Project Prison

Coming soon

True Seria

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Crafting System Update

    Hello, it's been a while. The last few months I was constantly trying to figure out how to properly convey my vision throughout the game. I watched testers play and realized there are many places where they find the game complicated, or keep wondering how does this work? What do

  2. Developer post

    Dogs, Drugs and Dialogues

    I'd like to thank everyone who played the playtest and left feedback. The loop to sell contraband was simple: roam the yard, find someone, try to sell. I absolutely hated it. Almost felt dread while playing my own game. I thought long about what I could do to make it better. The

  3. Developer post

    What Six Months of Your Feedback Built

    Hello everyone, Six months ago I released the demo. Since then I've received a lot of important feedback from players and I'm truly grateful for all of it. Your feedback has improved the game tremendously and I can't wait for all of you to play the prologue and see for yourselves

  4. Developer post

    Looking for Testers!

    Hello everyone, it's been a long time, almost 6 months after the demo release. I'm gearing up for the next version of the game and I'm really happy with how it turned out. I think the game has shaped up a lot better now, with all the systems coming together. I'm going to release

  5. Developer post

    Patch 2.0: New Negotiations & Combat Flow

    Greetings, everyone! I’ve been hard at work refining the core experience. This update focuses heavily on combat fluidity, AI behavior, and cleaning up the economy and UI. Here is the full breakdown of what’s changed: 🥊 Combat & AI Improvements Multi-Attack Logic Rework: Enem

  6. Developer post

    V1.99 Patch Notes

    🏃 Physics & Movement Body Composition: I’ve introduced body composition logic. Now, when you're running and pushing into things, your physical build actually matters for the impact. Better Ragdolls: I’ve overhauled the ragdoll system to be much smoother and more realistic. S

  7. Developer post

    v1.98 Patch notes

    Gang Management & Economy Gang Manager AI Overhaul: Fixed a bug where the Gang Manager was displaying incorrect data. Zone-specific top recipes and gang statistics should now reflect accurately. Market Intelligence: Players can now properly view product information for items

  8. Developer post

    v1.97 Patch Notes

    v1.97 Update Notes Combat and Body Types I have overhauled the fighting system so your physical build actually matters. Now, your moveset, how you tackle, and how you defend yourself depend entirely on your character's body type. New Skills Different builds have unique moves like

  9. Developer post

    Version 1.96 Patch Notes

    🛠️ Systems & Mechanics Persistent Crafting (Save/Load): The contraband machine now retains its state. If you stop crafting mid-process, the machine will no longer reset; you can pick up exactly where you left off. Tiered Unlock System: Progression is now synced with Gang Rep

  10. Developer post

    v1.95 Patch notes

    Update v1.95 is Now Available! Crafting & Recipes When mixing ingredients, the UI now remembers if you’ve made that combo before. It’ll show a Good/Okay/Bad rating based on your past results. You won't get an instant review anymore. You actually have to sell your batches to p

  11. Developer post

    January Recap: The Crafting System & UI Overhaul

    Hello everyone! It has been quite a while since our last Steam update. Due to some personal matters, development was paused for a month after the demo launched, but I have been back at it since December. I’ve been sharing smaller updates on Discord, but today I want to recap the

  12. Developer post

    Overhauling the UI: Less Clicking, More Playing

    Last two weeks I've been working on improving the usability of the game. The biggest pain point was the UI. It was horrendous. It wasn't something permanent; it was a placeholder, and I was planning on improving it but just didn't get the time as I wanted to push the game for Nex

  13. Developer post

    Patch 1.83: Facial Animation, Map Update

    Made looting easier with visual indicators on dead bodies Improved waypoint system - now possible to set waypoints from anywhere to anywhere (e.g., directly from prison wing to shower) Added facial reactions when attacking or getting hit, with animations showing pain and other ex

  14. Developer post

    Patch 1.81 - Reduced Solitary time, Cores reduction rate

    Reduced maximum solitary confinement duration to 1 day Tweak hunger, hygiene reduction rate Added popup notification to guide players on where to go next while playing minigames Bladder and shower stats now start at 100% Reduced contraband loot from defeated enemies to prevent ex

  15. Developer post

    Patch 1.8 - Improved Camera, In-Game Guide & Story Removed

    Removed the story . Game will now directly start simulating. It didn't land like I hoped it would. I will improve it and come back with something better. How To Play Section: Added How to Play section in the game. It will explain how things work and hopefully clarify some confusi

  16. Developer post

    Patch 1.79 - Bug Fixes & Improvements

    Bug Fixes & Changes: Fixed: NPCs going to the infirmary were causing frequent crashes (including when eating) Fixed: Critical bug causing death from hunger Fixed: Gang members will now only buy items if you're selling them for less than what their gang sells them for Fixed: N

  17. Developer post

    Demo Update & Roadmap

    Hello! Demo was released yesterday. I've made the following changes in the recent build (1.77) based on the feedback I received. Before that, let me share the bug a player sent me. I was laughing at the absurdity of it I hope you'll enjoy it too and maybe it will bring a smile to

  18. Developer post

    Early Demo Build Released!

    Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a tutorial which explains to players what to do and when to do

  19. Developer post

    New in April: Police Patrols, Shivs, Guns, and Enhanced Quests

    Hello everyone, First, I'd like to apologize for the lack of updates in the last month. I lost someone extremely precious to me, so I needed to take a break to get back to normal. Moving on to the update: Police System We finally have cops in the game now!! You will see them rand

  20. Developer post

    Crafting Dynamic Quests

    Hey everyone! I'm thrilled to announce that the long-awaited quest system is almost ready for playtesting! It's scheduled to go live next week, and I can't wait to see how you all interact with it. Because the quests are dynamically generated, it's been a challenge to test them t