Final Factory

Never Games Limited

Released
Apr 9, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.21.0.23 UI/UX Improvements & Fixes

    Improvements: List the portal you just came from at the top of the list Tint crafter input slots that have insufficient items red Fixes: Fix an issue where grid calculations didn't update on mobile stations Fix power transmission calculations Fix it so dragging windows to the top

  2. Developer post

    0.21.0.22 Stability Improvements

    Fixes: Fixed multiple game crash bugs Fixed the mass driver range indicator was wrong after using the upgrade tool Made the blueprints and info sidebar buttons toggle like the other 3 Fixed alt+D deconstruct also triggering map movement Fixed a save compatibility issue when loadi

  3. Developer post

    0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Stations

    0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love it! We're still cooking on Multiplayer, w

  4. Developer post

    0.20.0.115 Localization Update (Part 2)

    Improvements: The attack notification and sound will now go away quickly once an attack is resolved. No more excessive pings! Added translators to the credits menu Disabled shadows on various icons to improve performance Removed unused translations and included the translations i

  5. Developer post

    0.20.0.113 Localization Update

    Improvements: The language selection dropdown in the settings menu now shows a list of all the language in their own language Updated the localization framework to make it easier for people to contribute. There's now a readme that describes the process of how to contribute Fixes:

  6. Developer post

    0.20.0.112 Patch

    Improvements: Mute sound while the in-game menu is open Add construction bot nudge if you place blueprints but have no construction bots available Fixes: Fix an issue where mining bots could drop off to a station that had no power

  7. Developer post

    Mod Bugfixes

    Fixes: Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed Fix an issue where .20 compatible mods were not loading properly due to the security fix Fixed an issue where a corrupt savegame could get deleted by the game. N

  8. Developer post

    0.20.0.107 Patch

    0.20.0.107 Fixed map player indicator dot not showing when clicking from an alert Added the player tag to the player dot on the map when zoomed out to make it easier to find yourself Fixed discord links in the app to ensure they work Updated Unity and supporting libraries to the

  9. Developer post

    Patch 0.2.0.104 and Dev Update

    Hi engineers, I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is still in the works. My energy is being r

  10. Developer post

    0.20.0.99 Hotfix

    Fixed a bug where you couldn't dismiss the technology unlocked notification. Sorry about that guys!

  11. Developer post

    0.20.0.98 Hotfix

    - Fixed issue where scrolling with a mousewheel on the tech panels was super slow - Fixed issue where objective related to using the Mass Drivers was not completing correctly - Added mining station to the hotbar by default

  12. Developer post

    The Demo is back (plus a new update!)

    Hi all! Today I bring you a new update and the return of the demo. The update includes a bunch of bug fixes, QOL, curved connectors (!), drastically lowered enemy density for a smoother exploration experience, and much more. Check out the patch notes below! See you in the factory

  13. Developer post

    Foundations Patch 0.20.0.83

    Bug Fixes Fixed a bug where power distributors and mass driver driver connections would be lost when pasting blueprints (and especially rotating them) Fixed a bug where power distributors and mass drivers relative grid tile targets were not set correctly, which would take you to

  14. Developer post

    Foundations Hotfix 0.20.0.81

    - New localization pass to translate several new strings - Updated the New Game Panel UI to display translated languages better - Fixed a bug where Dyson Power Transmitters were not receiving power from the station grid and thus not transmitting - Fixed a bad race condition with

  15. Developer post

    Mid Season Update

    Hi all! Today I'm launching the latest version of FF with several new changes. See the notes for 0.20.79 below. I've also created a video overview of all the changes in the Foundation Update so far since its release. Call it a mid season catch up, for those joining for automation

  16. Developer post

    Foundations Patch 0.20.0.76

    Craft Panel UI - Increased the size of the craft buttons considerably - Massively improved the organization and categorization of craft buttons in the craft panel - Added/removed/changes various category tabs in the craft panel These changes should vastly improve the usability of

  17. Developer post

    0.20.0.74 Hotfix

    - Fixed a bug causing stations to move slower than they should when moving - Fixed a bug causing the rocket adapter rocket flame animation to flicker

  18. Developer post

    Foundations Infrastructure Patch 0.20.0.73

    Bug Reporting Added a new bug reporter tool to the main menu The bug reporter requires a title and a description and will also send your most recent save and cached player.log file to the discord bug report forums Bug Fixes Fixed a bug where the max power displayed was also takin

  19. Developer post

    0.20.0.62 Hotfix

    Reverted a change that would cause games loaded from lower than 0.20.0.60 to have a bad performance issue. Will find the root cause later this weekend.

  20. Developer post

    Foundations 0.20.0.61 Patch

    QOL Added Quick Craft panel so you can quickly craft items that correspond to nearby blueprints without having to open your inventory and craft panels Performance Massively improved the performance of the systems responsible for revealing terrain and for determining what defense