Armoured Commander II

Gregory Adam Scott

Released
Sep 4, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.3.8

    ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attack CNG: Re

  2. Developer post

    Happy Birthday ArmCom2!

    ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting g

  3. Developer post

    Update 1.3.7

    CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now ap

  4. Developer post

    Update 1.3.6

    ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction

  5. Developer post

    Update 1.3.5

    1.3.5 Changelog ADD: The game will now also create a mods directory in the install directory; if 1+ mods are placed in this directory, the game will use those instead of the ArmCom2/mods directory in the home directory ADD: Improved display of current mods directory in Mods and T

  6. Developer post

    Update 1.3.4

    CNG: Player crewmen spotting from an open rear turret can now spot 3 hexes away rather than just one FIX: Game will now skip calculating visible hexes for crew positions in non-player units, these are not used in any case FIX: Removed a spurious console debug message

  7. Developer post

    Update 1.3.3

    This update adds a dyslexic-friendly font based upon the OpenDyslexic Mono font by Abbie Gonzalez . This should make the in-game text much more easy to read for many players. My thanks to Pink on the Discord for requesting this. Players can switch to the new font in the Font Size

  8. Developer post

    Update 1.3.2

    FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters

  9. Developer post

    ArmCom2 Now Steam Deck Verified

    Armoured Commander II is now Steam Deck verified, meaning that it should provide a seamless play experience on the Steam Deck. It has been playable for quite some time, but there were some minor issues with external controllers that took a while to sort out. If you do have a Deck

  10. Developer post

    Update 1.3.1

    ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a successful support request when player has a radio link CNG: Minor corrections and

  11. Developer post

    Update 1.3.0

    This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still downl

  12. Developer post

    Update 1.3.0 Preview and Testing

    I've uploaded a preview version of the upcoming 1.3.0 update to a Steam beta branch. This update adds a final batch of units and adds all the recently added units to campaigns. It also has a number of minor changes and fixes. I haven't added VP modifiers for the new player vehicl

  13. Developer post

    Update 1.2.70

    This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaigns in a future update as I continue to add new units from the

  14. Developer post

    Update 1.2.69

    FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequisite FIX: Small change to USA flag to make it more accurate

  15. Developer post

    Update 1.2.68

    ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early FIX: B

  16. Developer post

    Update 1.2.67

    ADD: American tropical and British winter unit portraits by jkprince CNG: Updated unit data for the Japanese Type 91 Armoured Car FIX: Changed 'tank' to 'vehicle' in several strings FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command wa

  17. Developer post

    ArmCom2 is Now Rated Overwhelmingly Positive

    With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is. I continue to fix and polish the game, and plan on adding some more (optional) visual

  18. Developer post

    Update 1.2.66

    ADD: Additional glossary entries FIX: Corrected ammo capacity for the SU-76M FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later

  19. Developer post

    Update 1.2.65

    ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed b

  20. Developer post

    June 2025 Community Challenge: Kharkov to Kursk (USSR)

    The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, pleas