Tattered Banners

Coming soon

CookieByte Entertainment

Planned release
Q4 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Biweekly Update #12: Portraits Upgrade, Origin Window, House Armor Colors

    Greetings mercenaries, Portraits Upgrade A core goal of Tattered Banners is building a living world filled with memorable simulated characters. And if eyes are the window to the soul, portraits are the window to character immersion. With that in mind, we’ve been giving character

  2. Developer post

    Biweekly Update #11: Farmer Origin Enhancements & Faction Relations Window

    Greetings mercenaries, Farmer Origin Enhancements The Farmer and Bandit origins are receiving major overhauls over the coming weeks. The goal is to add weight to the starting origin choice, make the opening more theatrical, showcase different playstyles in the world map right out

  3. Developer post

    Life Post-Demo-Launch, Settings Menu, Banner Emblem, & Rune Stacking Fix

    Greetings mercenaries, Life Post-Demo-Launch The demo launch went incredibly well, pulling in 14k new wishlists in just 4 days. Thank you so much for the support, it’s deeply appreciated. We took a bit of time to get back on our feet after that rush. And following the positive re

  4. Developer post

    Demo is Live! & Changelog

    Greetings mercenaries, Demo is Live! The demo is finally live! Play it, let us know what you think, and if you know anyone who loves strategy RPGs and living world simulations, share the news with them so you can both enjoy your exquisite taste in games together. Changes from the

  5. Developer post

    Update #8: 3 days to Demo Launch, Streamer Support, Performance Improvements

    Greetings, mercenaries, 3 Days to Demo Launch The time is nearly upon us - Tattered Banners' demo launches July 9th, in 3 days. We're hard at work squeezing in last minute changes for the build, such as... Streamer Support Expansion We want TB to have that sense of "emergent stor

  6. Developer post

    Persistent Characters, Death of AI Portraits, Customization, & Streamer Support

    Greetings, mercenaries, We are pushing some ambitious changes to the simulation this week as we steady our footing for the upcoming Demo launch on July 9th. World Simulation: Persistent Characters To make the world feel more reactive, many characters in the world are now fully pe

  7. Developer post

    Demo coming July 9th, Specializations & Customization

    Greetings mercenaries, Demo coming July 9th We've been hard at work preparing for the upcoming demo launch on July 9th. The playtest provided a wealth of incredible ideas and feedback, and we're working down a ceiling-high pile of improvements to get everything ready. The ambitio

  8. Developer post

    End of Public Playtest, 3-Hour Build & Demo

    Greetings mercenaries, End of Public Playtest With the recent Medieval festival wrapping up, the public playtest is coming to a close. We want to thank you for your time. Thanks to your feedback via surveys, Discord, and the Steam forums, we now have a ceiling-high pile of planne

  9. Developer post

    Playtest Begins, New Build, Future Playtest Round

    Playtest Begins It’s time to open the gates for a new wave of players. From now until the 27th, all playtesters will be granted entry to Tattered Banners. We do this because we want to hear your thoughts, good and bad. We believe the best way to develop a simulation game like TB

  10. Developer post

    Major Playtest Round Begins, New Features, & AI clarification

    Major playtest round begins We’re opening the gates for a large wave of playtesters today. We're excited for you to experience the simulated world of Tattered Banners and many new systemic elements - more on those below. If you get in, we truly want to hear what you think works a

  11. Developer post

    Playtest Round 1 Beginning, Company Stats, & Evil Fog

    Greetings mercenaries! (Initial) Rolling Out of Playtest Round 1 We're excited (and a little scared) to announce that following positive feedback from early Discord rounds, we are officially beginning to grant access to the Steam Playtest pool! We're starting with a small initial

  12. Developer post

    Left Unchecked, Bandits Will Bankrupt Your Favorite City

    Greetings, mercenaries! We’re kicking off a new series of highlights to pull back the curtain on the dynamic, simulated world of Tattered Banners. Our goal is to show how different factions, from the smallest bandit camp to the largest trade hub, operate with different goals, and

  13. Developer post

    11,500 Wishlists in 7 Days!

    Just one week after announcing Tattered Banners , we’ve officially crossed 11,500 wishlists . To say this week has been "overwhelming" would be a massive understatement. Between responding to Reddit threads and aggressively smashing the refresh button on our stats page in disbeli

  14. Developer post

    3,800 Mercenaries join the journey in 24 hours!

    We are absolutely floored. 3,800 wishlists in just 24 hours! As a small indie team, this level of support means the world to us. It’s exactly what will allow us to make Tattered Banners the deep, systemic world we've always dreamed of. We’ve been reading every single comment on S

  15. Developer post

    Tattered Banners Announced

    We’re excited to finally reveal our next game - Tattered Banners! Tattered Banners is a turn-based tactics RPG set in a living, simulated world shaped by your actions. Players perform a variety of actions - raid, bribe, steal, spy, assassinate, lay siege, and more - and watch the