Developer postOriginal post (opens in a new tab)

Beta v0.3.00e Patch Notes

New

  • Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds.

Player

  • Oracle: No longer receives less stats from tomes.

Spells

  • Black Hole: Radius reduced from 6 tiles to 5, cooldown increased from 7 seconds to 8.
  • Chain Lightning: Damage increased from 140% of power to 150%.
  • Solar Beam: Maximum damage increased from 390% of power to 450%.

Runes

  • Apparition (Terrify): Fear radius increased from 3 tiles to 4.
  • Fireball (Wildfire): Damage reduced from 60% of power to 50%.
  • Lava Chakram (Trinity): Damage no longer increased, cooldown increased from 6 seconds to 7.

Emblems

  • Berserker: No longer grants healing from spell damage dealt, kill threshold reduced from 100 to 80.
  • Simplicity: Damage bonus increased from 10% per rank to 15%.

Enemies

  • Ellite - Mortar (Yellow): Missile number and cooldown reduced.
  • Clockwork Cannon: Drone explosion radius and damage reduced.
  • Clockwork Golem: Damage reduced.

Other

  • Mouse is no longer locked during the title screen or post-game screen.

Bug Fixes

  • Fixed bug where characters and their signature emblems were not unlocking correctly.
  • Fixed bug where Fireball (Wildfire) was not dealing reduced damaged while at zero wildfire stacks.