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Engine Update and Fixes

Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following:

Engine Update

  • The version of Unity that Cyberpulse runs has been updated to a release that addresses a potential security vulnerability. This vulnerability was prospective—not something known to have caused actual issues—and almost certainly did not affect any Cyberpulse players. That said, always good to keep software up-to-date. If curious, you can read more here.

Fixes

  • The sector Citadel has had a fix to its late enemy waves so there are no issues with spawning.
  • Maps with circular layouts have had extra colliders added to the boundary to help stop enemies from (rarely) tunnelling when thrown at high speeds.
  • An uncommon hang that could occur during the final score tally due to floating point issues has been eliminated.

Thank you for playing Cyberpulse! 👾

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21104024 · public branch

    Steam updated · First observed