Developer postOriginal post (opens in a new tab)

Update 1.3.8

ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type
ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attack

CNG: Revised the system for spawning enemy truck units for a Convoy Attack objective hex, should now always spawn required number of truck units
CNG: Rescue units now much more likely to try and dig in if possible, and very unlikely to move around the map

FIX: Description and introduction date of the M3L
FIX: Units with a single attack (which must withdraw after attacking) will no longer be spawned as rescue units
FIX: Removed unit definition for the L3/35 (HUN), which was already replaced with 35M Ansaldo (early)
FIX: Code typo where terrain types with a generation chance of 0 might still be generated on the Campaign Day map
FIX: Terrain generation on the Campaign Day map is now much more accurate to the intended weighted odds for each terrain type (thanks sparksflyupward!)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25237298 · public branch

    Steam updated · First observed