Crafting System Update
Hello, it's been a while. The last few months I was constantly trying to figure out how to properly convey my vision throughout the game. I watched testers play and realized there are many places where they find the game complicated, or keep wondering how does this work? What do
Hello, it's been a while. The last few months I was constantly trying to figure out how to properly convey my vision throughout the game. I watched testers play and realized there are many places where they find the game complicated, or keep wondering how does this work? What do I do now?
It helped me a ton to figure out a way to make everything feel connected properly.
I have tons to share but today I'd like to talk about the new crafting system.
With crafting there were two major problems:
It felt complicated. Many times the player had to read the UI to understand what to do next, so it didn't feel immersive enough.
The visual effects, like what you are making and the end result, weren't really satisfying. And while crafting there wasn't any challenge. It felt very analytical.
I'd like to show you the new physical, tactile system we have now :)
No more UI. Everything is now controlled through a control unit. It is a really fun way to do things, but more than that, the most important part is that every machine is now operated using first person hands. They pick up ingredients, shove things into the hopper, open and close valves. It feels much better now :)

You can also see the visual effects are looking much better than before. Liquids look like liquids, powders and granules look like powders and granules. It adds uniqueness.
The most important part is that chemical reactions are much more prominent now. Imagine you mix two flammable ingredients together, it will lead to a fire. There are many more effects like smoke, fire and explosions. It gives you an early hint of how your product is turning out.
I talked about the dispensary in the last blog. Here we go, it is another minigame. It is in the same room as the stash room. The idea is that junkies will always come to the dispensary to get their refill of medicines, so you will find your gang plug quickly without having to look around anymore.
Here's a YouTube Short I made to show how the new minigame works!
I'm finalizing all these new changes right now. Can't wait to see you all give it another go! :)
Sayonara































