REGROWTH
patch(v1.15) ADDED organs regrowth component sprite trail component FIXED muscle buggy (almost identical to the previous version) hide gizmo when edit one handed weapon increase/decrease bug when min/max
Developer posts and news about this game.

patch(v1.15) ADDED organs regrowth component sprite trail component FIXED muscle buggy (almost identical to the previous version) hide gizmo when edit one handed weapon increase/decrease bug when min/max

patch(v1.13) CHANGED only if the material is skin, it will transition into wounded state movement stabilization according to movement speed change jump stabilize mass lightly (mass multiplier 0.1) stabilize walk multiplier -> walk force ADDED collision option (activate conditi

added tile map editor +50 items +9 backgrounds created using mods more function background, fun hide gizmo option deleted: automatic snap fixed: check ground fixed: masking bug

patch(v1.01) fixed: - bug "activete if hit" option - position bug when stunned (disable physic option) - bug where slow motion is applied only once - bug not saving "pause option" - delay bug (when connected to a logic gate) changed: - glow - for mod items, an yellow outline is d

support: - load, save, upload workshop (you can create MOD using Unity) fixed: - messy bug (some time) - direct save with don't drag - bug not grabbing spawned objects - bug self detect option changed: - gizmo is no longer selected (when paste) added: - add xor/xnor/random rate -

fixed: - damping bug when spawn item play mode - unable to spawn duplicated objects - shaking bug - pivot position bug in editor (if toggle 'ignore physics') - don't drop item to world when alt+tab - terrain save bug - key not reset when delete component - armor type - follow bug

support: - STEAM REMOTE PLAY TOGETHER (you can play your own game with your friends) fixed: - duration bug - sorting order bug changed: - rename 'who am i' added: - bind move/jump key, walk/jump multiplier, blood color - add 2nd camera option (2nd camera splits the screen) - add

delete: - delete automatic sorting order(one handed weapon) fixed: - delay 0 bug when connected 'logic gate' - copy bug - codec bug some graphic card - scale bug - delay 0 bug when connected 'logic gate' - thumbnail bug when save item - blood decal bug when flip - not connection

deleted: - automatic flip - automatic sorting order - wall blood - activate with grouping objects fixed: - invisible particle(destroy option) when press h bug - stay gizmo when delete child object bug - multiple weapons grabbed at the same time bug - 'activate wire' connect other

updated: - firearms executioner fixed: - hide checkbox bug - bug when spawned - bug when spawned - sometime bug added: - error message when attach to flipped object - activate signal when destroy - target all parts - firearms executioner - pause option - special pizza cut - you c

changed: - show "control key" when press h fixed: - when you keep moving left and right, the controllable human slowly shrinks - only works when gizmos aren't hidden when object is spawned - dialogue switches on and off during play - change image bug - jump force multiplier bug -

updated: - changed: - slightly lightened background color fixed: - copy paste bug - portal bug delete: - automatic sorting order - automatic sorting order - color added: - you can change the map size and color

fixed: - select outline bug - collider bug (when delete attach/pin/piston/winch/wheel) - grab component] bite bug - start on bug changed: - tag list -> custom tag added: - Sequential (Toggle) - custom tag - press "insert" key to add frame

fixed: - text bug (some graphics cards) - freeze human bug - select "body parts" bug - delete "key binding" bug - copy "more option" deleted: - tutorial (Instead, we will patch the handbook step by step) - "resource tab" in play mode - automatic deactive when human stun (reason =

Hi, everyone, We’re very excited to release ACTION SANDBOX today!! ːsteamhappyː Added various functions suggested by you, during the beta test. About 700 creations have been updated on Workshop. For more information and communication with users, join the official Discord