Progress Game

Grinning Games

Released
Aug 14, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    0.10 - State of Development #3

    Hey everyone, sorry for no new Infos until now: I hit a bit of a bump in the road, due to some health related and IRL stuff. Also had a bit of a burnout on the project, so im currently taking a bit of a break with developing the game. The way that development went was very stress

  2. Developer post

    v0.09.2.0.c4 - Hotfix for Dagger Stab Skill Crit

    As pointed out by a player on steam, the Dagger Stab Skill Crit functionality didnt work as intended and the player actually dealt less damage when dealing a critical hit. I was able to reproduce, locate and fix the error. Also fixed an error in the damage display at the top, sho

  3. Developer post

    v0.09.2.c3 Hotfix

    Fixed Spells not being draggable into auto-caster slots from the spell-book

  4. Developer post

    Mac fix

    I accidentally uploaded the zip of the zip for mac, the game should properly start for mac again. Sorry for the inconvenience! (Yo, i heard you like zips, so i put a zip in your zip so you can extract while you extract)

  5. Developer post

    v0.09.2.c2 Hotfix

    Hey all, - Sinking Well: Added is_modified and was_equipped check to "add all" functionality Received a report about the "Add all" in the sinking well not using the same logic as the inventory-discard, so i quickly made it use it as well. So now it should no longer automatically

  6. Developer post

    v0.09.2.c1 Hotfix

    Hey all, - The Inventory limit of 200 will no longer discard items that have been modified (plus Roll, Equip Quality, gem sockets in slots) or have been equipped by the player at some point. I've got a report from a player today on discord that they lost an item from the Inventor

  7. Developer post

    State of Development v0.10 #2

    Hello everyone, i wanted to give you some insights into the current state of development for Version 0.10 I am currently working on developing v0.10 towards a first playtest, which would contain various things: Focus on reworks of existing contents Which includes: - implementatio

  8. Developer post

    Progress Game now has Steam Cloud

    Hey everyone, a feature that was requested by a couple of people for a while, i came around to implement it. At the beginning i assumed you would need to implement a steam framework into the game, but actually steam provides an Auto Cloud feature, which I now set up and tested. W

  9. Developer post

    State of Development v0.10

    Hey guys, just wanted to update you on the current State of Development in regards to 0.10 TL;DR: Still working on 0.10, after migrating the Engine Version of Godot from 3.5 to 4.2, its now slowly coming along. Working on some features and systems which i mention further down bel

  10. Developer post

    v0.09.2.0.c hotfix

    - Fixed Holy_Spark crashing the game when cast in the village - Fixed Spell_School_Tooltip not showing on hovering a spell school

  11. Developer post

    v0.09.2.0.b

    Olla, when testing the game with friends, it seems that the wand wasnt tested properly yet and some crash-worthy stuff popped up. - Projectile_Weapon_Tooltip: Fixed crash - Holy Spark Blind: Fixed damage function causing crash - Projectile Weapon: Fixed Ammo crashing the game due

  12. Developer post

    v0.09.2.0.a Hotfix - Fixing weapon items disappearing on equip

    Hellou, Quick fix for - Equipment_Slot_Weapon: Fixed Weapons disappearing on equipping new weapon - Fixed Spells not draggable from Skill bar button to auto-caster-slot

  13. Developer post

    v0.09.2 is out now

    Hey all, After around a year of on and off development i was able to finally release the 0.09.2 Maintenance release. This release is focused on adding Quality of Life Features, Fixes and general UI Improvement to the 0.09 Version, before moving on to 0.10 Thanks to the folks on d

  14. Developer post

    v0.09.2 Maintenance Release Patch Notes

    v0.09.2 Changelog: (Artwork by MetalPig) While working on the spells, i've gotten a serious case of motivation burnout on working on the game. This has happened in the past, where i got to a point to just release the stuff i have, instead of trying to just keep going and never fi

  15. Developer post

    State of Development 3 for 0.09.2 Maintenance

    After working on it for a long time and implementing different spells for about 3 spell schools, i hit a motivational drought. To prevent me from loosing all motivation on working on the game, i pushed the new spells/spell schools back to 0.10 as im hoping that working on new fea

  16. Developer post

    v0.09.1.1b.2 Hotfix - Sacrificial Altar "Add All" Button + sacrificing crash fix

    Hey all, as the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+) this happened because with each item being removed from the inventory it would do

  17. Developer post

    v0.09.1.1b.1 Hotfix - Reducing VRAM Usage

    Just a very small hotfix, to reduce the VRAM to enable the game to run on GPUs with 1 GB Vram This was done by reducing the the size of the world map texture from 10000x10000 px to 1000x1000 px. Seems like although the actual texture as png is just like 2 MB when loaded into the

  18. Developer post

    State of Development 2 for 0.09 Maintenance

    Hey everyone, here a small progress update for the 0.09 maintenance version: The QoL and Feedback has been mostly processed and implemented. I now switched modes and started working on adding new spells/skills/functionality to spell-trees. These include: - Dark Tree (Draw on dark

  19. Developer post

    State of Development 0.09 Maintenance

    Hey everyone, after a long, well needed hiatus and slow development on the game, things are picking up steam again and im again invested into Progress Game. Im currently making progress in regards to: - Incorporating Feedback and QoL - Fixing Bugs/Crashes (cant promise to fix all

  20. Developer post

    v0.09.1.1b Fixes

    V0.09.1.1b: - Fixed spellbook hotkey - cleaned up some nonexistant/obsolete signals and pointers (could maybe help with unspecified problems on certain os) - Fixed naming for relics t4-t6 (now just called "Relic") - Skill-Trees: Added unlock hints in the tooltip when hovering a n