 220%.
Meteor Form (Hypervelocity): Flight time reduction reduced from 50% to 25%, now increases airborne move speed bonus to 100%.
Teleport (Telefrag): Target detection radius increased from 1.5 tiles to 2, added visual effects to show target detection radius.
Enemies
Enemies have lower base stats but now gain bonus life and power at later arenas, which should make runs easier at the beginning and harder towards the end relative to previous versions of the game.
Challenge elites appear less often and have less bonus power, but have higher bonus life.
Challenge Elite - Infested (Purple): Spawn fewer spiders on death.
Other
Added separate menu pages for audio, video, and game settings.
Added button to reset controls to default.
Improved control input icons.
Tome - Cooldown Speed: Bonus reduced from 18% to 15%.
Bug Fixes
Fixed a bug where the game would crash after pressing the "start" button in the main menu.
Fixed a bug where the Invigorating Strike emblem was granting more mana than intended when casting spells with specific runes (e.g. Lash (Hydra)).
Fixed a bug where the Time Leak emblem could cause the game to freeze if triggered while standing next to a wall.
Spells Lava Chakram: Damage reduced from 55% of power to 50%, orbit rate reduced, cast speed reduced slightly, duration reduced from 6 seconds to 5.5 seconds, mana cost increased from 22 to 25. Bug Fixes Fixed a bug where familiar followers were crashing the game when destroyed -
Spells
Lava Chakram: Damage reduced from 55% of power to 50%, orbit rate reduced, cast speed reduced slightly, duration reduced from 6 seconds to 5.5 seconds, mana cost increased from 22 to 25.
Bug Fixes
Fixed a bug where familiar followers were crashing the game when destroyed - for example, when equipping/unequipping the Ignite (Fuse) or Storm Spear (Quiver) spells.
Fixed a bug where restarting the game while the Berserker emblem effect was active crashed the game.
New New Playable Character - The Oracle : Starts with the new Oracle's Eye emblem (see below), chooses any defensive spell at level 3, and chooses any expert spell at level 5, but has worse stats. ( Unlocked by winning a run with the Alchemist ) New Emblem - Oracle's Eye: Wheneve
New
New Playable Character - The Oracle: Starts with the new Oracle's Eye emblem (see below), chooses any defensive spell at level 3, and chooses any expert spell at level 5, but has worse stats. (Unlocked by winning a run with the Alchemist)
New Emblem - Oracle's Eye: Whenever you use the reroll altar, you may use it again to undo the reroll and regain your reroll token any number of times. (Unlocked by winning a run with the new Oracle character).
New Spell (Basic) - Ignite: Create small columns of explosions in 4 directions, dealing (80% power) fire damage to enemies.
New Spell (Basic) - Lash: Crack a whip of electricity towards target direction, dealing (65% power) lightning damage to enemies.
New Spell (Basic) - Ravage: Channel to summon a mouth familiar that bites enemies in front of you, dealing (340% power) arcane damage per second.
New Spell (Expert) - Buzzsaw: You gain a buzzsaw familiar. Casts recall the buzzsaw to your current position, dealing (450% power) arcane damage to enemies it passes through.
New Elite - Yellow (Mortar): Regularly launches a barrage of small missiles at random nearby positions.
Reworked Rune - Apparition (Terrify) (previously Entourage): When spirits spawn, they fear enemies within 4 tiles for 3.5 seconds. Each enemy can only be feared once in this way.
Reworked Rune - Dragon's Breath (Brood) (previously Hyperventilate): You gain 4 egg familiars that surround you. This spell no longer has a cooldown or mana cost but consumes the egg in target direction to unleash a cone of fire that deals (300% power) fire damage. Eggs respawn after 12 seconds (affected by cooldown speed).
Reworked Rune - Dragon's Breath (Inferno) (previously Wildfire): Instead unleashes a circle of fire around you, damaging and knocking back enemies within 5 tiles.
Reworked Rune - Drain Soul (Empower) (previously Masochism): Each enemy drained grants you 1 bonus power 30 seconds. This bonus is reset whenever you cast this spell.
Reworked Rune - Drain Soul (Seize) (previously Horrify): Affected enemies are instead pulled towards you and stunned for 4 seconds.
Reworked Rune - Fireball (Wildfire) (previously Amplify): This spell now deals (50% power) fire damage but you gain a stack whenever you cast any other spell (up to 8 stacks). Casting this spell consumes all stacks to trigger an additional cast per stack.
Reworked Rune - Lava Chakram (Trinity) (previously Buzzsaw): This spell now has a 7 second cooldown but summons 3 chakrams, each dealing arcane damage, lightning damage, and fire damage.
Reworked Rune - Storm Spear (Quiver) (previously Ricochet): This spell no longer costs mana but you only have 5 spears to throw. Spears embed themselves in walls and are automatically collected when you are nearby or after 8 seconds.
Reworked Emblem - Tranquility (previously Meditate): After not casting any spells for 2 seconds, you gain 6 bonus life regeneration for 5 seconds.
Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds.
The Alchemist: Base power reduced from 90 to 80, base life reduced from 120 to 100, now unlocked by winning a run with the Neophyte.
The Neophyte: Base power reduced from 100 to 90, base life reduced from 150 to 120.
Player is now invulnerable after a run to prevent death during victory cutscene.
Base critical hit damage increased from 130% to 150%.
Spells
Any unlocked basic spell and any unlocked primary spell can be chosen at the start of every run.
Added a random altar to the initial spell selection phase, allowing the player to choose a random basic and/or primary starting spell.
Locked spells now show unlock requirements when moused over and have a greyed-out spell icon instead of a generic lock icon in the spell encyclopedia.
Apparition: Spirit attack cooldown increased from 0.33 seconds to 0.5.
Black Hole: Radius reduced from 6 tiles to 5, cooldown reduced from 9 seconds to 8 but cooldown timer only starts after the black hole expires.
Chain Lightning: Damage increased from 140% of power to 150%.
Dragon's Breath: Cooldown increased from 7 seconds to 9.
Drain Soul: No longer slows enemies, now knocks enemies back, life bonus per stack reduced from 3% to 2%, cooldown increased from 10 seconds to 12.
Fireball: Damage increased from 85% of power to 100%, damage radius increased slightly.
Grasping Vines: Cooldown reduced from 10 seconds to 5 but cooldown timer only starts after the vines expire.
Power Fist: Damage increased from 50% of power to 70% and 140% to 180% for third casts.
Solar Beam: Maximum damage increased from 390% of power to 450%.
Runes
Fireball (Splitter): Damage increased from 35% of power to 45%, spread reduced from 40 degrees to 30.
Meteor Form (Slam): Now deals bonus damage equal to 200% of maximum life.
Power Fist (Slugger): Spell damage no longer reduced.
Solar Beam (Overheat): Now only prevents casting this spell instead of all fire spells, heat gained reduced from 40 per second to 30, heat decay reduced from 46 per second to 10.
Solar Beam (Prism): Rune renamed to Refraction.
Static Discharge (Zap): Stun duration reduced from 2.5 seconds to 2.
Emblems
Locked emblems now show unlock requirements when moused over and have a greyed-out emblem icon instead of a generic lock icon in the emblem encyclopedia.
All Invocation emblems now also grant 1 stack per second while channeling (affected by attack speed).
Agony's Insight: Cooldown timer reduction reduced from 1 second to 0.5.
Alchemy: Now unlocked by winning a run with the Alchemist.
Berserker: No longer grants healing from spell damage dealt, kill threshold reduced from 100 to 80.
Blessing of Brutality: Bonus critical hit damage increased from 40% to 50%.
Death Defiance: Revive effect no longer refreshes upon entering a new arena.
Dragon Heart: Damage increased from 40 to 50.
Dynamo: Damage bonus increased from 25% to 30%.
Frenzy: Now also grants 1 stack per second while channeling (affected by attack speed).
Hunter's Dash: Bonus damage increased from 15% to 20%.
Kill Time: Cooldown timer reduction reduced from 1 second to 0.5.
Simplicity: Damage bonus increased from 10% per rank to 15%.
Withdraw: Damage reduction increased from 50% to 75%, duration increased from 4 seconds to 4.5.
Enemies
Flat life bonus for all elites increased.
Boss - The Conservator: "Roosting" no longer speeds up but instead speeds up the clock tick rate and all enemies by 15% for the duration, no longer heals while "roosting".
Boss - The Warden: Flail no longer deals contact damage or fires projectiles, new key throw attack added, flail sprite changed.
Bomb Fly: Sprites changed.
Clockwork Cannon: Drone explosion radius and damage reduced.
Clockwork Golem: Damage reduced.
Giant Frog: Attack range significantly reduced.
Spinner: Move speed while spinning increased, attack delay reduced.
Other
Poison damage significantly reduced.
Added grates to sewers arena, allowing the player to walk over gutters at specific areas without being poisoned.
Jumping movement distance is no longer affected by move speed modifiers - now only the jump rest time is affected.
Floating text for player damage taken now includes an icon indicating the type of damage (melee, ranged, or true).
Changed how enemy AI is handled to increase game performance.
Added the Native Mouse Lock extension by YellowAfterlife so players cannot click out of window/monitor while in combat.
Added a quick restart option to the pause and post-game menus.
Post-game screen can now be sped up by left-clicking and shows the current character name.
Reduced gems requirement for all unlocks.
Changed the stat icons for maximum life and life regen.
Tome - Attack Speed: Bonus increased from 3.5% to 4%.
Tome - Critical Hit Damage: Bonus increased from 15% to 20%.
Tome - Maximum Life: Bonus increased from 8 to 10.
Tome - Power: Bonus increased from 5 to 6.
Bug Fixes
Changed how sound effects play to avoid audio glitches that some players were experiencing.
Fixed bug where the Adrenaline and Grit emblems could unintentionally provide extra bonuses.
Fixed visual bug to prevent challenge invasion banner message from appearing while player is dead or dying.
New Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds. Player Oracle: No longer receives less stats from tomes. Spells Black Hole: Radius reduced from 6 tiles to 5, cooldown increased from 7 seconds to 8. Chain Li
New
Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds.
Player
Oracle: No longer receives less stats from tomes.
Spells
Black Hole: Radius reduced from 6 tiles to 5, cooldown increased from 7 seconds to 8.
Chain Lightning: Damage increased from 140% of power to 150%.
Solar Beam: Maximum damage increased from 390% of power to 450%.
Runes
Apparition (Terrify): Fear radius increased from 3 tiles to 4.
Fireball (Wildfire): Damage reduced from 60% of power to 50%.
Lava Chakram (Trinity): Damage no longer increased, cooldown increased from 6 seconds to 7.
Emblems
Berserker: No longer grants healing from spell damage dealt, kill threshold reduced from 100 to 80.
Simplicity: Damage bonus increased from 10% per rank to 15%.
Enemies
Ellite - Mortar (Yellow): Missile number and cooldown reduced.
Clockwork Cannon: Drone explosion radius and damage reduced.
Clockwork Golem: Damage reduced.
Other
Mouse is no longer locked during the title screen or post-game screen.
Bug Fixes
Fixed bug where characters and their signature emblems were not unlocking correctly.
Fixed bug where Fireball (Wildfire) was not dealing reduced damaged while at zero wildfire stacks.
Spells Drain Soul: Life bonus per stack reduced from 3% to 2%, cooldown increased from 10 seconds to 12. Ignite: Range increased from 5 tiles to 6, damage increased from 80% of power to 100%. Runes Ignite (Jumpstart): Damage increased from 180% of power to 200%. Static Discharge
Spells
Drain Soul: Life bonus per stack reduced from 3% to 2%, cooldown increased from 10 seconds to 12.
Ignite: Range increased from 5 tiles to 6, damage increased from 80% of power to 100%.
Runes
Ignite (Jumpstart): Damage increased from 180% of power to 200%.
Static Discharge (Zap): Stun duration reduced from 2.5 seconds to 2.
Emblems
Kill Time: Cooldown timer reduction reduced from 1 second to 0.5.
Bug Fixes
Fixed bug where the game would crash when the Matriarch boss spawned.