Reverse Defenders

Libragames

Released
Apr 11, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    April 26, update

    - Changed the Enter button to have the same behavior as the decision button - Changed Esc button to behave the same as the Cancel button - Restricted character placement in tutorial stages 2 and 3 - Fixed a bug that items in possession were not reflected correctly when starting t

  2. Developer post

    April 23, update

    - Fixed a bug that caused the layout to be significantly corrupted when playing in fullscreen mode on unsupported display sizes (the game's fullscreen mode is only supported on 16:9 displays, but it was difficult to change back to fullscreen when changing to fullscreen on unsuppo

  3. Developer post

    April 22, update

    - Fixed a bug that caused unintended behavior when the controller settings in the game and the actual controller are different. - Supported controllers have been increased. - Fixed behavior of controllers to be more stable overall. - Other minor fixes

  4. Developer post

    April 18, update

    - Changed the menu text on the title screen as follows to avoid selecting it apologetically START > NEW GAME CONTINUE > LOAD GAME - Added a prominent location for the operation description on the BP allocate screen. - Fixed a bug where some character icons were wrong on the

  5. Developer post

    Full release today, April 12! And we're having our first sale!

    Full Release Begins The full release of the product started today. To celebrate the full release, we are starting our first sale. For 7 days only, you can get 10% off. Updated Contents - Skin function with three types of skins to choose from implemented. You can now choose from t

  6. Developer post

    December 12, update

    - Fixed a bug that caused the game to stop when using the "Redo Enhancement System" under certain conditions.

  7. Developer post

    December 8, update

    - Added the ability to redo enhancements in the intermission screen to the menu - Added a confirmation window to the "Return to Stage" menu in the battle screen. - In the Servant Summon screen, if you press the Create Shortcut button while a character is already there, the charac

  8. Developer post

    November 27, update

    - Fixed some of the operation explanations during the battle.

  9. Developer post

    November 25, update

    - Various switches are now available in the settings screen. - The attack range can now always be displayed. - Flipside characters can now always be displayed. - It is now possible to start a wave in a state of All Meditation. - Merged Controller type settings and OK button type

  10. Developer post

    November 24, update

    - Fixed a bug in tutorial stage 1. - Fixed a bug in Boss stage 1.

  11. Developer post

    November 19, update

    - Fixed a bug that caused the level-up mark to appear on characters that could not be leveled up under certain conditions.

  12. Developer post

    November 16, update

    - Fixed a bug that caused the level-up mark to appear on characters that could not be leveled up under certain conditions. - Fixed a bug where pressing the flipside button at the same time as a class upgrade would prevent the character from flipsiding afterwards. - Updated the ov

  13. Developer post

    November 11, update

    - Fixed a bug where the character icons were unified for Japanese conversations on the conversation screen of stages with different conversation content in English and Japanese. - Fixed a bug in which the operation help at the bottom of the screen was reflected immediately when t

  14. Developer post

    November 9, update

    - Displayed enemy attributes of all waves in the intermission screen. - Changed the barrier image. - Fixed some misalignment in the UI. - Added animation to part of the UI. - Added to the conversation that the bonus points are accumulated. - Other minor fixes.

  15. Developer post

    November 7, update

    - Fixed images of balloons - Fixed a bug that caused the colors of paired balloons to be different under certain conditions.

  16. Developer post

    November 4, update

    - Added explanation of caution icon for fast enemies to the conversation. - Added explanation of caution icon for dense enemies to the conversation. - The attack power display at level up now reflects the increased attack power of SoulEater. - The attack power display at level up

  17. Developer post

    November 1, update

    - Minor fixes to key input. - Added mix color to enemy icons in stage information. - Corrected the content of the conversation along with the above corrections. - Fixed a problem where it was hard to tell if the lifespan value was 1 or 7.

  18. Developer post

    October 29, 2nd update

    - Added arrows to make it easier to see which button is indicated in the tutorial. - If you press the TIPS button on the pause screen during battle to return to the operation explanation, the operation explanation will now match the scene. - Fixed the content of the conversation

  19. Developer post

    October 29, update

    - When closing the settings screen with the Cancel or Pause button, the settings will now return to the settings before the change. - Changed the text at the bottom of the settings screen from "Back" to "Confirm". - Fixed a bug caused by pressing the pause button under certain co

  20. Developer post

    October 28, update

    - Adjusted the font size of the operation help during battle. - Improved visibility of operation help during battle. (When the language setting is English) - Fixed the pause menu in the tutorial. - Fixed the unavailability of reverse in tutorial stages 1 and 2 to make it easier t