Cyberpulse

Scherzo Games · Digital Tribe

Released
May 21, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Thank you — as BULLET FEST comes to a close

    Hey everyone, As Bullet Fest comes to an end, we just wanted to take a moment to say thank you to everyone who picked up Cyberpulse during the event. Your support means the world to us and to Gabriel, the solo dev who poured years of work into making this game a reality. Cyberpul

  2. Developer post

    World Record Footage!

    Steam player Dan-o has uploaded all of his world record runs to this youtube playlist . As of writing this message, these videos capture the top leaderboard score on every level featured. If you would like to see the most elite Cyberpulse gameplay in the world —to improve your ow

  3. Developer post

    Engine Update and Fixes

    Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following: Engine Update The version of Unity that Cyberpulse runs has been updated to a release that addresses a potential security vulnerability. This vulnerability was pros

  4. Developer post

    Tiny Patch 1.72

    Fixes Hourglass-shaped maps now have extra colliders at the corners to avoid thrown enemies slipping through them. This addresses the occasional spawning issue that could happen on the late-game level Rejection . Small typo fixed in the Logs (bestiary). PS: If you've enjoyed Cybe

  5. Developer post

    Tiny Patch 1.71

    Fixes Fixed the “Time Played” stat in the Stats page not recording correctly in certain situations. For many who began prior to this patch, your playtime on Steam will be more accurate. Lowered the travel speed of one link in the world map that was a little too fast for the camer

  6. Developer post

    Join the Discord!

    I've created a small Discord sever for Cyberpulse: For those who would like to chat about the game, ask questions, report experiences, or just talk about their high scores. We already have a few world record videos posted! 😃 If you've enjoyed Cyberpulse and would have fun talkin

  7. Developer post

    Cyberpulse Update 1.7

    Some more enhancements, fixes, and polish to help Cyberpulse run smoothly for all: Rebalancing The following levels have had their score targets reduced to aid campaign progression: Apogee III, Boolean, Clash II, Rebound, Riposte, Starfall, and Trifurcation. Co-op now has a 1% hi

  8. Developer post

    Steam Deck and Linux Launch Fix

    The newest releases of SteamOS and Linux had an update to the glibc library that broke the edition of FMOD that Cyberpulse runs. This was causing the game to crash on startup on updated Steam Decks and Linux machines running the latest OS versions. Thankfully there was a way to m

  9. Developer post

    MacOS / Linux / Small Patch

    Grenade bullets now have a slightly different look to help communicate they don't collide with the player on their own. The first phase of the first boss now shoots slower bullet clumps to help players who are still learning the boss mechanics. Resolution and fullscreen settings

  10. Developer post

    Engine Update Patch

    Cyberpulse now runs on the most recent version of Unity . This addressed some issues that were happening on cutting-edge machines and should generally improve stability going forward: Fixed boot up and splash screen problems on Apple Silicon chips running newer versions of macOS.

  11. Developer post

    Linux Gameplay Patch

    Fixed an issue where certain Linux versions , in combination with specific CPUs, were running into floating-point errors that were lightly messing with gameplay. Note that this may have affected some players on the Steam Deck. Specifically, exploding grenade bullets fired by some

  12. Developer post

    Balance Patch 1.65

    Difficulty Tuning Many levels had their score goals slightly lowered to help players progress and to have aesthetically-pleasing targets. Most adjustments were small and don't deserve mention, but I will highlight a few that did get notable decreases for progression goals: Exacti

  13. Developer post

    Cyberpulse Update 1.6

    After receiving more great player feedback, I have implemented the following upgrades: QoL Improvements There are now sliders to adjust bloom and saturation in the graphics settings! These should help tune the visuals and gameplay for monitors where it may be too intense. There i

  14. Developer post

    Cyberpulse Update 1.5

    This patch is dedicated to the player who recently reached 100% completion. 🔥 Difficulty Tuning This large batch of levels have had their score targets reduced to help players progress in the campaign: Apogee II, Apogee III, Binary, Citadel, Clash III, Congruence, Convergence, E

  15. Developer post

    Tiny Patch 1.41

    Improvements The splash screen now correctly does shader preloading when starting a new file. This helps avoid frame hitches on new enemy spawns when the game is first booted up. Bytes sent out by picking up a shield when you already have one are now equally dim to bytes from dam

  16. Developer post

    Cyberpulse Update 1.4

    The two-player campaign experience has received a few key improvements along with a grab bag of other fixes: Co-Op Improvements The camera is now 9% higher whenever you are playing co-op to help avoid gameplay feeling too herky-jerky. The camera also has 250% more zoom padding wh

  17. Developer post

    Duplicate Controller Patch

    Bugfixes I have implemented a small change to the controller assignment code to help people who have duplicate controller inputs still play single-player without having to debug their setup. If you run into any controller issues now please head to the pinned thread on the discuss

  18. Developer post

    Bugfix Patch 1.31

    Bugfixes Menu windows now never miss their shrink animation. Fixed edge case where Jelly enemies could miss a bounce. Tiny fix to Arc container spawn location on Consequence . Stats page no longer shows names of levels that have been unlocked but not unsealed.

  19. Developer post

    Cyberpulse Update 1.3

    As a thank you to all the players who've posted feedback or voiced their enjoyment of the title, I have implemented the following improvements, score target changes, visual adjustments, and bugfixes: Improvements Per player request, when you restart a level it now begins half a s

  20. Developer post

    Bugfix Patch 1.21

    Improvements Slightly easier score goals on levels Precision II and Binary. Some map links have better animation timing. I have briefly disabled sound effects in Versus mode instant replay as it was bugging on some machines. Fix coming soon. Bugfixes Safer material access code to