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Beta v0.3.00e Patch Notes
New
- Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds.
Player
- Oracle: No longer receives less stats from tomes.
Spells
- Black Hole: Radius reduced from 6 tiles to 5, cooldown increased from 7 seconds to 8.
- Chain Lightning: Damage increased from 140% of power to 150%.
- Solar Beam: Maximum damage increased from 390% of power to 450%.
Runes
- Apparition (Terrify): Fear radius increased from 3 tiles to 4.
- Fireball (Wildfire): Damage reduced from 60% of power to 50%.
- Lava Chakram (Trinity): Damage no longer increased, cooldown increased from 6 seconds to 7.
Emblems
- Berserker: No longer grants healing from spell damage dealt, kill threshold reduced from 100 to 80.
- Simplicity: Damage bonus increased from 10% per rank to 15%.
Enemies
- Ellite - Mortar (Yellow): Missile number and cooldown reduced.
- Clockwork Cannon: Drone explosion radius and damage reduced.
- Clockwork Golem: Damage reduced.
Other
- Mouse is no longer locked during the title screen or post-game screen.
Bug Fixes
- Fixed bug where characters and their signature emblems were not unlocking correctly.
- Fixed bug where Fireball (Wildfire) was not dealing reduced damaged while at zero wildfire stacks.