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patch(v1.13)

patch(v1.13)

CHANGED

  • only if the material is skin, it will transition into wounded state
  • movement stabilization according to movement speed change
  • jump stabilize
  • [weapon item] mass lightly (mass multiplier 0.1)
  • [look at component] stabilize
  • [who am i] walk multiplier -> walk force

ADDED

  • [particle component] collision option (activate condition)
  • [ontrol item] stick man, T2
  • [fun item] blue and white flag
  • [who am i] change or disable animation, disalbe flip, muscle multiplier
  • [object property] muscle force (you can create your own "muscle" weak or strong human)

FIXED

  • [set body parts] UI bug
  • [particle component] background sorting option
  • [workshop tag] fun / scene bug

DELETED

  • [light component] deactive color
  • [item] halloween painting
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