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Early Demo Build Released!

Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a tutorial which explains to players what to do and when to do it. Honestly, there is still a long way to go from my end goal, but I'm pretty happy with the way the game is turning out. Here are all the changes:

Game Development Checklist

🔧 Bugs / Glitches

  • Fix NPC flying/jumping state issue

  • Fix weird walk animation for AI NPCs in yard

  • Fix action in progress issue when player misses attack (target can't be attacked after)

  • Fix two NPCs constantly performing social simulation between themselves

  • Fix outlines not working in the build

  • Fix social interaction not ending when attacking one of the NPCs

  • Fix colliders in dining room (player walking over objects)

  • Fix quest target getting false value preventing quest completion

  • Fix fight manager issue when player has obscure target and tries hitting other NPCs

  • Fix bug with attaching waypoint to character

  • Fix wavy hair position

  • Fix incorrect mail starting limit for mail letters

  • Fix game not accepting quest completion after beating up enemies

  • Fix ability to go on stairs in outside area

  • Fix waypoint not working in mailroom

  • Fix behavior animation when player attacks

  • Fix running attack - player can't perform it

  • Fix waypoint showing two different directions when attached to character

🧩 Gameplay Issues / Tuning Suggestions

Core Gameplay

  • Fix sleep schedule exploit (can roam freely during sleep hours)

  • Implement remaining changes in painting room and paint job

Combat System

  • Removed random punch sounds in fighting

  • Use counter/block type icons in fight

  • Player should exit fighting mode after beating opponent

  • Add blood decals (bloody face)

  • During fight, AI should talk to player (e.g., "face me like a man" when blocking)

  • Added combat options in menu:

    • Camera rotation toggle while fighting

    • Disable button popups (no block key on AI head)

    • Combat assistant to reduce timescale when AI attacks

    • Show health bar on enemies

NPC Behavior & AI

  • Cop will use NPC dialogue to de-escalate fights

  • Cop will arrest who started the fight, not always player

  • Let more interaction when player is smoking/drinking/dirty - NPCs will talk with dialogue system

  • Let player ask prisoner anytime to come out of cell regardless of what they're doing

Systems & Features

  • Add different minimap icon colors for police and prisoners

  • Implement new insult/diffuse/buy system

  • Add ability for player to set waypoint on character (only 10 per day)

  • Add waypoint to character functionality

  • Quest system: make sure quest 0 loads when opening quests

  • Add video tutorial support to popups

  • Create actual videos for tutorial

  • Add ability to deliver mail to doorstep

  • Add popup to scene changer at workshop showing different levels

  • Improve trade panel (looks basic)

  • Check minimap resolution increase to 1k

  • Fix soldiers in wing only getting beer - check if everything is correct

  • Let player enter solitary - show icon but make it "not accessible"

  • Make sure character gets resurrected after dying

  • Stop typewriter sound if clicking early on AI response

  • Let player gift something to other prisoners to improve relationships

  • Make dinner plate enable/disable smoothly

Audio & Effects

  • Add audio when showering, washing hands, eating

  • Tweak stamina system

  • Fix exercise stamina gained too quickly

Mail System

  • Make sure on scene reload, show icons to drop off mail

  • Fix mail delivery system issues

🖥️ UI / UX Suggestions

Interface Improvements

  • Goal Panel: Allow dragging goals downward (scroll/drag UX)

  • Show letter icon somewhere in UI

  • Exercise: Add overlay circle and scale bouncing to exercise counter

  • Give message when mail panel start job is successful

  • Improve icons for workshop, dining room, and other cells

  • Add noticeboard quest icon (yellow when available, disabled/blurry when not)

Dialogue System Enhancements

  • Show visual feedback for witness lies in dialogue UI (color text or add "[Suspicious]" tag)

  • Add prompt when player has enough clues to accuse someone

  • Distinguish between "flavor" dialogue and "important" dialogue

  • Consider color-coding dialogue options (white for normal, yellow for quest-related)

  • Structure conversation UI with different access keys

  • Implemented gradual dialogue introduction (unlock more options as relationship progresses)