Cyberpulse now runs on the most recent version of Unity. This addressed some issues that were happening on cutting-edge machines and should generally improve stability going forward:
- Fixed boot up and splash screen problems on Apple Silicon chips running newer versions of macOS.
- Unity implemented a few improvements to the engine's scripting backend that should give a modest boost in performance on certain setups.
- The Linux floating-point fix from the previous patch is now in all builds to help with future compatibility for differing CPU architectures.
- These two levels had a small decrease in their initial score target to help player's progress: Citadel and Quickdraw.
Today is Cyberpulse's one year anniversary. Thank you everyone for the support and for playing Cyberpulse!