As a thank you to all the players who've posted feedback or voiced their enjoyment of the title, I have implemented the following improvements, score target changes, visual adjustments, and bugfixes:
Improvements
- Per player request, when you restart a level it now begins half a second faster!
- You now see fewer tips on start when just replaying a single level.
- Audio rewind for instant replay in Versus mode has been restored.
- Some world map links now have nicer animations.
- A few bosses have had their level pictures updated to look cooler.
- All duel levels now have slightly better endings (without affecting score potential)
Level Score Target Tweaks
- Ricochet targets lowered.
- Riposte targets lowered.
- Precision targets lowered.
- Shockwave targets lowered.
- Rebound targets lowered.
- Evolution targets lowered.
- Recompiler targets lowered.
- Quickdraw targets lowered by a smidge.
- Surge targets lowered by a smidge.
- The Maw targets increased.
Note: A handful of player's whose score targets are now over a boundary may see a level unlock next time they open the map.
Visual Balancing
- Stationary photon brightness reduced 8%.
- Moving photon brightness reduced 6%.
- Byte trail brightness reduced 5%.
- Small pink bullet brightness increased by 4%.
- All teleport zone brightness increased by 5%.
- Byte trail flash-on-pickup reduced 8%.
- Dimming applied to large groups of bytes increased by 6%.
Bugfixes
- Extending lasers now re-extend correctly after hitting a wall.
- The player gravity circle reacts appropriately to edge case on-off scenarios like (Sword plus Invincibility).
- Circle-related power-ups no longer avoid a dashing player in Versus.
- A secret level had it's secret mechanic fixed.
- Checkbox options in the pause menu no longer flash for one frame.
Thank you everyone who has recently tried the game and I hope you enjoy your time with Cyberpulse!