Released
Jan 13, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 0.5.5.5 & New Ko-fi Goals

    Hello Draconians! Updates will be paused for a little while after this update, as we are about to upgrade the game to Unreal Engine 5.8. Once we are done with the transition and ironed out any potential issues, regular updates will return. Any bugs that might have sneaked into th

  2. Developer post
  3. Developer post

    Hotfix 0.5.5.4

    Updated: Unique quest items can now be destroyed using the right-click context menu Updated: Better loot placement algorithm, which should prevent enemy loot from falling through the landscape (need feedback) Fixed: Enemy AI dragon turtle physics asset

  4. Developer post

    Hotfix 0.5.5.3

    Updated: Item type for Luxmatres leaf Updated: Reduced Light sources affecting volumetric lights Updated: Increased networking rates Fixed: European Dragon tail fin attachment weight painting issues Fixed: Some minor landscape errors Fixed: Some minor NPC dialogue errors Fixed: L

  5. Developer post

    Hotfix 0.5.5.2

    Fixed: Root bone socket names for Euro and Wyvern Fixed: Server crash Removed: Throttle movement

  6. Developer post

    European Dragon out now! / Patch 0.5.5.0

    Hello Draconians! Today, we are releasing our largest patch yet, which adds the European Dragon as a new playable character, along with new NPCs, new quests, and lots of QoL changes. Added: The new European Dragon as playable character Added: Various illness debuffs (Nausea, Fati

  7. Developer post

    A Brief Dev Update

    Hello Draconians! We are briefly breaking the silence to let you know what we are working on at the moment. 1) As most of you know by now, the European Dragon's release date is August 31, so we are making some final fixes and tweaks to get it ready by the end of the month! 2) Som

  8. Developer post

    Hotfix 0.5.4.31

    Added: 3 new locations to island 1 Added: New harvestable type: Tree trunk Added: Light sources along the main path between Aphtaria Hawa - Jagron Tajo - Brakz Caryes for better orientation Fixed: Collision issues on Aphtaria Hawa farm Some content that was supposed to be in the

  9. Developer post
  10. Developer post

    Hotfix 0.5.4.29

    Updated: Upscale setting backend code Updated: Upscale option labels to TSR, Nvidia DLSS, Intel XeSS Updated: Intel XeSS plugin Updated: Nvidia DLSS from 3.5 to 4.5 Fixed: Baroth's quest not being completable

  11. Developer post

    Patch 0.5.4.28

    Added : Dragon turtles, crabs and elementals can now drop loot upon death Added : New items that can drop from enemies Added : New NPCs Added : 55+ new daily quests (more and other types of quests are on the way) Added : Letticide and Kuarticide fragments, and various crafting re

  12. Developer post

    Draconia Survey & New Trailer

    Hello, Draconians! We would appreciate it if you could take a few minutes to complete our latest survey to help us better understand our player base and what motivates our players. Click here! Thank you for participating! While you are here, we would also like to share Draconia's

  13. Developer post

    Patch 0.5.4.24

    Added: New NPCs Added: New quests (daily + unique) Updated: Fast travel point actors Updated: Light actors: Reduced volumetric lighting intensity and overall intensity, minor changes to improve performance Updated: V-Sync enabled by default if no existing video settings have been

  14. Developer post

    Patch 0.5.4.23

    Added: 6 Griffin emotes (3 ground, 3 air) Added: Small (partially temporary) water sources to island 2 and 3 Added: Some environmental threats Updated: Island 3 (it's still under heavy construction) Updated: Wyvern fire breath skill icon Updated: Euro shadow breath skill icon Upd

  15. Developer post

    Draconia Dev Blog 06/2026

    Hello Draconians! A new dev blog is ready, summarizing the most important changes we've already made and those we plan to make in the future! A lot has been happening on our end across several areas. Let's dive in! Skill tree System & General VFX We have been heavily working

  16. Developer post

    Patch 0.5.4.22

    Updated : Crafting recipes now show the item description and effect Updated : Character camera component to fix some issues with the new movement Updated : Refactored chat system messages, and message type filter saving Updated : System messages are now using subtypes that can be

  17. Developer post

    Patch 0.5.4.21

    Added: Search function to crafting list Fixed: Wyvern flying upwards animation issue Fixed: Partial texture blurriness Draconia Discord

  18. Developer post

    Patch 0.5.4.20

    Added: Idle turn Added: Back basic controls of flight combat mode (Space/Ctrl altitude changes) Added: New approach for AI attack distances Updated: Pressing "G" again while gliding returns player back into flying state Fixed: Sky lake water partially not rendering Fixed: Missing

  19. Developer post

    Patch 0.5.4.19

    Added: Ground evasion movement (leaping/dashing) Updated: Slightly increased Golem stamina drain Updated: Slightly reduced Golem stamina regen Updated: Increased Golem vocal call volume Updated: Dragon turtles now use swim animations underwater Updated: Enemy Ai is now able to sc

  20. Developer post

    Patch 0.5.4.18

    Updated: Dragon turtles are now slightly larger and faster at the beginning Fixed: Building mode camera moving in only one direction ixed: Possible server crash Potential Fix: for AI getting stuck in attack animation upon death Removed: Rocket wyvern character Happy Easter from t