Developer postOriginal post (opens in a new tab)

0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Stations

0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes

This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love it!

We're still cooking on Multiplayer, which is coming out in the .50 update. No date to share yet, but it's getting close!

Improvements:

  • (Aggro Rebalance) Eliminate Signal Generation for Defense platforms and solar panels. This should help with early game threat

  • Buffed Cargo Ships (renamed to Barges) storage, load speed, and range. Barges accelerate more slowly now, and looking to rebalance logistics bay inventory size.

  • Added a configurable range slider to inserters and Cargo Barges

  • Heat rebalance: Stations take much longer to overheat, overheat is more visible, and damage takes much longer to occur

  • Map will now highlight stations that are overheating

  • Overheat alerts now clear much more quickly

  • Unstable stations will no longer generate heat

  • Hovering alerts now highlights affected stations. If offscreen, you will see an arrow to the station

  • Allow cancelling deconstruction with right click

  • Zooming now matches the behavior of map zooming and doesn't feel sluggish

  • Connectors in a line with different speeds will now operate at their individual speeds, instead of running at the speed of the slowest connector

  • Added an output slot to Dyson platforms, ensuring that they can always produce outputs even if all their connectors are full.

  • Player name indicator is much easier to read on the map, especially if on top of other objects

  • Add arrow indicators on the map towards the player if they're offscreen

  • All stabilizer structures function on unstable/unpowered stations

  • Esc now closes the portal popup

  • Movable station commands can now be re-ordered by dragging them

  • Escape will now close the blueprint panel (not the blueprint) on the first press. A right click or second press will clear the blueprint.

  • When researching a technology with the panel open, the panel will stay on the selected technology when research completes

  • Enhanced system performance for very large stations

  • Updated to the latest Unity & Unity ECS libraries

Performance:

  • Large bases get a 50% FPS improvement

  • Saves & Loads are 1000% faster than before, and half the size

  • Optimized ram usage from fonts

Fixes:

  • Fixed game crash caused by a double free

  • The technology panel is now much more robust to errors

  • Fixed an issue where stations could take off with a component that prevents flying

  • Stations will only be prevented from taking off (not flying or landing) when they contain a component that prevents flying

  • Mobile station timers reset whenever the station departs, even if the timer hasn't expired

  • Tooltip for Metal Matrix Composites (and any other item) that requires >3 inputs will now correctly say "Quantum Printer" instead of "Atomic Printer"

  • Fix Mass driver upgrades from early .20 games where they could lose targets

  • You can no longer abduct Bauxite. Sorry.

  • Upgrading station components will not reset their settings

  • Zooming will not happen when a UI component is focused

  • Fix copy/pasting connector filters

  • Spawner chests will now copy/paste the spawner item

  • Pausing will now properly stop the game timer

  • Fixed a 1 frame lag for many systems

  • Prevented in-game tooltips from showing on top of the in-game esc menu

  • Made mod loading more robust, ensuring the game starts and enables you to disable broken mods instead of crashing on the load screen

  • Fixed race conditions where stations could land on top of existing stations

  • Fix broken construction bots from old saves

  • Prevent loading a newer save than the game version

  • Fix mass driver determinism problems and sync bugs when saving

  • Fix "no item to move" error

  • Mass drivers now fire items from their primary inventory and receive in the second inventory

  • Fixed a NaN error if you left a panel open on a dyson sphere while upgrading

  • Fixed multiple game crash bugs

  • Slow down background cooling to .1C/sec -- 10x slower than before (no effect on heatsinks)

  • Apply ambient cooling to unstable stations

  • Fix issue where connectors would not reconnect if some were being upgraded

  • Mass drivers now properly generate heat

  • Ensure save games load back to version 0.17.0.0

  • Make the glow on heat producers work properly

  • The map now updates when riding a mobile station

  • Portal dialog doesn't keep reopening if the player is inside the portal

  • The station panel will not break if part of the station is removed/destroyed

  • Station cores now rotate the expected direction

  • Station landing will no longer leave the UI hidden and non-functional

  • Stop list/portal list sorting and filtering is case-insensitive

Localization:

  • Add support for Ukrainian (Slava Ukraini)

  • Added a large number of missing translations

  • The mod menu is now localized

  • Fixed a number of broken symbols (e.g. %) in some languages

Special Thanks:

  • Thanks to Quazar and Mmikeyy for your playtesting!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24648563 · development-previous branch

    Steam updated · First observed